- Joined
- May 22, 2020
- Messages
- 845
Hey
So since there is a decent amount of maps/updates coming out i thought i make this big thread to put everything into 1 place to see what people think about stuff on the Deathrun server feel free to add you own feedback on the current stuff i posted here all feedback is welcome. i will split this up in the columns so its easier to see what goes where.
I didn't add simulation to this because it either bugs or is simple too hard for majority for the players to even finish and its extremely long and confusing.
The map removal is based on % played or design of the map and how its played+endings
See you around
So since there is a decent amount of maps/updates coming out i thought i make this big thread to put everything into 1 place to see what people think about stuff on the Deathrun server feel free to add you own feedback on the current stuff i posted here all feedback is welcome. i will split this up in the columns so its easier to see what goes where.
New Maps Maps with updates available Maps for removal (Personal opinion)
dr_boomershooterdr_boomershooter [Team Fortress 2] [Mods]RIP AND TEAR... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by ScalesTheDragon
gamebanana.com
| dr_scprun_v3dr_scprun_v3 [Team Fortress 2] [Mods]An SCP themed deathrun map... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by SamTheUnoofer
gamebanana.com
update from V2 to V3 | dr_hallway_fix |
dr_chipperdr_chipper [Team Fortress 2] [Mods]A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by Chromsmith
gamebanana.com
| DR Scooby DooDR Scooby Doo [Team Fortress 2] [Mods]Medic! Where are you?... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by Salvador_DS_V2
gamebanana.com
Update to dr_scooby_doo_v4cThe hedge gets patched to stop ppl skipping the garden | dr_dungeon_panda |
dr_supermarketdr_supermarket [Team Fortress 2] [Mods]Cleanup in Aisle 4...... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by alexrox360
gamebanana.com
| dr_nostalgia_roblox_b1adr_nostalgia_roblox_b1a [Team Fortress 2] [Mods]a deathrun map based on "old roblox"... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by TSP172 and Death Ventures
gamebanana.com
Update to next version | dr_devinity |
dr_BOGBOG [Team Fortress 2] [Mods]bog... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by SpookyToad
gamebanana.com
| dr_StardustStardust [Team Fortress 2] [Mods]Stardust Crusaders deathrun map.... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by Coronarena
gamebanana.com
| dr_derelict_prime |
dr_wallacegromitdr_wallacegromit [Team Fortress 2] [Mods]Welcome to project zoo!... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by Zeroman04
gamebanana.com
| dr_backrooms_v2adr_backrooms_v2a [Team Fortress 2] [Mods]noclip... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by Berke1 and Death Ventures
gamebanana.com
Fixed by mapmaker. traps not killing people when they are in them | dr_deadhome |
dr_fall_guysdr_fall_guys [Team Fortress 2] [Mods]Fall Guys Deathrun in Team Fortress 2... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by mintoyatsu
gamebanana.com
| Dr_Cocainum_XmasCompleted - Updated/fixed version of dr_cocainum_v2_1_xmasAnother deathrun map update, this time it's dr_cocainum. One of the most played maps on the server, but unfortunately it's filled with various exploits and bugs. Changes: - Added an invisible ceiling above BLU's part of the map to prevent exploits - Last trap can now be activated with +use -...
www.panda-community.com
| dr_bigrooms |
dr_ignitedr_ignite [Team Fortress 2] [Mods]Come see if your deathrunning skills are fire!... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by Wizwraith
gamebanana.com
| Dr_horrorsDeclined - Updated/fixed version of dr_horrorsI updated dr_horrors with some fixes and QOL improvements. - All traps can now be activated with +use - BLU will now always be teleported to the minigame, no matter where they are on the map - Fixed being able to escape the first trap - Fixed an exploit at the bridge part - Minor lighting...
www.panda-community.com
| dr_aeuhhh |
dr_breadlanddr_breadland [Team Fortress 2] [Mods]i love bread... A Team Fortress 2 (TF2) Mod in the Deathrun category, submitted by LottaFazion
gamebanana.com
| dr_carnival | |
dr_hereafter | ||
dr_manor | ||
dr_mlg_bearunAny of the 2 versions needs to go we only need 1 | ||
dr_tantrum |
I didn't add simulation to this because it either bugs or is simple too hard for majority for the players to even finish and its extremely long and confusing.
The map removal is based on % played or design of the map and how its played+endings
See you around