Completed [JB] Add JB Area 17 (1 Viewer)

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Gale

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https://gamebanana.com/mods/565665
Hey! So this map I've been following for a bit has finally been officially released on game banana and has been personally one of my favorite maps of of late! It contains 24 minigames, most of them being quite challenging. It has a really nice theme and overall is fun to play on!
 
Looks quite nice and appealing to me.

However due to lack of playtest ill remain Neutral. If this map can show its potential im happy to give it a +1.
 
We’re going to be playtesting this so anyone reading please join!!
 
just walked through the map myself for an hour long.

my feedback so far boils down to:
- it's very big
- you can get lost easily (mostly due to lack of visual guidance; i.e. different colours per section)
- the minigames are great in my opinion, some are very unique with mechanics that haven't been seen before in other maps
- it is kind of a sniper haven
- there is a round ending secret involving a nuke but we haven't figured out how to get to that yet.
- something with security cards and card readers not working correctly as is

but overall im really positive about this map. even if it's in its beta stage.

i have a video recorded of me walking through the map which ill post later when it's uploaded to YouTube if anyone's interested.
 
i have a video recorded of me walking through the map which ill post later when it's uploaded to YouTube if anyone's interested.

took a little longer than expected but here you go
 
Looks quite nice and appealing to me.

However due to lack of playtest ill remain Neutral. If this map can show its potential im happy to give it a +1.
you're not an admin btw anymore _Black, you can drop that way of rating something /silly
 
We just did a playtest, and I'm going to be honest, I'm not sure if this map is ready to be in our map pool. Some problems I have observed include:
- Missing textures in various areas.
- Dodge Course in particular, the walls are too white with no colored borders, making it difficult to see the gaps because of the way the walls are positioned.
- Annoying beeping and droning sounds that play throughout the map.
- Falling Platforms still goes even when the game is stopped (although a forcefield floor appears preventing death).
- Music glitches.
- Apparently there is a secret with parts of it that in it's current state isn't possible to reach? (I'll have to verify with Semi on that)

I think it may be better to wait until this map receives some polishing by it's creator.
 
We just did a playtest, and I'm going to be honest, I'm not sure if this map is ready to be in our map pool. Some problems I have observed include:
- Missing textures in various areas.
- Dodge Course in particular, the walls are too white with no colored borders, making it difficult to see the gaps because of the way the walls are positioned.
- Annoying beeping and droning sounds that play throughout the map.
- Falling Platforms still goes even when the game is stopped (although a forcefield floor appears preventing death).
- Music glitches.
- Apparently there is a secret with parts of it that in it's current state isn't possible to reach? (I'll have to verify with Semi on that)

I think it may be better to wait until this map receives some polishing by it's creator.
with the secret. I can 100% confirm that all of them are possible to reach. Initially the one in the room next to diner seems to be inaccessible. But there's a vent that you have to jump out of diners balcony to reach, And that leads to required keycard. The rest are easy enough to access.
 
Although the map itself. I am unsure about. It is just insanely large. The missing collisions on props and the colouring in dodge course is a bit funky but those are easily fixed.
The main problem in my eyes is whether or not the map is just too big. Probably the most expansive jb map asides from like maybe wip
 
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We just did a playtest, and I'm going to be honest, I'm not sure if this map is ready to be in our map pool. Some problems I have observed include:
- Missing textures in various areas.
- Dodge Course in particular, the walls are too white with no colored borders, making it difficult to see the gaps because of the way the walls are positioned.
- Annoying beeping and droning sounds that play throughout the map.
- Falling Platforms still goes even when the game is stopped (although a forcefield floor appears preventing death).
- Music glitches.
- Apparently there is a secret with parts of it that in it's current state isn't possible to reach? (I'll have to verify with Semi on that)

I think it may be better to wait until this map receives some polishing by it's creator.
Another issue I had, was the forcefield in steady pace (the front one) being too clear and hard to see, making it difficult to see how much further you can go
 
Map is cool , but they are some problems
some random beeping sound , random songs playing that you need to use "snd_restart" in console
other things.
 
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We just did a playtest, and I'm going to be honest, I'm not sure if this map is ready to be in our map pool. Some problems I have observed include:
- Missing textures in various areas.
- Dodge Course in particular, the walls are too white with no colored borders, making it difficult to see the gaps because of the way the walls are positioned.
- Annoying beeping and droning sounds that play throughout the map.
- Falling Platforms still goes even when the game is stopped (although a forcefield floor appears preventing death).
- Music glitches.
- Apparently there is a secret with parts of it that in it's current state isn't possible to reach? (I'll have to verify with Semi on that)

I think it may be better to wait until this map receives some polishing by it's creator.
the map maker is working on a new version (b5) as we speak so i guess we'll wait for that.

that version includes more directional guidance like colored areas
plus most of above points have been fixed
 
Although the map itself. I am unsure about. It is just insanely large. The missing collisions on props and the colouring in dodge course is a bit funky but those are easily fixed.
The main problem in my eyes is whether or not the map is just too big. Probably the most expansive jb map asides from like maybe wip
i mean, where else are you going to fit 23 minigames?
 
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