So I think we should talk about the Deathrun maps dr_horrors and dr_neohorrors_v2, because they are honestly not good at all and their removal should be discussed.
So, I'll start off with dr_horrors. This map has been around for quite a while and it's known to be quite exploitable, not only can runners escape some of the traps (the one at the beginning, the two in the corridor, the one at the stairs in the end...) but both teams can avoid entering the minigame if either of them do not enter the sewers stage, which will ultimately lead to either a time victory for Death or a victory for whoever decides not to go into the sewers. The map's aesthetic also looks quite old and it can be pretty boring at times, not to speak of the multiple earrape sound effects it contains thanks to its cheap "jumpscares".
As for dr_neohorrors_v2, it doesn't get any better. This map has the same aesthetic and earrape sound effects as the last one. However, there aren't any exploits, or none known, because most often than not all runners will die at the beginning of the map. Why you ask? Well, the map has an oven you must crouch through to get to the next stage, in it there are some flames that come on and will immediately kill any player which comes in contact with them. Not only are the spaces between said flames really tight but the flames are invisible for whatever reason. There are no sound cues for when the flames are up/change instances, and no one can see them either so it's a total gamble whenever you try going through the oven, almost always resulting in all runners dying to it.
All in all, both maps are quite flawed and should probably be removed or updated (if there are any updates available which have those mistakes fixed).
So, I'll start off with dr_horrors. This map has been around for quite a while and it's known to be quite exploitable, not only can runners escape some of the traps (the one at the beginning, the two in the corridor, the one at the stairs in the end...) but both teams can avoid entering the minigame if either of them do not enter the sewers stage, which will ultimately lead to either a time victory for Death or a victory for whoever decides not to go into the sewers. The map's aesthetic also looks quite old and it can be pretty boring at times, not to speak of the multiple earrape sound effects it contains thanks to its cheap "jumpscares".
As for dr_neohorrors_v2, it doesn't get any better. This map has the same aesthetic and earrape sound effects as the last one. However, there aren't any exploits, or none known, because most often than not all runners will die at the beginning of the map. Why you ask? Well, the map has an oven you must crouch through to get to the next stage, in it there are some flames that come on and will immediately kill any player which comes in contact with them. Not only are the spaces between said flames really tight but the flames are invisible for whatever reason. There are no sound cues for when the flames are up/change instances, and no one can see them either so it's a total gamble whenever you try going through the oven, almost always resulting in all runners dying to it.
All in all, both maps are quite flawed and should probably be removed or updated (if there are any updates available which have those mistakes fixed).