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New Map for VSH/FF2 -|- Bianco Hills

Discussion in 'Saxton Hale - 193.192.59.191:27055' started by Aquilot, Jun 1, 2018.

?

Should this map be added?

Poll closed Jul 9, 2018.
  1. Yes

    8 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. Aquilot

    Aquilot Active Member

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    Steam:
    Check this new version [ v5 ]:
    http://www.mediafire.com/file/ihw07daqtq4d168/vsh_bianco_hills_v5.rar

    I have re-added fire flowers [ I don't know if you'll be able to see them so please check the map out if you want to help ]
    I've changed the ambient and made it a bit less shiny.
    Engineers can no longer build on jump pads.
    Changed soundtrack with a remastered one.
    Made the bridges and a grate breakable.
    Improved map performance and changed some things @Matth@Matth and @Furken@Furken reported to me.

    Also @Matth@Matth @Furken@Furken the map is still "plain" without decorations like bushes or other things.
    It just makes the work harder and it's not really necessary since it's not made for a photography contest.

    @Geronimo@Geronimo you're my map tester :>.
     
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  2. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    Lol, I'll take a look at it tomorrow if I remember.
     
  3. Matth

    Matth Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    I've just tested this version and I can confirm it's utterly fine. (More decorations are not needed, true)
    I love everything of it: its bright colours, the 2-3 random spell books, the jump pads, the breakable bridges, the general environment -full of high, low and hidden places-, the trees where you can jump on going through all the map, etc.

    It may be hard for Hales to win against snipers the first times, because it's big and with many "covering walls". But the map is very balanced, so there won't be any real problem.
    And most important, there are NO closed/trapped camping zones like they are in BarnNight or similar maps. The map @Aquilot@Aquilot gave us is totally open , and that's a great point in favour of Hales.

    -
    Take my definitive +1 , we can now add this map finally.
     
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  4. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    Okay. I'll go ahead and list my complaints and likings about this.

    • I love the remastered Bianco Hills music.

    • You lied to me.
      [​IMG]
      Actually you cannot build teleporters on the Jump Pad, which makes me fine with this.

    • I personally don't like spells, Minecroft is one of my most hated maps, due to how unbalanced they CAN be. Speaking of spells, BLU team can use them. For FF2, I don't think giving minions the power to use spells is fair, however disabling spells for BLU will impact VSH if the players are on BLU.

    • Beautiful model and texture for the Fire Flower. <--- Very sarcasm.
      [​IMG]

    • Enigneers can still build on moving boats. I don't get your argument that there isn't many places to build. I can see so many spots to build. For the boss to get to that sentry, they would either have to come from above or rage. Which is dumb in my opinion.
    Anyways besides the spells, this map gets my thumbs up.



    Off topic:

    So, in the middle of checking out the map and typing this up, I got a call to get onto FF2 TX. The map was weaponsdepot. Then when I got on the map, the water was.. Well. See for yourself..
    [​IMG] [​IMG] [​IMG]
    lul
     
  5. Aquilot

    Aquilot Active Member

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    Steam:
    The heck? I've included the Fire Flower model and textures in the bsp file.
    Let me fix it right now.
     
    #45 Aquilot, Jul 25, 2018
    Last edited: Jul 25, 2018
  6. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    I don't believe I have any settings against downloading assets. I am all in for removing the spells, but this map isn't my map. It is, however, possible that if it doesn't work for me, it won't for others.
     
  7. Aquilot

    Aquilot Active Member

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    Steam:
    @Geronimo@Geronimo I think I solved the problem, I'm reposting the link of the map here once it's uploaded and I need a fast reply :>
     
  8. Aquilot

    Aquilot Active Member

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  9. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
  10. Aquilot

    Aquilot Active Member

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    Steam:
    The model is that, the textures are that.
    Is this the only red and glossy flower?
    Maybe it's the ambient that makes the flower look like that.
     
  11. Geronimo

    Geronimo Trial Gameserver Admin
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    Steam:
    I only took a look at 2 of the flowers, so I assume they all look like it.
     
  12. Aquilot

    Aquilot Active Member

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    Steam:
    Then dunno what's the problem, too hard and too lazy to fix Source Engine things.
    Since the model and the texture are fixed there's nothing to be really worried about.
     
  13. Aquilot

    Aquilot Active Member

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    Steam:
    @Geronimo@Geronimo weird thing is the fact that I have put the spells only for the Red team.
    Dunno why the game wants the Blu team to use it too.
     
  14. Zeprus

    Zeprus Trial Gameserver Admin
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    Steam:
    They are fine for me, must be some reflection setting at his end.
    You could do a workaround by making the tf_spell_pickup invisible and adding a prop_static or prop_dynamic with no collision instead. Then add a trigger that disables the tf_spell_pickup when a BLU enters it. And ofc an output to the tf_spell_pickup that disables/enables the prop when it gets picked up by a RED/respawns.
     
  15. Roar

    Roar Trial Gameserver Admin
    Trial Gameserver Admin Donator

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    Steam:
    Here's a quick opinion of mine, I'm no mapper but as it's for VSH I'll just leave this:

    -Spells on vsh are not enjoyable for me, it practically adds another RTD onto the mode, which we don't really need. As spells are usable while stunned players can now hit their RTD and Action binds to have another chance of survival.
    -Please remove build zones on the moving boats - moving level 3 sentries are near impossible to destroy, now imagine a moving level 3 sentry with a moving level 3 dispenser... pyro heaven

    Other than those two points the map looks great Eagle, keep up the good work! ^_^
     
  16. Aquilot

    Aquilot Active Member

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    @Roar@Roar

    I dunno about this, some people like the spells ( like me ).
    I could make 2 versions of the map with and without the spells and they both get into the server.
    Or maybe I could try making some sort of special rounds where the spells appear, but it's very difficult for me and it takes some time.

    Also trust me, Hale can easily get to engineers on a moving boat.
    There are a lot of high places where Hale can just jump on the sentry without making it notice ( I tried it on a Russian server that hosts the latest version of the map ).
     
  17. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    Wait. You got this put on a Russian server? lul

    I completely agree with Roar. Spells are just not needed and the moving boats needs no build.
     
  18. Aquilot

    Aquilot Active Member

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    Steam:
    I think the map needs another poll to let average players in the VSH / FF2 servers choose between "I want the spells" or "I don't want them" to make it clear.
    If most votes choose the second answer then I'll remove the spells and mark the map with a Panda Community Symbol.
     
  19. Aquilot

    Aquilot Active Member

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    Steam:
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