The current map has huge balancing issues. @Jarza does not have enough time to maintain and update the current map and adress these issues, thus I'm suggesting a map change. To name them: The map is very open. It offers an easy to defend highground with direct lines of sight to almost all of the map, especially the enemy spawn. The spawn itself. Spoiler: The problems in detail 1. The map is very open Top-down perspective of the current map with popular and effective sniper spots for both teams As you can see the map gives a major advantage to Snipers and mobile classes like Soldier, Scout and Demoman hile penalizing slow or close range classes on 80% of the map. This is where the roof comes in. Countersniping any spots that are on the roof is additionally difficult because changing the position is much easier and faster on the roof than on the ground. 2. It offers an easy to defend highground The roof is the most important area of the map, whichever team controls it controls the entire map and dominates the server. This in itself is not a big problem because it gives a DM map a little objective to fight over. What is a problem however is how easy it is to defend. Why is it easy to defend? Mainly because there are only 6 different ways to acces the roof. Top-down perspective with roof access points in purple And going on the roof at one of these points looks like this. As you can see it is a fairly slow process putting you in the air for a substantial amount of time giving anyone who happens to be on the roof enough time to shoot you down or knock you back enough to send you down. Pairing this with a sniper, some scouts or anything that prevents the enemies from walking too far away from spawn locks down the map for one team. This does not always happen but it happens often enough to be an issue. 3. The spawn itself The inside of the RED spawn, BLU looks the same The RED spawn from a popular sniper spot The BLU spawn from a popular sniper spot The spawn is in a very open area with only one exit. It is impossible to leave the spawn unnoticed unless you are cloaked. The spawn protection does not help a lot since you are unable to find cover during the duration getting killed as soon as it ends.The only cover you can use it to get to is right next to the spawn making it useless. The new map I am suggesting changing the map to Mario_Kart_Deluxe_v1 it is a very old edition of the Mario Kart map that has it's unique places and is not as straight forward. It has more obstacles giving cover while keeping the road clear and maintaining the "spirit" of the Mario Kart maps. It gives access to multiple spawn exits leading to two entirely different areas of the map which are also well covered. It offers a disco similar to the current ones except with only 3 songs. The roof is a no-build zone with the exception of teleporters. This seems like a downside at first however the roof does not offer any health or ammo packs making camping it pretty much worthless. It is also impossible to access it as a class that cannot explosive jump on other ways. Here is a video showcasing the map. Click the following links for the .bsp or .bz2 file of the map if you want to look at it on your own. .bsp .bz2 The source of the download. If anybody else has a suggestion for a map please post it as a reply below, best with screenshots or a video showcasing it. Spoiler: Additional information regarding the thread I decided to post this in the Mario Kart section of the forums instead of the suggestion section simply because previous map change requests were posted here as well and it makes it easier to keep track of them. If an admin feels like it should be in the suggestion section anyways feel free to move it.