I need to know who thought the current roster of bosses are fair. Please. Right now, the Chuck Norris Zerstorer boss are insanely overpowered compared to the rest. Let's start off with Chuck Norris. I also forgot to mention, as it has just come to my attention, the Miku boss is also allegedly overpowered. Chuck Norris Extremely high super jump in any situation, a 10% charged jump will launch him high enough to hit most skyboxes. This can be abused in almost any situation, as if a scout is running in a hall way he can simply super jump and catch him extremely easy, because his super jump charge is the equivalent of any other boss at 100%. This is the only hale, I think ever made, that is impervious to backstabs. The perk of playing Spy is to backstab the hale for a lot of damage, and with this boss? Nope! Spy is 100% nullified because it's a joke boss and someone obviously didn't realize that before adding it in. He gets a gun, specifically the Spy's revolver, the promotional version from Sam & Max, the Big Kill. This gun is a guaranteed one shot and will kill instantly from any range. He has absolutely 0 knockback unless he jumps, then he can be knocked back by bullets. This is a hugely overpowered perk, if not the most overpowered thing about him. Soldier and Demoman absolutely depend on knockback to deal damage and survive. This essentially means he can just run at soldiers and get easy kills. When he rages, he gets a gun, but I've already talked about that. The gun is optional, but the more overpowered rage, if you can believe that, is the 2nd rage. He gets extreme range and he is impervious to critical damage, as if he used the Battalion's Backup, a soldier weapon that does the same thing. Zerstorer Zerstorer is no where near as overpowered as Chuck Norris, but his rage is really ridiculous. He gets the same rage as the Seeldier and the Seeman, the duo boss, except it's actually amplified. The range for this rage is absolutely ridiculous, and it can actually GO THROUGH WALLS. If the hale is next to or under a person, and rages, he can kill said person. Not to mention he actually gets a gun, though the gun is relatively balanced so that's not really the issue. Hatsune Miku Hatsune Miku gets 5 rages. 5. Now this already sounds ridiculous, but wait until you actually hear what they are: The first one is a Guillotine that is guaranteed to one shot anyone that gets hit by it, if they survive they will bleed out guaranteed. The second rage is a speed boost, along with the speed boost she gets a charged Soda Popper effect, meaning she can jump as many times as she'd like. The third rage is forcing players to taunt for an easy kill, this one is especially annoying because it's almost a guaranteed wipe if the player is in a confined area. The fourth and fifth I can't recall right now, but the ones I mentioned are definitely the problems. Please fix your bosses. Oh, wait, you don't make them. Why did you add them if you clearly read the page to add them? Were you that desperate for bosses?