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Team Fortress 2 Update 31.07.2014

Discussion in 'TF2 Blog News' started by Kevin, Jul 31, 2014.

  1. Kevin

    Kevin Founder
    Founder

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    Steam:
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added a new startup music track from Expiration Date
    • Fixed projectiles causing teleporter exits to detonate
    • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
    • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
    • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
    • Fixed a bug related to orphaned marked for death particles
    • Updated the target ID to be hidden while taunting
    • Updated the Bolt Boy to have two styles like the Bonk Boy
    • Updated the equip_regions for the Bonk Boy and the Bolt Boy
    • Updated the materials for the Boo Balloon
    • Updated pl_cactuscanyon
      • Added stage 3
      • Limited Red flanking route near cliff to Blu spawn in stage 1
      • Added health and ammo inside underpass by Blu spawn in stage 1
      • Adjusted spawn times in stage 2
      • Adjusted health and ammo packs
    • Updated rd_asteroid
      • Mode changes
        • Updated HUD layout
        • Fixed a bug that would prevent players from picking up the reactor core
        • Teams will now spawn 70% faster if their C robots are dead
      • Map changes
        • Fixed unbalanced ammo kits in Blu base near the vault
        • Added flashing light in the vault that will activate when a player is stealing points
        • Added larger one way glass windows to spawn exit doors
        • Added small ammo pack to top of the stairs at the cave exit
        • Shortened length of pipes in vents that require players to crouch
        • Increased track length for A robots. This is to provide more angles of attack.
        • Extended flat area near left spawn exit for Engineers to build teleporters
        • Lowered the health for the A robots from 500 to 300
        • Fixed a bug where the power supply would not disable the flashing alarms when it was captured
     
  2. Girasim

    Girasim Donator
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    Wow, Asteroid is so much better now :)
     
  3. Kevin

    Kevin Founder
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    Steam:
    hope so :p
     
  4. Enriko^_^

    Enriko^_^ Member

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    Steam:
    Why do we even have the "valve" bot then
     
  5. AZIMAGE

    AZIMAGE Banned

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    Asteroid is shit, will always be shit, and the community will eventually realize it's shit.
    bigmacs.
     
  6. Enriko^_^

    Enriko^_^ Member

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    Steam:
    Asteroid is like 2FORT MKII
     
  7. Girasim

    Girasim Donator
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    Steam:
    Asterioid isn't shit
     
  8. Didixo

    Didixo Active Member

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    Steam:
    It's like Doomsday. Underrated like shit.




    and for a reason.