New: Weapons On DeathRun (1 Viewer)

Stabbin

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Hi folks,

We have now enabled the use of weapons on our DeathRun servers. Please report any problems or exploits you find. There has been an effort to balance weapons, we want our players to be able to carry any weapon. Some weapons have had their negative attributes removed/compensated, while others have been nerfed. Please understand that we will be in a period where we want to tune how weapons and their abilities work around the gamemode, so again, come with suggestions if you have any.

Thanks,

Stabbin
 
Just curious if this was done on the current Deathrun Redux plugin or Deathrun Neu? Might be worth looking into that since it has better item configuration and some other very useful features.
 
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Could we have "dr_activator_healthbar" set to 0? It's neither elegant nor useful. Only adds clutter to your hud and it shows up so inconsistently that it's a bit distracting.
 
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You guys also probably should restrict any weapons that fire an explosive projectile. They can break a lot of maps where trap-activating buttons are placed on thin walls. On dr_castle_steveh you can outright activate the minigames from the spawn with a charged sticky bomb.

Here are the examples:
 
You guys also probably should restrict any weapons that fire an explosive projectile. They can break a lot of maps where trap-activating buttons are placed on thin walls. On dr_castle_steveh you can outright activate the minigames from the spawn with a charged sticky bomb.

Here are the examples:
This is exploiting, bannable.
 

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