Declined Map Playtesting for FF2/VSH (1 Viewer)

Would you be interested in playing this new map?


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Gunslinger_

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'Ello. Might seem a little sudden, but I'd like for the addition of a single FF2 and VSH map to be playtested and/or added to the server map rotations. This is simply to shake up gameplay because I really feel the server could use something a little new.

https://tf2maps.net/downloads/acoustic.5813/

The map, Acoustic, has compact and open areas that allow for differing gameplay based on how many players are alive at the time. The map is symmetrical while still offering a scene of action. Health kits and ammo kits are conveniently placed for the RED team, but they can also have it taken away if the boss uses rage correctly.

I look forward to this map seeing the light of day, along with some feedback on it so that it may be a fun map to play on. Tell your thoughts if you'd like, thanks.
 
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I dont actually play VSH or FF2 but in my opinion i dont think it would be a good idea because the height of that map.
If you want to superjump then it would be almost useless and wont do anything anymore. Secondly it looks very boring.
 
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I dont actually play VSH or FF2 but in my opinion i dont think it would be a good idea because the height of that map.
If you want to superjump then it would be almost useless and wont do anything anymore. Secondly it looks very boring.
For your first idea, superjumping isn't exactly the best part of the map on purpose. Rage is intended to be more of the hierarchy in multiple situations, including chasing down the last player, albeit a dick move. Second, it's not supposed to look good. It's a map in its first alpha and look literally doesn't matter in any circumstance besides telling the player information when it is in that stage.
 
For your first idea, superjumping isn't exactly the best part of the map on purpose
Why on purpose? Do you know how many bosses have super jump? This is like a downfall for all the bosses and wont be fun for the players to be the boss. Even when theres an open map you can still win a ton of times depending on what strategy you use.
Rage is intended to be more of the hierarchy in multiple situations, including chasing down the last player, albeit a dick move.
The Rage wont be able every 10 seconds. When you dont have it then you can just loose health fast since its hard to escape. even when using rage most of the people try to go around a corner to hide. The only useful thing is the end but the hale often has a 100% chance to win depending on he situation. no one ever said a dick move is illegal just saying
 
Why on purpose? Do you know how many bosses have super jump? This is like a downfall for all the bosses and wont be fun for the players to be the boss. Even when theres an open map you can still win a ton of times depending on what strategy you use.

The Rage wont be able every 10 seconds. When you dont have it then you can just loose health fast since its hard to escape. even when using rage most of the people try to go around a corner to hide. The only useful thing is the end but the hale often has a 100% chance to win depending on he situation. no one ever said a dick move is illegal just saying
While superjumping is something used often in FF2 and VSH, the focus on strategies is something a little more in my league. Plus, you can still use superjump, the ceiling just limits you slightly.
 
map is too small hence not going to be added.
 
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