1. Join us on our discord server for fun gaming evenings, discussions, music and much more!
    Dismiss Notice
  2. Introduce yourself here so we can get to know you!
    Dismiss Notice

New Map for VSH/FF2 -|- Bianco Hills

Discussion in 'Saxton Hale - 193.192.59.191:27055' started by Aquilot, Jun 1, 2018.

?

Should this map be added?

Poll closed Jul 9, 2018.
  1. Yes

    8 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
  2. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

    Joined:
    Mar 27, 2017
    Messages:
    284
    Likes Received:
    64
    Steam:
    Maybe add another means of getting the map. Chrome is being an ass.

    [​IMG]

    unless Chrome is telling the truth.. :thinking:
     
  3. Arrow

    Arrow Donator
    Donator

    Joined:
    Dec 9, 2017
    Messages:
    355
    Likes Received:
    154
    Steam:
    [​IMG]
    no, there is something wrong with the file, its not just chrome being bitchy
     
  4. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

    Joined:
    Mar 27, 2017
    Messages:
    284
    Likes Received:
    64
    Steam:
    Trying to ruin my computer with TF2 maps, then?

    hmmMMmmMMmmm


    Anyways, it's a nice looking map from the screenshots. I'd love to see it in the map rotation! and id love to test the map for myself..
     
  5. Zeprus

    Zeprus Trial Gameserver Admin
    Trial Gameserver Admin

    Joined:
    Jan 2, 2015
    Messages:
    819
    Likes Received:
    430
    Steam:
    Did you apply a team filter to them? Because giving the Hale access to ranged spells sounds a little strong to me.

    Edit: nvm. Didn't see that you removed them. If you want to add them again make sure you manually pack the model and textures into the bsp after compiling.
     
  6. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

    Joined:
    Mar 27, 2017
    Messages:
    284
    Likes Received:
    64
    Steam:
     
  7. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
    I removed them in the recent version, also yes they had team filters.
    I don't understand what's wrong with the map file.
    Let me try edit the file a lil bit.
     
  8. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
  9. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

    Joined:
    Mar 27, 2017
    Messages:
    284
    Likes Received:
    64
    Steam:
    Ok now with the link working, I can test the map for myself. Here are some problems I've found with it.

    - The water does not show and work correctly. Along with this, the "water" still allows fall damage. Not sure if this is intentional or it's because of the water not working.
    [​IMG] [​IMG]
    - You can also build on the water.
    [​IMG]
    - You can build on the launch pads.
    [​IMG]
    - And the boats... Perhaps make the moving boats unable to be built on, while the stationary ones can be.
    [​IMG] [​IMG]
    - Oh, you can also build on the trees.. Kind of funny, but it's practically floating in the air similar to the old Skyhigh.
    [​IMG]

    Anyways, I think this map has potential. I personally love maps inspired by video games, but unfortunately Panda does not have many of those maps. Keep up the good work with the map. I'd love to see this in the map lineup on both FF2 and VSH.
     
    • Informative Informative x 1
    • Useful Useful x 1
    • List
  10. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
    In the first picture the water looks like crap ecksdee xP
    Now for real, I know how to solve the trigger showing all over the water.
    The Trees, the Boats and the Boost Pads are intentionally designed for engineers' buildings since there are not so many good places for them to build if you remove those entities.
     
    • Informative Informative x 1
    • List
  11. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

    Joined:
    Mar 27, 2017
    Messages:
    284
    Likes Received:
    64
    Steam:
    Building teleporters on the boost pads seems like a really dick move. It can block people from getting on the pad, and if an exit is on the pad, they get launched off. Besides that and the water, I think this map is ready to go. Maybe the next full admin to come across this can add a poll for the map to be added, of course if Aquilot is ready.
     
  12. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
  13. Geronimo

    Geronimo Trial Gameserver Admin
    Trial Gameserver Admin

    Joined:
    Mar 27, 2017
    Messages:
    284
    Likes Received:
    64
    Steam:
    Now since I have access to explore the water, I've noticed that with most classes it's really hard to get out of the water once you are already in it. You would have to go to the sandy parts to get out of the water, which is really annoying. In the time that could take, the boss could of already caught up with you and killed you. I suggest making the greenish part lower and make an easier way to get up. Either by slanting down the orangeish and white part, or anything you could think of. Maybe make a shorter step on it?

    [​IMG]
    [​IMG]



    Sorry for like, these bombardments of requests. I really like this map and want it to be the best it can.
     
  14. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
    I've already done some "dunes" in the river to help players get on the fight grounds.
    I think it's good as it is now cuz the water is a bit of a counterpart to everybody, even to Hale when he chases a Pyro [ don't hate me :< ] or a Engi too much.
    Just push Hale into the water somehow and you're good to go for a short time.
     
    • Informative Informative x 1
    • List
  15. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
    Updated Map images:

    vsh_bianco_hills_fixed_v30010. vsh_bianco_hills_fixed_v30005. vsh_bianco_hills_fixed_v30000. vsh_bianco_hills_fixed_v30001. vsh_bianco_hills_fixed_v30002. vsh_bianco_hills_fixed_v30003. vsh_bianco_hills_fixed_v30004. vsh_bianco_hills_fixed_v30006. vsh_bianco_hills_fixed_v30007. vsh_bianco_hills_fixed_v30009.
     
  16. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
    I'm going to release a cheap update to fix some mistakes, also should I still let engineers build on top of palm trees?
    If yes then I'm not doing any change to the palm trees.
    If no then I'm changing entirely the palm trees with the use of palm trees props [ no collisions on foliage but you can still go on top ].

    I accept small suggestions.
     
  17. Teddi

    Teddi Donator
    Donator

    Joined:
    May 12, 2016
    Messages:
    81
    Likes Received:
    54
    Steam:
    I dont think you should allow them to build onto palm trees, I think its just a little bit too op.
     
    • Agree Agree x 1
    • Informative Informative x 1
    • List
  18. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
  19. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
    @Kevin@Kevin The map is ready; the votes clearly say that it has to be added; now we are waiting for your move.
     
    • Optimistic Optimistic x 2
    • List
  20. Aquilot

    Aquilot Member

    Joined:
    Nov 17, 2015
    Messages:
    84
    Likes Received:
    34
    Steam:
    VSH_BIANCO_HILLS_V4 MAP SCREENSHOT:

    vsh_bianco_hills_fixed_v40013.
     
    • Informative Informative x 1
    • List
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice