Mole/Salty
Member
- Joined
- Aug 6, 2018
- Messages
- 7
The map has its flaws and it isn't hard to see why. Deathrun has 2 red sides that are not identified which is the exit and entrance, which is already questionable and confusing. Climb, although it is NOT impossible, let alone hard, shouldn't be how it is, with it that you fall into the lava pit and die whereas other climbs only deplete health a bit. I don't believe jb_volcano's climb should be that way but that's just my opinion so I digress. Four corners is a nitpicker. You literally choose who dies in the minigame and obviously that isn't the Four Corners concept and the only truly enjoyable minigames on the map is Boss Fight and maybe Walls. Everything else, 9 square, box game, crush game, and any other no-skill-required minigame just feels dull. Sweeper isn't even a top pick enjoyable minigame because hardly anyone chooses it whether it is asked while reds are on the yellow line, after a minigame is done or for death request. If I'm being honest, and I think I may be speaking for a lot of people, there have been more failrounds than successful rounds on this map and 5 out of 10 times, and it's not even because of a bad warden, just dull minigames and how long it takes to find a decent minigame. And on top of all this, the spawn/cell area is arguably the worst out of all other jailbreak maps. Guards can easily fall into the lava pit, including warden. Despite the fact that it's not hard at all to not fall in, it's still a good chance that some red can just get a guard or warden to fall in, or the guards or warden can just slip up and fall in. I may be missing out more flaws, I hope I don't but the map is too complex, big and confusing. It takes at least 3 to 5 minutes each round to get a successful minigame done, let alone get to a fair minigame on the map. @Berke I'm sorry, but this map is just not enjoyable, it's up there with underjail and quake as one of the least fun maps to play on.