Completed VSH Ratssaxy Reworked V2 (1 Viewer)

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Dayornight

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Dec 31, 2019
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Back at it again. Overhauled pretty much the whole map so it looks prettier and plays better. Hopefully this can get updated. :B1:

Download link: here

[Overhaul] Overhauled the main area
[Overhaul] Overhauled the back area
[Improvement] Added playerclips so you get stuck on less often
[Addition] Added water back around the control point
[Addition] Added a teleport trigger if you somehow bypass the playerclip in the main and outside area
[Addition] Added breakable glass in the chill room
[Addition] Added more detail outside (more vegetation and rocks)
[Adjustment] Changed skybox to something more pretty
[Adjustment] Reduced the cap time from 20 seconds to 15 seconds
[Adjustment] Increased height on the walls, so hale and soldiers can jump more freely
[Adjustment] Adjusted the height of the windows in spawn
[Adjustment] Extended the water so it looks more infinite (Still not perfect, but will do for now)
[Optimization] Couple of optimizations
[Tweak] Noclipped a couple of items for better traversal
[Tweak] Delaying hale a little bit on spawn so people don't get immediately killed by him on round start
[Removal] Remove the red and blue logo from the hallway near spawn
[Fix] Fixed crates floating
[Fix] Fixed water dissapearing at specific angles

Main Area #1.jpg
Main Area #2.jpg

Main Area #3.jpg
Chill Room #1.jpg

Red Spawn #1.jpg
Blue Spawn #1.jpg

Outside #1.jpg
Outside #2.jpg

Outside #3.jpg
 
Really love the changes, seem all in good reasoning

ALSO, I have to say I REALLY appreciate this kinda formatting for the posts.
Being able to see a changelog + screenshots makes it easier to figure out any changes with the map and get an idea of it all.
 
[Adjustment] Reduced the cap time from 20 seconds to 15 seconds
The Most important change of all :kappa:

Anyway jokes aside.


Had personally tested the map together with @Dayornight , going together through the map about pretty much everything.
Definetly should replace our current one since this one is more fun to play around with.

Also 100% agreeing with what Heather said.
 
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Even though this is a rework, I'm assuming it should be considered an update rather than a rework? Unless someone has issues with this rework that it needs to be a poll?
 
I'd definitely consider this an update to the current version we have on the server
 
I am not able to test the map properly. Out of interest are the hooks or the things that hover above the hanging platforms (sky hooks) able to be stood on. I imagine it would be ideal for a sniper to stand on those.
 
I'd definitely consider this an update to the current version we have on the server
This is indeed an update to the current version (vsh_ratssaxy_reworked_v1i).


I am not able to test the map properly. Out of interest are the hooks or the things that hover above the hanging platforms (sky hooks) able to be stood on. I imagine it would be ideal for a sniper to stand on those.
What do you mean by "not being able to test it properly"? And yeah... We'd have to see how it works out balance wise, but I can still noclip them in an update afterwards.
 
I wasn't able to test the map at the time because I was at work. That was it jsut a polite question.
 
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