When the average RED decides to rebel, they know that they do so at extreme risk. They can be taken down from afar with relative ease, hunted down and instantly murdered, with no difficulty at all. Not even the Vaccinator provides enough support to warrant open rebellion - a quick "AFK Freeze and Unstack." command is enough to murder any rebellers, even when they're protected by fellow reds. Baiting occurs frequently, and newer players instantly hit the close-range baiters; the BLUs continue to do so with no repercussions. I believe that enabling crits for REDs (in additions to BLUs - in essence providing crits for both teams) will enable REDS to more easily deal with all the above issues. The BLUs would have enough fear of REDs having ammunition that the BLUs won't freely chase after REDs - they'd be more careful, and would more slowly walk. The Vaccinator would actually mean something. Baiting would *never* take place, as BLUs would die too quickly for them to consider such a thing. REDs having ammo would actually mean the BLUs could die. Rebelling becomes more risk-reward, incentivizing more REDs to rebel. The all-crit Jailbreak server was a thing five and six years ago, back in xTcR's days. I see no reason it can't be now.