Hellboy
Well-Known Member
- Joined
- Feb 23, 2014
- Messages
- 777
My suggestion is simple. For VSH, reduce the knockback on the hale. Cause as it is now, if the server is full so ~22-23 against you, it's basically impossible to get to people. I've experienced twice in a row now, that it's LITERALLY impossible to get to bases that consists of 3 engineers, 238523478344579 pyros, 2 demomen with stickies, 28 medics, 2 heavies and 5 snipers constantly taking you down. You stand no chance against that many people, and even if you try jumping towards them, snipers will make sure you stay down and even if you manage to get near the base, pyros and sentries will push you away.
It's fucking ridiculous and it's ruining the game. I've never seen anything like it.
I'm not trying to come across as cocky, but as hale I rarely, if ever lose, but with this knockback and 22 people against me, I stand no chance. The only hale that has a chance is vagineer, by stunning people and becoming invincible - immune to knockback from sentries and snipers.
It's fucking ridiculous and it's ruining the game. I've never seen anything like it.
I'm not trying to come across as cocky, but as hale I rarely, if ever lose, but with this knockback and 22 people against me, I stand no chance. The only hale that has a chance is vagineer, by stunning people and becoming invincible - immune to knockback from sentries and snipers.