I've changed the poll to something more serious.
When spies use the grappling hook you'll be able to track them easily since they either move in a straight line or keep giving away their position. The hook can also be used against spies since once you hit them with it they have no way of escaping and usually uncloaking takes too long for them to save themselves.i don't like to have grappling hooks on trade
is a pain in the ass when a spy keep getting away because of the grappling hook
Ok.But Zeprus, the trade server is not meant to be played serious. It's for trading!
The grappling hook would enable more and more engineers to reach the ledge in no-time and the amount of sentries inhabiting it would skyrocket, causing a lot of issues.
I can assure you this is not the case. I've played on servers allowing the hook on this exact map before and it was less troublesome to deal with sentries than it is right now. For mainly two reasons:One MLG sniper pulling a Widowmaker with the hook doesn't clean the nests..
This is true. Sadly the hook makes the underground parcour and doomsday much, much easier. However, I do not think it's as much of an issue as it might seem to be. Those parcours are incredibly hard for unexperienced players and for experienced players they're way too easy if for example you're using the rocket- and basejumper. Adding the hook would give new players an easier time feeling rewarded by completing the parcour.Also a lot of the places in the map are made so that it would require at least a tiny bit of effort for one to get in them, instead of just pressing one button for a free pass.
That's good to hear, seems like the hook may actually have potential to come out with more positives than negatives after all.I can assure you this is not the case. I've played on servers allowing the hook on this exact map before and it was less troublesome to deal with sentries than it is right now. For mainly two reasons:
- You can grapple out of sentry reach fast enough for it to not kill you and take it out with a sniper, Loch-n-Load, direct hit or stickies.
- Since everyone can access the roof easily teleporters are much weaker and both teams get reinforcement equally (ignoring team inbalance here)