Important Jailbreak rules - 28/10/2021 (1 Viewer)

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Bambi

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Panda Community Jailbreak Rules
Table of contents:
1: Introduction
1a: Terms/shortcuts​
1b: Minigames list​
1c: Baiting list​
2: Prisoners
2a: Prisoner rules/rights​
2b: Rebeller rules/rights​
2c: Freeday rules/rights​
3: Guards
3a: Requirements​
3b: Guard rules/rights​
4: Warden
4a: Warden commands​
4b: Warden rules/rights​
5: Miscellaneous
5a: Map specific rules​
5b: Banned minigames list​
1: Introduction
Welcome to Panda Community jailbreak. If you are new, here is a brief summary of the gamemode. The red team consists of Prisoners who will either follow the directions of what the Warden tells them to do or take the path of a Rebeller and try to kill the Warden and his Guards. The blue team is made up of Guards whose job is to enforce what the Warden tells Prisoners to do and to protect the Warden. The selected Warden will force Prisoners to play a variety of minigames given on the map until there is only one non Rebelling Prisoner left alive who will receive a last request and a death request.



1a: Terms/shortcuts
AFK stands for “away from keyboard.” It’s also implied with this that you AFM “away from mouse” on this server. If a Warden tells you to AFK freeze he wants you to completely freeze.
Taunting is considered AFK as long as the taunt loops without a natural ending.
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Freekill means an unjustified kill by the blue team. Please use the !call command to call in an admin if someone freekills on the server. Make sure there isn’t already an admin present.
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KOS stands for “kill on sight.” This term is used by Guards to alert others that a Prisoner is Rebelling and is to be shot on sight.
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LGKA stands for “last guard kills all.” When there is only one Guard left alive they must kill all Prisoners on sight and actively do so. This does not apply if the last alive Guard is the Warden.
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FF stands for “friendly fire.” Friendly fire can only be turned on by the Warden with either !wmenu or !wff. The Warden will always need to give a heads up before activating friendly fire (at least 3 seconds)
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LR stands for “last request.” A LR is given to the last non Rebelling Prisoner and will provide a variety of options that will carry over to the next round.
A LR must not break any of the rules like for example “mass freekill day” or “Warden must scream on mic.”
If a custom LR is deemed unreasonable/embarrassing it can be denied by the Warden like for example “all day 360s jumping non stop” or “Warden must say mug moment after every command”
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DR stands for “death request.” A DR is given to the last non Rebelling Prisoner as a way to end the round. Unlike LR this does not require the warden to be alive and a person receiving a DR could be a freeday for example.
A DR cannot involve killing another Guard, It’s the red’s death request not Guards.
You can however ask Guards to participate in a DR if it doesn’t directly involve killing them like for example playing obstacle course or fall game. The Warden does not have to participate.
FF may be used during DR but the last red must specify if Guards can teamkill as this is the only instance where it can be allowed.
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RPS stands for “rock paper scissors.” RPS is most commonly used as either a DR or an option for the last non Rebelling two Prisoners to decide who gets LR.
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1b: Minigames list
Cellwars is where the warden will enable friendly fire and ask you to kill your cellmates. You do not have to kill your cellmates unless the Warden specifically tells you to.
Cell wars cannot be played if there are 4 or more Guards alive.
If the cell doors open during cell wars it’s implied that Prisoners will stay inside of their cells.
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Meatgrinder is a minigame where all Prisoners are in one (deemed) confined space and FF is turned on.
Just like cell wars, meat grinder cannot be played if there are 4 or more Guards alive.
However unlike cell wars, meat grinder can also be played as an LR.
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HHH day is when both Guards and Prisoners will spawn as the Headless Horseless Horseman. This is a free for all as FF will also be activated and the goal is simply kill other HHH until only one team has alive members. This is a LR only round.
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Rapid Rockets day is when both Guards and Prisoners will spawn with valve rocket launchers (rapid firing one shot one kill launchers) and like HHH, is a free for all with FF turned on and the goal being kill others until one team is left alive. This is a LR only round.
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Market Garden day is when both Guards and Prisoners will spawn with a Rocket Jumper and a Market Gardener. Like HHH and Rapid rockets day, is a free for all with FF turned on and the goal being to kill others until one team is left alive.
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Hunger games “HG” is where FF will be turned on and red players have to fight each other for LR/DR.
The Warden can give orders like for example a safe area for guards or a time limit for Prisoners to return to the cell area to prevent delay.
They cannot however stop Hunger games until LR has been given. This is a LR only round.
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Guards melee only day is when all Guards are forced to only have their respective melee weapons for the entire round. This is a LR only round.
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Low gravity day is when the gravity is lowered for both Guards and Prisoners. It is otherwise a normal day. This is a LR only round.
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Tiny mann day is when both Guards and Prisoners are shrunken to a tiny size. It is otherwise a normal day. This is a LR only round.
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RTD day is a round where the !rtd command is enabled. It is otherwise a normal day. This is a LR only round.
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Pokemon is when prisoners are split up into at least 2 teams and trainers from Guards are selected by the warden.
Once teams have been picked the teams will go into 1v1 battles. The last Pokemon alive will receive LR. This is a LR only round.
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Hide and seek or “HNS” is when the Prisoners will hide and then the blues will seek them.
Prisoners have a minimum time to hide of 1 minute to a max of 2 minutes after cells are opened.
Any prisoners found will be shot by the Guards and the last Prisoner alive will receive LR. This is a LR only round.
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Warday is when Guards will gather in one area on the map while Prisoners grab ammo and attempt to kill the Guards.
The area Guards gather at cannot be in view of armoury or cell area, this is to give Prisoners a chance to grab ammo
No LR can be given this round as all prisoners will be KOS as soon as guards reach the designated location.
Guards cannot shoot or kill any Prisoners while outside of the area they are supposed to sit in until the map timer reaches 5:00 at which point they may seek the rest of the Prisoners.
Areas that teleport Guards are not a valid location as it encourages camping and is deemed unfair for the Prisoners. FF is not allowed during these days. This is a LR only round
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Jeopardy is a quiz like game where the Warden or one of the guards he assigns will ask a series of questions the Prisoners will have to correctly answer. The warden can opt for any method they want but they must state rules for elimination prior to shooting any Prisoners.
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Kitchen/Theatre is where the Warden will ask the Prisoners to present a dish/performance. Afterwards the Warden and his Guards will vote on whether the Prisoner should live or not. In events where there is a tie, Wardens can override the decision in whichever direction they want.
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Disco/Musical statues is where the Warden will play music and force Prisoners to constantly be moving on a dance floor until the Warden turns off the music. The last red still moving after music has ended will be KOS.
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Simon says is a gamemode where the Prisoners have to follow "Simon AKA the Warden" to follow Simons orders, if the Prisoner fails to follow Simons order he will be killed.
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Any other days unless specifically stated here are forbidden and cannot be done as a custom LR nor as active use in normal days. This includes orders like lava day, out of cell rebel day and so on.
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1c Baiting list
Baiting is a guard bannable offense on this server. Baiting is when you provoke Prisoners to Rebel. Here below is a list of what we consider baiting.

  • Heaving revving a minigun at Prisoners
  • Sniper aiming his sights at Prisoners
  • Engineers building dispensers that block Prisoners
  • Standing or running on top of Prisoners
  • Firing weapons excessively/dangerously close to Prisoners randomly
  • Entering a red only area in active use
  • Entering a Prisoners melee range
  • Pyro airblasting
  • Guards entering a cell while Prisoners are still inside
  • Sniper/Scout/Pyro throwing Jarate/Milk/Gas Passer at Prisoners.



2: Prisoners




2a: Prisoner rules/rights
Prisoners have the right to clear instructions. If the order wasn't clear enough Prisoners can ask for a repeat. Prisoners that ask for a repeat must remain AFK.
You can't ask for a repeat if the order was clear and already been said twice.
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Prisoners have to follow the newest order even if that breaks the order given before by the Warden.
This also counts for Minigames, if the Warden wants you to play a minigame that requires you to break a order given before by him then you have the right to do disobey that order until that minigame ends.
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Prisoners deserve a LR if they successfully followed every order and is the last Prisoner remaining, new orders to get the LR isn't allowed.
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Prisoners have the rights on clear Orders, being tricked by the Warden is not allowed and you deserve to be called either: Reds, Prisoners or your Username.
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Prisoners who want to earn the LR should not try to trick the Warden or nitpick.
This means you will enter the Red area of the minigame you have to enter and stand on the place you are supposed to stand
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Prisoners are also entitled to a DR after they have chosen their LR. The DR must take a maximum of 2 minutes to prevent delaying, if it lasts longer the Warden or guards can end the round by killing them.
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Prisoners are allowed to break any props, items or windows on the map including vents leading to armory unless instructed otherwise. If Prisoners go through any of these, or are found in an area which directly leads to armory they will be KOS.
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Prisoners will only take orders from the Warden.
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Prisoners who hit any Guards will get a Rebel status. Shocking any Sniper's razorback, or destroying Engineer's buildings will result in the Prisoner being KOS (note: damaging Engi buildings is not KOS).
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Prisoners who heal a Rebeller will be considered a Rebeller themselves since they are assisting them.
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Prisoners who block pathways into / out of armory, doorways of blue only areas, medic, put someone into a corner or any other closed off area will be classed as a Rebeller.
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Cheating does not automatically make a Prisoner KOS. Warden has to state that cheating is not allowed if it is to be KOS.
Leaving a minigame does not count as cheating and you will KOS for this.
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Do not Detour or Delay as a Prisoner, Follow wardens orders as fast as possible.
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Doing parts of an easteregg that involve red team winning or ending the round will make you a Rebeller. This includes going into secret areas, hitting switches/buttons, or picking up parts.
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2b: Rebeller rules/rights
Rebellers can never get a Last Request given by the Warden unless they have been pardoned.
If you have gained rebel status, you can never be pardoned
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Rebellers want to grab ammunition and enter the armory, entering the armory or having weaponry makes you a Rebeller.
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Rebellers are players who didn't follow the Wardens order(s), you can't gain your Prisoner rights back unless you are pardoned by Warden.
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Rebellers can't be freekilled, don't approach the Guards or interrupt the round any further and wait for the next round.
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Rebellers who kill the Warden will make the round into a freeday, this means that all Prisoners will get their status changed into Freedays.
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2c: Freeday rules/rights
Freedays who earned their Freeday by earning the LR have sparkles around them, this will show the Guards who are Freedays and can wander off safely.
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Freedays don't have to enter any mini games or orders which Prisoners have to follow given by the Warden.
Don't enter minigames if the Warden tells you not to and Freedays can't get a Last Request again.
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Getting ammo and killing/hitting someone will end your freeday status and will be changed into a Rebeller see the Rebeller rules and rights for more information.
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Freedays are not allowed to bait Guards, have your freeday and avoid blocking Guards or getting close to them.
This also means for Guards who can't just chase and follow you to get you a rebeller status.
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Freedays can't block doorways, paths and buttons. The Warden or Guards can warn freedays who you block the way.
Not moving away will give the Guards the right to kill Freedays.
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Freedays who Rebel will get a so called "Evilbeam"
This is a trail which follow you around till end of round.
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Freedays are not allowed to activate any kind of minigame on the map.
The Disco room and Pool is an exception.
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Bambi

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3: Guards


3a Requirements
Every Guard must have a working microphone
This means it needs to be loud enough and everybody understands you and can hear you.
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We also advice to wear Headphones and turn off background noises like the Television or Radio
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The Gamemode will select a random Warden at the start of the round.
You need to be Warden if the Gamemode selects you for Warden.
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It's strictly forbidden to go AFK on the Guards since there is a chance that you can be selected as Warden.
Slaying yourself as Warden is strictly prohibited, this includes freeday for all and first day freeday.
Don't join the BLU team if you don't want to be Warden.
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BLU needs to give orders in English only, this counts for every server on the Panda Community server.
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It's forbidden to favor any player on the server



3b: Guards rules/rights
Guards can't trick / lie to Prisoners.
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Guards should let the warden speak without interrupting them. Excessively overtalking the warden could result in you being server muted.
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It's strictly forbidden for Guards to activate minigames or press buttons.
Buttons who open passageways/doors are an exception. (never open the cell doors!)
You can request rights to activate minigames or open doors from the Warden, or he can order you to do so.
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As mentioned before Guards are forbidden to bait Prisoners or Freedays.
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Guards have to kill Rebellers as they are a dangerous threat to the Warden.
If someone earns a Rebeller status you are free to kill that Rebeller
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Guards have to be actively playing as a Guard, this means protecting the Warden and chase Rebellers if you have to.
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Guards are not allowed to give orders to Prisoners
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The last Guard alive will kill all the remaining Red players including Freedays, this means that all the Red players can't be "freekilled" by this Guard.
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If Warden dies you are not allowed to force Warden on yourself to be Warden as a Guard. You may only do this if the warden disconnected, the warden died before cells opened, if warden slays themself, or if the warden was teamkilled by another guard.
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Guards can't camp in the armory or restricted areas. It's Forbidden to kill Freedays on Guards, Freedays on the start of the round have a sparkle effect around them so Guards can recognize them. Freedays lose their Freeday status if they Rebel.




4: Warden
4a Warden commands
If you are selected as warden you’ll have access to unique commands, here is a short list explaining how to use them. To open the main menu type !wmenu or /wmenu (sm_wmenu works from console as well)
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!open or from the warden menu “open cells” will open all Prisoners cells.
Make sure you have given a valid order for reds to follow prior to opening the cells otherwise it will be a freeday
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!close or from the warden menu “close cells” will close all the prisoners cells.
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!wff or from the warden menu “enable friendly fire” will turn on server wide collisions and friendly fire for both teams.
Be sure to give a proper heads up for everyone first
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!wcc or from the warden menu “enable collisions” will turn on player collisions for both teams
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!givelr is to give the the last non Rebelling Prisoner a LR.
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!removelr is used in the event the person given LR has chosen an invalid LR or wants to change their LR
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4b Warden rules/rights
Warden must do a round where a Last Request can be given/awarded in the end of the round.
Giving Freedays or ignore the fact that you are selected as a Warden is strictly forbidden.
Warden is also not allowed to give Last Request specific minigames on a normal round like Hunger games or Hide and Seek, Look up the Gamemode Specific Minigames and terms to see which ones there are.
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Warden has a option menu which can be opened by the !wmenu command.
This will give the Warden access to opening cells, Friendly Fire and Collisions.
Friendly Fire always have to be announced by the Warden.
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You as Warden must give orders before opening the cell doors, opening the cell doors before any order given is a freeday and will be punished.
Cellwars counts as an order to, read specific gamemode related rules for more about this.
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The Warden has the rights to request players to stay off the microphone to help himself giving clear orders, you can kill Red players talking through your orders if you give a warning first.
But you cannot restrict players to be muted for the entire round, you can request 30 seconds or the the entire start of the round to speak for yourself as Warden.
You as Warden can't restrict players from using the chat or force players to type in the chat. (Jeopardy/Kitchen Minigame is the only exception)
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Warden's new order overrules the old orders.
This means if the Warden forbids something with a order and the new order contradicts the order given before Prisoners have to follow your new given order.
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The Warden has to give strict orders what Prisoners can follow.
The Warden's orders have to be clear so the Prisoners won't get confused on what to do.
If the Warden orders Prisoners to enter a Minigame the Warden has to give strict orders to the Prisoners if they can start it or where the Prisoners have to stand, if this isn't the case Prisoners are free to start the Minigame or stand where they want. The Warden is allowed to state rules after the minigame has started. However, the Warden cannot state rules that are unfair for some prisoners
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The Warden can't trick Prisoners by giving them misleading names or vague orders.
"Day related" orders fall under this too, out of cell day will be overruled if the Warden gives the order to come out of the cell for example.
Just Saying "first to finish gets lr" for example however will imply that all other prisoners who did not finish first will be KOS
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The Warden normally picks a Minigame on the map to give Prisoners a challenge to win the Last Request.
The Warden can come up with Minigames of his own but it must be played out of the range of the cell area.
Minigames what involves Guards killing the Prisoners are not allowed unless it's located on the map or is a variation of a existing Minigame on the map.
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The Warden can't bait Prisoners just as the Guards can't bait Prisoners.
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The Warden isn't allowed to order Cellwars if there is 4 or more Guards.
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You as Warden can order Guards to activate minigames or give clear instructions what they have to do, you can never kill your own guards.
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If a Prisoner successfully followed all the Warden's orders and is the only Prisoner left on the Red team he will deserve a Last Request.
Use the !givelr command to open up a menu what will show the remaining Red players, select the winning Prisoner's name to give him a Last Request. (if you hold your crosshair over the player it will display his name)
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The Warden can kill Freedays if given a warning about baiting the Warden or his Guards.
The Warden is allowed to kill the Freedays after the warning, even if the order has been given at the beginning at the round!
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Favouring is forbidden, but there are Minigames who allow favouring oddly enough.
Minigames as HatDay, Maze, Hunger Games etc doesn't fall under favouring.
Avoid giving class specific orders or specific players/friends orders as Warden.
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The gamemode will display a message "last Guard kills all" if all of the Warden's Guards has been killed.
This message is meant for Guards.
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The Warden must actively give out orders and not purposely delay the round.
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We understand real life and game crashes happen, so disconnecting as Warden is ok. However, excessive disconnecting or avoiding being Warden by disconnecting is not allowed. If the Warden disconnects, the server will select the next Warden and the round must continue on under the new Warden.
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Turning on Friendly Fire as the Warden in order to teamkill is allowed in cases where:
  • Mass Freekilling
  • Repeatedly opening cell doors early
  • any other situations that make the round unplayable



5: Miscellaneous

5a Map specific rules
Alkatraz - Doing parts of the "putin" easteregg as well as going into the bathroom hallway will make you KOS. Additionally as a Guard during HNS, you are allowed to camp at the exit area (door) during the hiding 1-2 minute period of time. This is to prevent reds from simply ending the round with no real way for guards to stop it.
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Volcano - 4 corners is banned due to guards directly choosing which corner dies.
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hopjb_v11 - Burger King Massacre may only be done as a last request.
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Lunapark - Dio/Jojo reference may only be done as a last request
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Casuarina - Hide and go boom is banned as guards directly choose which chamber dies
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District Remake - The doomsday game is too similar to warday and thus is lr only


5b: Banned minigames list
Soccer Trivia
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Shark/Duck hunt
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Minigames that involve favoring a specific Prisoner or group of Prisoners
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Minigame variations involving first reaction/last reaction is banned. The only exception we have to this is disco/musical statues
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