jb_[placeholder] update thread (1 Viewer)

Denzel Crocker

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My personal recommendation: a Four Corners where the BLUs can pick the square, but can't see the REDs until after they've picked their square.
 
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hehe troll

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Is it possible as a Red spy to backstab someone on that path, while being inside obby?
Nope. It is too high for that.

Although, now you've given me an idea..

My personal recommendation: a Four Corners where the BLUs can pick the square, but can't see the REDs until after they've picked their square.
Nope, I'm not implementing that. That's like Hotel Chaos. It's unfair, it is a minigame in control of the blus, which can make one or multiple reds get targeted.

Nope, I'm not implementing that. that's like furry finder or Hotel Chaos. It's unfair, it is a minigame in control of the blus, which can make one or multiple reds get targeted.
I want to have most of the minigames be in control of the reds, in favor of them. I hold a grudge against minigames where blus control when to stop or what square dies.
I'd rather have RNG decide than blus.
 

_Black

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My personal recommendation: a Four Corners where the BLUs can pick the square, but can't see the REDs until after they've picked their square.
Stage Chaos..... Literally
 
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Ian

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Making sure the textures on the map are perfectly fitting the drawn materials' size would be a good aesthetic change, currently many textures are not fitted with the surfaces they are placed on. Break up the map so it is not so open. You can make all textures of a type uniform with a 256x256 reference panel, then you can select the texture face and alt right click where you would like to apply the uniform texture. Another suggestion is to allow more directions to the map. currently it is facing one direction, maybe start working behind cells, working outward from cells allows for the map to be more fair to rebellers giving them more directions to run rather than being choked into a choke point or only able to run in 1 direction.
 
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Ian

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Also if you give us the VMF file we can open it in hammer and look at it more directly.
 
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OpenDanger

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Sweeper but it changes speeds completley randomly like it could be super sonic one second then go down to slower than HNS on amazon
 
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hehe troll

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Another suggestion is to allow more directions to the map. currently it is facing one direction, maybe start working behind cells, working outward from cells allows for the map to be more fair to rebellers giving them more directions to run rather than being choked into a choke point or only able to run in 1 direction.
1674659327481.png


I see now what you mean. I have lots of room behind the cells.
 

Ian

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Trampolines with ring gathering
 
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