TF2 Blog Team Fortress 2 Update Released (1 Viewer)

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the Dragon's Fury
  • Fixed showing only a few weapons instead of the full set when redeeming a War Paint
  • Fixed an exploit related to the Heavy's health and the G.R.U.
  • Fixed contract objectives related to the Direct Hit not registering
  • Fixed contract objectives related to sentries not registering
  • Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
  • Fixed being unable to turn-in one of the bonus objectives for the Medic contract
  • Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
  • Updated koth_lazarus
    • Fixed an issue with map-specific sprites not loading
  • Updated pl_enclosure_final
    • Fixed various errors related to textures
  • Updated cp_mercenarypark
    • Fixed enemy players being able to enter opposing spawn rooms
    • Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
    • Fixed spawn room doors sometimes becoming blocked
  • Updated Steam Controller support
    • Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
    • Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)

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They fixed the direct hit but not the loose cannon...so still no double donks
 
They fixed the direct hit but not the loose cannon...so still no double donks
I'm sure they'll fix it some time this week, hopefully. Among other stuff like not being able to open the console in the main menu.
 

Heard a lot of people were having trouble with console after this new UI update, also in game. I've had some problems where items drop, I open it using my "cl_trigger_first_notification" bind and console shows up instead, making me unable to accept the drop, making the drop disappear for a minute or 2-3.
 

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