TRGGB2
Well-Known Member
- Joined
- Mar 16, 2019
- Messages
- 823
I've got this all down and I think we can say we can agree with the following.
A Possible Way to prevent illegal force warden.
As you could guess this is a contribute to @Justin | XplosiveAction thread right here. I found some interest in this thread and its been well over 2 years by now. Why don't we have a look into it?
AFK Manager on BLU
This is one of my suggestions but having an AFK manager on BLU would make a great addition. Similar to VSH there is a AFK manager to prevent AFK hale. In jailbreak, at least we can attempt to save the round on most maps. We can switch them off to red. Maps have around a 60 second period until cells automatically open.
Pros on the illegal force warden:
-Can possibly end the countless players forcing warden when warden dies when cells automatically open.
-Nothing else to say about it
Cons on the illegal force warden:
-Nothing much really.
Pros on the AFK manager:
-Could possibly save round without having admins staggering teamswitches and guardbans.
Cons on the AFK manager:
-Some maps have a certain automatic cell opening. A good example would be jb_8bit which have a 40 second automatic cell opening.
-If a player is trying to fix a certain problem that is interfering with the game then the AFK manager will make them hassle to be quick.
-Donor perks are immune to this ability.
Have any opinions on this? Love to hear it.
Poll ends in 7 days
A Possible Way to prevent illegal force warden.
As you could guess this is a contribute to @Justin | XplosiveAction thread right here. I found some interest in this thread and its been well over 2 years by now. Why don't we have a look into it?
AFK Manager on BLU
This is one of my suggestions but having an AFK manager on BLU would make a great addition. Similar to VSH there is a AFK manager to prevent AFK hale. In jailbreak, at least we can attempt to save the round on most maps. We can switch them off to red. Maps have around a 60 second period until cells automatically open.
Pros on the illegal force warden:
-Can possibly end the countless players forcing warden when warden dies when cells automatically open.
-Nothing else to say about it
Cons on the illegal force warden:
-Nothing much really.
Pros on the AFK manager:
-Could possibly save round without having admins staggering teamswitches and guardbans.
Cons on the AFK manager:
-Some maps have a certain automatic cell opening. A good example would be jb_8bit which have a 40 second automatic cell opening.
-If a player is trying to fix a certain problem that is interfering with the game then the AFK manager will make them hassle to be quick.
-Donor perks are immune to this ability.
Have any opinions on this? Love to hear it.
Poll ends in 7 days