Hopefully this will be the definitive thread for goomba within VSH
For a while, a lot of people have had complaints about goomba, be it regulars or ex-admins.
Due to this I thought it'd be a good idea to explore all the options we have in terms of dealing with it and put it up to a poll to see which one seems to be the most favoured
Reasoning
A few reasons as to why a lot of the community see it fit to remove/deal with goomba are as follow
Some of the proposed fixes are as follow
Both Goomba damage convars will be grouped in the poll as changing one would require changing the other, ontop of probably a future post/reply in this thread to figure out the appropriate values for each.
The Poll will be up for 2 weeks
For a while, a lot of people have had complaints about goomba, be it regulars or ex-admins.
Due to this I thought it'd be a good idea to explore all the options we have in terms of dealing with it and put it up to a poll to see which one seems to be the most favoured
Reasoning
A few reasons as to why a lot of the community see it fit to remove/deal with goomba are as follow
- A lot of maps allow for excessive abuse of goomba, especially with maps with a lot of verticality, boost pads or ramps
- Plenty of players are rewarded with large amounts of damage by pure accident, crippling hale's chances at winning the round
- Goomba damage doesn't scale with hale's hp, leading low player count rounds to be ended almost immediately to a few goombas
- Goomba can outright discourage a lot of players from playing hale if they don't understand the mechanic
- Goomba also contributes to sniper being as strong as he is currently, as hales can't superjump directly beneath them to ensure the melee hit, out of fear of goomba
- Winger scouts are near abusive with how easily it is to farm damage on hales, even decent hales struggle to cope with them
Some of the proposed fixes are as follow
- Outright disabling goomba; As severe as it sounds, a lot of regulars would just prefer to not have to deal with the goomba plugin at all
- ConVar - goomba_enabled 1/0 (default 1) : Plugin On/Off
- Change goomba to scale off of hale's current hp; The hope is with this, that hales wont be nearly as punished by goombas as the round progresses
- ConVar - vsh_boss_goomba_dmg_lifemultiplier (Default: 0.025) - How much damage the boss will receive based on its remaining health. For example, 0.025 * 35000hp = 875dmg
- Change goomba's flat damage; outright reducing the flat amount of damage dealt could also be a viable option, making goombas just all-round less rewarding to receive on accident
- ConVar - vsh_boss_goomba_dmg_add (Default: 450.0) - Add this amount of damage against the boss after vsh_boss_goomba_dmg_lifemultiplier calculation. Example- 875dmg from above + 450 = 1325.
- Change goomba's velocity; Changing this value to be lower than it is currently would make goombas riskier and also prevent chaining goombas, which could prevent point farming
- ConVar - vsh_boss_goomba_rebound_power (Default: 300.0) - How much velocity players should rebound after goomba stomping the boss.
Both Goomba damage convars will be grouped in the poll as changing one would require changing the other, ontop of probably a future post/reply in this thread to figure out the appropriate values for each.
The Poll will be up for 2 weeks