Jiji
Well-Known Member
- Joined
- Oct 25, 2020
- Messages
- 897
Hey everyone, I made a small remake of the original vsh_minecroft map that features some improvements. Let me know what you think.
This is mostly a visual overhaul, but it has some other improvements as well such as:
- Improved visibility in some darker areas (health/ammo rooms, underground)
- TNT can now only be activated by the hale so reds cannot teamkill anymore
- Lamp posts will no longer fall down after TNT explosion and make people stuck
- Robots got removed from spawn since people could sometimes get stuck in them
DOWNLOAD LINK
EDIT: No, the issue where spells don't show in the hud is not fixed in this version. There's a cvar that needs to be set to 1 for them to show, specifically tf_spells_enabled. It's not an issue with the map.
This is mostly a visual overhaul, but it has some other improvements as well such as:
- Improved visibility in some darker areas (health/ammo rooms, underground)
- TNT can now only be activated by the hale so reds cannot teamkill anymore
- Lamp posts will no longer fall down after TNT explosion and make people stuck
- Robots got removed from spawn since people could sometimes get stuck in them
DOWNLOAD LINK
EDIT: No, the issue where spells don't show in the hud is not fixed in this version. There's a cvar that needs to be set to 1 for them to show, specifically tf_spells_enabled. It's not an issue with the map.
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