Important Jailbreak Rules - 05/01/2023 (1 Viewer)

Wolf

Well-Known Member
Joined
Mar 5, 2015
Messages
517
Panda Community Jailbreak Rules
Table of contents:
1: Introduction
1a: Terms/shortcuts​
1b: Minigames list​
1c: Baiting list​
2: Prisoners
2a: Prisoner rules/rights​
2b: Rebeller rules/rights​
2c: Freeday rules/rights​
3: Guards
3a: Requirements​
3b: Guard rules/rights​
4: Warden
4a: Warden commands​
4b: Warden rules/rights​
5: Miscellaneous
5a: Map specific rules​
5b: Banned minigames list​
1: Introduction
Welcome to Panda Community jailbreak. If you are new, here is a brief summary of the gamemode. The red team consists of Prisoners who will either follow the directions of what the Warden tells them to do or take the path of a Rebeller and try to kill the Warden and his Guards. The blue team is made up of Guards whose job is to enforce what the Warden tells Prisoners to do and to protect the Warden. The selected Warden will force Prisoners to play a variety of minigames given on the map until there is only one non Rebelling Prisoner left alive who will receive a last request and a death request.



1a: Terms/shortcuts
AFK stands for “away from keyboard.” If a Warden tells you to AFK freeze he wants you to remain still. However you may otherwise look around using your mouse unless told to face a certain direction. Taunting is considered AFK as long as the taunt loops without a natural ending. Swinging your melee is not considered AFK.
---
Freekill means an unjustified kill by the blue team. Please use the !call command to call in an admin if someone freekills on the server. Make sure there isn’t already an admin present.
---
KOS stands for “kill on sight.” This term is used by Guards to alert others that a Prisoner is Rebelling and is to be shot on sight.
---
LGKA stands for “last guard kills all.” When there is only one Guard left alive they must kill all Prisoners on sight and actively do so. This does not apply if the last alive Guard is the Warden.
---
FF stands for “friendly fire.” Friendly fire can only be turned on by the Warden with either !wmenu or !wff. The Warden will always need to give a heads up before activating friendly fire (at least 3 seconds.) Friendly fire may only be activated under the following circumstances:
  • Cell Wars
  • Meatgrinder
  • When playing a minigame which necessitates Friendly Fire, such as Arena, Knife Pit, or Pool Arena
  • Any custom last request which specifies FF must be enabled
  • On "Minigame All Day" Last requests to speed up the round if necessary
---
LR stands for “last request.” A LR is given to the last non Rebelling Prisoner and will provide a variety of options that will carry over to the next round.
A LR must not break any of the rules like for example “mass freekill day” or “Warden must scream on mic.”
If a custom LR is deemed unreasonable/embarrassing it can be denied by the Warden like for example “all day 360s jumping non stop” or “Warden must say mug moment after every command”
---
DR stands for “death request.” A DR is given to the last non Rebelling Prisoner as a way to end the round. Unlike LR this does not require the warden to be alive and a person receiving a DR could be a freeday for example.
A DR cannot involve killing another Guard, It’s the red’s death request not Guards.
You can however ask Guards to participate in a DR if it doesn’t directly involve killing them like for example playing obstacle course or fall game. The Warden does not have to participate.
FF may be used during DR but the last red must specify if Guards can teamkill as this is the only instance where it can be allowed.
---
RPS stands for “rock paper scissors.” RPS is most commonly used as either a DR or an option for the last non Rebelling two Prisoners to decide who gets LR.
---



1b: Minigames list
Cellwars is where the warden will enable friendly fire and ask you to kill your cellmates. You do not have to kill your cellmates unless the Warden specifically tells you to.
Cell wars cannot be played if there were 4 or more Guards alive at the start of the round.
If the cell doors open during cell wars it’s implied that Prisoners will stay inside of their cells.
---
Meatgrinder is a minigame where all Prisoners are in one (deemed) confined space that is not within the playable area of any minigame unless stated by a custom LR and FF is turned on.
Just like cell wars, meat grinder cannot be played if there were 4 or more Guards alive at the start of the round.
However unlike cell wars, meat grinder can also be played as an LR.
---
HHH day is when both Guards and Prisoners will spawn as the Headless Horseless Horseman. This is a free for all as FF will also be activated and the goal is simply kill other HHH until only one team has alive members. This is a LR only round.
---
Rapid Rockets day is when both Guards and Prisoners will spawn with valve rocket launchers (rapid firing one shot one kill launchers) and like HHH, is a free for all with FF turned on and the goal being kill others until one team is left alive. This is a LR only round.
---
Market Garden day is when both Guards and Prisoners will spawn with a Rocket Jumper and a Market Gardener. Like HHH and Rapid rockets day, is a free for all with FF turned on and the goal being to kill others until one team is left alive.
---
Hunger games “HG” is where FF will be turned on and red players have to fight each other for LR/DR.
The Warden can give orders like for example a safe area for guards or a time limit for Prisoners to return to the cell area to prevent delay.
They cannot however stop Hunger games until LR has been given. This is a LR only round.
---
Guards melee only day is when all Guards are forced to only have their respective melee weapons for the entire round. This is a LR only round.
---
Low gravity day is when the gravity is lowered for both Guards and Prisoners. It is otherwise a normal day. This is a LR only round.
---
Tiny mann day is when both Guards and Prisoners are shrunken to a tiny size. It is otherwise a normal day. This is a LR only round.
---
RTD day is a round where the !rtd command is enabled. It is otherwise a normal day. This is a LR only round.
---
Pokemon is when prisoners are split up into at least 2 teams and trainers from Guards are selected by the warden.
Once teams have been picked the teams will go into 1v1 battles. The last Pokemon alive will receive LR. This is a LR only round.
---
Hide and seek or “HNS” is when the Prisoners will hide and then the blues will seek them.
Prisoners have a minimum time to hide of 1 minute to a max of 2 minutes after cells are opened.
Any prisoners found will be shot by the Guards and the last Prisoner alive will receive LR. This is a LR only round.
---
Warday is when Guards will gather in one area on the map while Prisoners grab ammo and attempt to kill the Guards.
The area Guards gather at cannot be in view of armoury or cell area, this is to give Prisoners a chance to grab ammo
Demomen are allowed to sticky trap the designated blue area.
No LR can be given this round as all prisoners will be KOS as soon as guards reach the designated location.
Guards cannot shoot or kill any Prisoners while outside of the area they are supposed to sit in until the map timer reaches 6:00 at which point they may seek the rest of the Prisoners.
However, Guards may shoot or kill any Prisoners who have left cells before cell doors have been opened and are on their path to the designated location.
Areas that teleport Guards are not a valid location as it encourages camping and is deemed unfair for the Prisoners. FF is not allowed during these days.
Warday may be initiated in one of two ways:
- Through Last Request.
- If there are 2 or less minutes remaining on the server map timer when the round starts, and there are no active last requests, Wardens have the option to initiate Warday. Wardens who wish to start Warday in this manner must do so as their first order.
---
Party Games is where the warden chooses minigames, and changes minigames once a single non-rebelling red dies, or a couple non-rebelling reds all die at the same time. The minigame picked must have an exit for the red team to be able to change minigames once some non-rebelling reds die.
---
Jeopardy is a quiz like game where the Warden or one of the guards he assigns will ask a series of questions the Prisoners will have to correctly answer. The warden can opt for any method they want but they must state rules for elimination prior to shooting any Prisoners.
Jeopardy can only be played in the maps defined "Trivia" area and must include the use of buttons to decide who will answer.
Questions asked must be of general knowledge as well as reasonable.
---
Kitchen/Theatre is where the Warden will ask the Prisoners to present a dish/performance. Afterwards the Warden and his Guards will vote on whether the Prisoner should live or not. In events where there is a tie, Wardens can override the decision in whichever direction they want.
---
Disco/Musical statues is where the Warden will play music and force Prisoners to constantly be moving on a dance floor until the Warden turns off the music. The last red still moving after music has ended will be KOS.
---
Simon says is a gamemode where the Prisoners have to follow "Simon AKA the Warden" to follow Simons orders, if the Prisoner fails to follow Simons order he will be killed. This is a LR only game.
---
Any other days unless specifically stated here are forbidden and cannot be done as a custom LR nor as active use in normal days. This includes orders like lava day, out of cell rebel day and so on.
---



1c Baiting list
Baiting is a guard bannable offense on this server. Baiting is when you provoke Prisoners to Rebel. Here below is a list of what we consider baiting.

  • Heaving revving a minigun at Prisoners/Freedays
  • Sniper aiming his sights at Reds/Freedays
  • Engineers building dispensers that block Reds/Freedays
  • Standing or running on top of Prisoners/Freedays
  • Firing weapons excessively/dangerously close to Prisoners/Freedays randomly
  • Entering a red only area in active use
  • Entering a Prisoners/Freedays melee range
  • Pyro airblasting
  • Guards entering a cell while Prisoners are still inside
  • Sniper/Scout/Pyro throwing Jarate/Milk/Gas Passer at Prisoners/Freedays.



2: Prisoners




2a: Prisoner rules/rights
Prisoners have the right to clear instructions. If the order wasn't clear enough Prisoners can ask for a repeat. Prisoners that ask for a repeat must remain AFK.
You can't ask for a repeat if the order was clear and already been said twice.
---
Prisoners have to follow the newest order even if that breaks the order given before by the Warden.
This also counts for Minigames, if the Warden wants you to play a minigame that requires you to break a order given before by him then you have the right to do disobey that order until that minigame ends.
---
Prisoners deserve a LR if they successfully followed every order and is the last Prisoner remaining, new orders to get the LR isn't allowed.
---
Prisoners have the rights on clear Orders, being tricked by the Warden is not allowed and you deserve to be called either: Reds, Prisoners or your Username.
---
Prisoners planning to earn LR may be considered KOS by the warden, or guards for trying to nitpick the warden.
This means when instructed to enter a minigame, you are expected go straight to the active/playing area of that minigame.
---
Prisoners are also entitled to a DR after they have chosen their LR. The DR must take a maximum of 2 minutes to prevent delaying, if it lasts longer the Warden or guards can end the round by killing them.
---
Prisoners are allowed to break any props, items or windows on the map including vents leading to armory unless instructed otherwise. If Prisoners go through any of these, or are found in an area which directly leads to armory they will be KOS.
---
Prisoners will only take orders from the Warden.
---
Prisoners who hit any Guards will get a Rebel status. Shocking any Sniper's razorback will also make a prisoner KOS.
---
Prisoners who heal a Rebeller will be considered a Rebeller themselves since they are assisting them.
---
Prisoners who block pathways into / out of armory, doorways of blue only areas, medic, put someone into a corner or any other closed off area will be classed as a Rebeller.
---
Cheating does not automatically make a Prisoner KOS. Warden has to state that cheating is not allowed if it is to be KOS.
Leaving a minigame does not count as cheating and you will KOS for this.
---
Do not Detour or Delay as a Prisoner, Follow wardens orders as fast as possible.
---
Doing parts of an easteregg that involve red team winning or ending the round will make you a Rebeller. This includes going into secret areas, hitting switches/buttons, or picking up parts.
---



2b: Rebeller rules/rights
Rebellers can never get a Last Request given by the Warden unless they have been pardoned.
If you have gained rebel status, you can never be pardoned
---
Rebellers want to grab ammunition and enter the armory, entering the armory or having weaponry makes you a Rebeller.
---
Rebellers are players who didn't follow the Wardens order(s), you can't gain your Prisoner rights back unless you are pardoned by Warden.
---
Rebellers can't be freekilled, don't approach the Guards or interrupt the round any further and wait for the next round.
---
Rebellers who kill the Warden will make the round into a freeday, this means that all Prisoners will get their status changed into Freedays.
---



2c: Freeday rules/rights
Freedays who earned their Freeday by earning the LR have sparkles around them, this will show the Guards who are Freedays and can wander off safely.
---
Freedays don't have to enter any mini games or orders which Prisoners have to follow given by the Warden.
Don't enter minigames if the Warden tells you not to and Freedays can't get a Last Request again.
---
Getting ammo and killing/hitting someone will end your freeday status and will be changed into a Rebeller see the Rebeller rules and rights for more information.
---
Freedays who Rebel will get a so called "Evilbeam"
This is a trail which follow you around till end of round.
---
Freedays are not allowed to activate any kind of minigame on the map.
The Disco room and Pool is an exception.
---
Freedays will be KOS if they break an engineer's building (Note: Damaging a building does not make them kos)
---
Freedays are prohibited from participating in, or activating any round ending secrets.

 
Last edited by a moderator:
3: Guards


3a Requirements
Every Guard must have a working microphone
This means it needs to be loud enough and everybody understands you and can hear you.
---
We also advice to wear Headphones and turn off background noises like the Television or Radio
---
The Gamemode will select a random Warden at the start of the round.
You need to be Warden if the Gamemode selects you for Warden.
---
It's strictly forbidden to go AFK on the Guards since there is a chance that you can be selected as Warden.
Slaying yourself as Warden is strictly prohibited, this includes freeday for all and first day freeday. (death request is the only exception)
Don't join the BLU team if you don't want to be Warden.
---
BLU needs to give orders in English only, this counts for every server on the Panda Community server.
---
It's forbidden to favor any player on the server



3b: Guards rules/rights
Guards can't trick / lie to Prisoners.
---
Guards should let the warden speak without interrupting them. Excessively overtalking the warden could result in you being server muted.
---
It's strictly forbidden for Guards to activate minigames or press buttons.
Buttons who open passageways/doors are an exception. (never open the cell doors!)
You can request rights to activate minigames or open doors from the Warden, or he can order you to do so.
---
As mentioned before Guards are forbidden to bait Prisoners or Freedays.
---
Guards have to kill Rebellers as they are a dangerous threat to the Warden.
If someone earns a Rebeller status you are free to kill that Rebeller
---
Guards have to be actively playing as a Guard, this means protecting the Warden and chase Rebellers if you have to.
Guards aren't allowed to chase and follow freedays.
---
Guards are not allowed to give orders to Prisoners.
---
The last Guard alive will kill all the remaining Red players including Freedays, this means that all the Red players can't be "freekilled" by this Guard.
---
If Warden dies you are not allowed to force Warden on yourself to be Warden as a Guard. You may only do this if the warden disconnected, the warden died before cells opened, if warden slays themself, or if the warden was teamkilled by another guard.
---
Guards can't camp in the armory or restricted areas. It's Forbidden to kill Freedays on Guards, Freedays on the start of the round have a sparkle effect around them so Guards can recognize them. Freedays lose their Freeday status if they Rebel.




4: Warden
4a Warden commands
If you are selected as warden you’ll have access to unique commands, here is a short list explaining how to use them. To open the main menu type !wmenu or /wmenu (sm_wmenu works from console as well)
---
!open or from the warden menu “open cells” will open all Prisoners cells.
Make sure you have given a valid order for reds to follow prior to opening the cells otherwise it will be a freeday
---
!close or from the warden menu “close cells” will close all the prisoners cells.
---
!wff or from the warden menu “enable friendly fire” will turn on server wide collisions and friendly fire for both teams.
Be sure to give a proper heads up for everyone first (at least 3 seconds)
---
!wcc or from the warden menu “enable collisions” will turn on player collisions for both teams

The warden will need to give a heads up prior to activating collisions in situations where prisoners may be killed by it (at least 3 seconds)
---
!givelr is to give the the last non Rebelling Prisoner a LR.
---
!removelr is used in the event the person given LR has chosen an invalid LR or wants to change their LR
---
!wot enables and disables overtalk and allows you to speak freely. You are only to use this if needed, and it is forbidden to disable overtalking when you are not actively trying to progress the round.
---
The Warden has a variety of polling commands at their disposal which function similarly to map vote polls. Abusing the poll function is not allowed.
- !wvote creates a normal poll both teams may vote on.
- !wbluevote creates a vote that only members of the blue team can vote for.
- !wredvote creates a vote that only members of the red team can vote for.

Polls are created in the following manner:
!wvote prompt option1 option2 option3 etc...


4b Warden rules/rights
Warden must do a round where a Last Request can be given/awarded in the end of the round.
Giving Freedays or ignore the fact that you are selected as a Warden is strictly forbidden.
Warden is also not allowed to give Last Request specific minigames on a normal round like Hunger games or Hide and Seek, Look up the Gamemode Specific Minigames and terms to see which ones there are.
Warden may only redo the last request of the previous round if the last request remained un-attempted or denied in the the previous round. For a lr to consitute as attempted the guard must at least execute a major component of the lr (eg. turning on friendly fire on during hunger games). The warden is not required to redo the lr of a previous round.
---
Warden has a option menu which can be opened by the !wmenu command.
This will give the Warden access to opening cells, Friendly Fire and Collisions.
Friendly Fire always have to be announced by the Warden.
---
You as Warden must give orders before 09:00, reds must remain in cells until specified time if no orders are given , If no order is given by that time then the round will be a freeday and will be punished. Opening the cell doors before an order is given is punishable.

Cellwars counts as an order to, read specific gamemode related rules for more about this. Orders given by the warden before cells open do not apply until the cells open.
---
The Warden has the rights to request players to stay off the microphone to help himself giving clear orders, you can kill Red players talking through your orders if you give a warning first.
But you cannot restrict players to be muted for the entire round, you can request 30 seconds or the the entire start of the round to speak for yourself as Warden.
You as Warden can't restrict players from using the chat or force players to type in the chat. (Jeopardy/Kitchen Minigame is the only exception)
---
Warden's new order overrules the old orders.
This means if the Warden forbids something with a order and the new order contradicts the order given before Prisoners have to follow your new given order.
---
The Warden has to give strict orders that Prisoners can follow.
The Warden's orders have to be clear so the Prisoners won't get confused on what to do.
If the Warden orders Prisoners to enter a Minigame the Warden has to give strict orders to the Prisoners if they can start it or where the Prisoners have to stand, if this isn't the case Prisoners are free to start the Minigame or stand where they want. The Warden is allowed to state rules after the minigame has started. However, the Warden cannot state rules that are unfair for some prisoners
---
The Warden can't trick Prisoners by giving them misleading names or vague orders.
"Day related" orders fall under this too, out of cell day will be overruled if the Warden gives the order to come out of the cell for example.
Just Saying "first to finish gets lr" for example however will imply that all other prisoners who did not finish first will be KOS
---
The Warden normally picks a Minigame on the map to give Prisoners a challenge to win the Last Request.
The Warden can come up with Minigames of his own but it must be played out of the range of the cell area. A custom game done for last request may be done in the cell area however.
Minigames that involve Guards killing the Prisoners with little to no input are not allowed unless it's located on the map or is a variation of a existing Minigame on the map.
---
The Warden can't bait Prisoners just as the Guards can't bait Prisoners.
---
The Warden isn't allowed to order Cellwars if there is 4 or more Guards.
---
You as Warden can order Guards to activate minigames or give clear instructions what they have to do, you can never kill your own guards.
---
If the Warden chooses to use a guard to lead players to an area he must first obtain permission from that guard to do so. You may also not order a guard to stand in a disadvantageous position without similar permission.
---
If a Prisoner successfully followed all the Warden's orders and is the only Prisoner left on the Red team he will deserve a Last Request.
Use the !givelr command to open up a menu what will show the remaining Red players, select the winning Prisoner's name to give him a Last Request. (if you hold your crosshair over the player it will display his name)
If the Prisoner selects a Last Request but wants to change it you must oblige to the request. First remove the undesired Last Request with !removelr then give them Last Request again.
---
The Warden can kill Freedays if given a warning about baiting the Warden or his Guards.
The Warden is allowed to kill the Freedays after the warning, even if the order has been given at the beginning at the round!
---
Favouring is forbidden, but there are Minigames who allow favouring oddly enough.
Minigames as HatDay, Maze, Hunger Games etc doesn't fall under favouring.
Avoid giving class specific orders or specific players/friends orders as Warden.
---
The gamemode will display a message "last Guard kills all" if all of the Warden's Guards has been killed.
This message is meant for Guards.
---
The Warden must actively give out orders and not purposely delay the round.
---
We understand real life and game crashes happen, so disconnecting as Warden is ok. However, excessive disconnecting or avoiding being Warden by disconnecting is not allowed. If the Warden disconnects, the server will select the next Warden and the round must continue on under the new Warden.
---
Turning on Friendly Fire as the Warden in order to teamkill is allowed in cases where:
  • Mass Freekilling
  • Repeatedly opening cell doors early
  • any other situations that make the round unplayable
---
One red player may "forfeit" lr to a non-rebelling red, giving them the last request. The warden must honor this request, and let the red participate in death request. To prevent confusion, this option is only permitted when the non rebelling red count reaches 2.


5: Miscellaneous

5a Map specific rules
Alkatraz - Doing parts of the "putin" easteregg as well as going into the bathroom hallway will make you KOS. Additionally as a Guard during HNS, you are allowed to camp at the exit area (door) during the hiding 1-2 minute period of time. This is to prevent reds from simply ending the round with no real way for guards to stop it.
---
Hopjb: Burger King Massacre may only be done as a last request.
---
Lunapark - Dio/Jojo reference may only be done as a last request.
---
District Remake - The doomsday game is similar to warday and thus is lr only.
---
Miami - The Gun stores and the mafia location are both kos zones due to the ability to buy guns and ammo from them. The kos area of the gun store in the mall is defined as being within melee range of the buttons.
---
MayanJungle - If you are playing the hunger games minigame on the map, reds are not kos for picking up ammo inside of it
---
Underjail - Versus 25 Sentries is not allowed outside of a Custom Last Request for it.


5b: Banned minigames list
Soccer Trivia
---
Shark/Duck hunt
---
Minigames that involve favoring a specific Prisoner or group of Prisoners
---
Minigame variations involving first reaction/last reaction is banned. The only exception we have to this is disco/musical statues
---
 
Last edited by a moderator:
Greetings my friends,
I am making this post to announce, after some team discussion, that we will be changing up how we handle updating these rules for the foreseeable future.

Some of you may recall that there used to be "patch notes" for these rules that'd get posted every so often, and that practice appears to have ceased about 3 years ago. Well guess what, it's coming back, but with a twist!

Starting immediately, all jailbreak rule edit suggestions that pass their polls will be applied at the first (1st) of the following month, and will not be applicable until then. This excludes any rule edits that are absolutely essential to implement for emergency situations.
On the first of each month, any full admin on the Jailbreak team will post a changelog in this thread detailing what is changing, if any changes are to be made.
This is being done to be more organized and scheduled with rule edits, so anyone who needs or wants to keep up is able to do so in a convenient manner rather than sporadically based on poll end dates, stalking the suggestion subforum and admin convenience.

See you guys in May!
 
May 1, 2024 Changelog

Per this suggestion:
Friendly fire and Meatgrinder have been edited to read as follows:
FF stands for “friendly fire.” Friendly fire can only be turned on by the Warden with either !wmenu or !wff. The Warden will always need to give a heads up before activating friendly fire (at least 3 seconds.) Friendly fire may only be activated under the following circumstances:
  • Cell Wars
  • Meatgrinder
  • When playing a minigame which necessitates Friendly Fire, such as Arena, Knife Pit, or Pool Arena
  • Any custom last request which specifies FF must be enabled
  • On "Minigame All Day" Last requests to speed up the round if necessary
Meatgrinder is a minigame where all Prisoners are in one (deemed) confined space that is not within the playable area of any minigame unless stated by a custom LR and FF is turned on.
 
  • Like
Reactions: kry and Madact
June 1st 2024 Changelog

Per this suggestion:
You are now allowed to ghost delayers, obviously prefacing with a "please actively rebel" type message, added in general server rules.
 
  • Like
Reactions: PistolPoppinSince02
Hopjb sumo has been patched so that rule has been removed.

The Casuarina hide and go boom and Volcano four corners have also been removed due to their respective updates removing the favoritism issue.
 
  • Winner
Reactions: Mehgend

Users who are viewing this thread