Completed [VSH/FF2] Fixes for vsh_nebula (1 Viewer)

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Kruphixx

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I made some fixes to vsh_nebula:
  • Fixed an invisible platform near the top of the skybox above red spawn that players could stand on
  • Added some fences behind minion spawn to prevent minions of some bosses (Meem, Meeseeks) from instantly falling into the pit and dying after being summoned (This is an FF2-only issue)
20221214221239_1.jpg


Only reason I made the suggestion instead of just tasking it up is in case anyone wants to suggest any other changes, or if there's anything else that needs fixing. You have 7 days!
 
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Can you add tunnel from bottom level, here:

20221217164017_1.jpg


To one lvl above, here:

20221217164020_1.jpg


Or somewhere else inside, i leave it up to you to decide.

This change should help people, traped near that red pipe. For lowskill hales, that is GG spot unable to escape.
 
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Can you add tunnel from bottom level, here:

View attachment 25674

To one lvl above, here:

View attachment 25675

Or somewhere else inside, i leave it up to you to decide.

This change should help people, traped near that red pipe. For lowskill hales, that is GG spot unable to escape.
I'm having some minor difficulties with making this change sadly, very limited amount of space to work with in that area of the map.

Gonna put the suggestion on hold for now. I'll let you know when I'm finished.
 
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Made the change. Players can get to the upper level with a a jump pad at the other end of the tube. May look a bit scuffed but I tried my best.

Also added a poll with that will end in 7 days. Updated version attached below in case anyone wants to test it.

(Update 26.12: Updated the map file to fix some visual bugs)


20221226144431_1.jpg
20221226144418_1.jpg

20221226144529_1.jpg

 

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  • vsh_nebula_rc1_panda_fix2.bsp
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Last edited:
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map has been updated.
 
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