- Joined
- Jun 22, 2022
- Messages
- 11
I do not want to offend you, but it is a real pity that you are not able to respond normally and intelligently...As Goose said at some point, useless changes, i dont have to say more.
I do not want to offend you, but it is a real pity that you are not able to respond normally and intelligently...As Goose said at some point, useless changes, i dont have to say more.
Aight hear me out, i dont see any reason to rework the Sticky launcher, i preferably keep the sticky launcher as it is right now, there is no need to change it as how it works right now, there may be ways to make it more unique but your way doesnt workI do not want to offend you, but it is a real pity that you are not able to respond normally and intelligently...
we did answer it, you are just to stubborn to accept it lolI do not agree. As I wrote: There is a problem with teleports. There is a problem with camping. This change could solve several things at once. Plus, make Demoman more interesting class. But I see that I am not meeting too much support here. I guess it's too much Sci-Fi. And I understand that there are more important things that need to be changed. You still haven't answered many things. But even the opinion, I do not want to change anything, is the opinion. Thanks for the feedback.
ik its possible as I've seen it happen before on other modes (they just roll till they can be in a spot that allows them)I think what Goose suggested would be the ideal solution for this problem - Making it so you can't put stickies in certain places, where e.g there's only one entry point (Secret room on weapon_storage/weaponsdepot) or places you teleport to after falling off the map (Control point on skyhigh, middle area on nebula).
As others already said, I feel like there's no need to nerf damage.
we have been but okI do not want to offend you, but it is a real pity that you are not able to respond normally and intelligently...
Got a question for #2, so they can still be in that spot but deal no damage then? if that's the case how are people going to know exactly where they can't put them?Added a poll with two potential solutions for this issue.
1. Straight up reducing the damage of stickybombs, as WotanGrimzahn suggested.
2. Adding func_nogrenades to some areas like control point on Skyhigh or other teleport locations, as well as secret room on Weapon Storage. func_nogrenades completely nullifies explosion damage.
Got a question for #2, so they can still be in that spot but deal no damage then? if that's the case how are people going to know exactly where they can't put them?
Only area I can make slippery is the point on skyhigh. No idea how to deal with other spots except adding func_nogrenades. Any idea how those "markers" could look like?I think there would need to be clear markers where stickies can't be placed or make all of the spots slippery for stickies instead before implementing, I doubt anyone is going to memorize where every spot they can't place them and new players that put them there are going to think the sticky launchers are disabled