HalfWay
New Member
- Joined
- Sep 23, 2018
- Messages
- 2
I'd like to suggest for the vsh_zelda map in panda's VSH servers to be tweaked as a means of making it a slightly less frustrating map for people to play on. I decided to make this suggestion because as a sniper main, it's one of my favorite maps, and it's just not really playable due to it's immensity.
Earlier today I nominated this map and awaited eagerly for people to vote for it. After the vote finally passed and the map changed, a few players left the server and most of them used the 'rtv' command right away and within a few minutes the map got switched.
I believe the reason why people dislike that map is due to it's size and the hard to access areas that cause rounds to take much longer than usual. Don't get me wrong, It's a really fun map, however people that camp the water area and other places that are hard reach make it really hard most bosses to get to them. Not to mention many people playing as hale hide in the deep end of the water for extended periods of time making it nearly impossible for players to locate them. One solution could be having a larger portion of the water deal damage to players, or having the size of the map reduced. Even just having the hale & player spawn location changed so they're not at opposite sides of the map could be a huge game changer.
Thanks for taking the time to read my suggestion
Earlier today I nominated this map and awaited eagerly for people to vote for it. After the vote finally passed and the map changed, a few players left the server and most of them used the 'rtv' command right away and within a few minutes the map got switched.
I believe the reason why people dislike that map is due to it's size and the hard to access areas that cause rounds to take much longer than usual. Don't get me wrong, It's a really fun map, however people that camp the water area and other places that are hard reach make it really hard most bosses to get to them. Not to mention many people playing as hale hide in the deep end of the water for extended periods of time making it nearly impossible for players to locate them. One solution could be having a larger portion of the water deal damage to players, or having the size of the map reduced. Even just having the hale & player spawn location changed so they're not at opposite sides of the map could be a huge game changer.
Thanks for taking the time to read my suggestion