Following this message you will find Panda Community’s Code of Conduct. All players must adhere to this at all times. Failure to adhere to these rules will result in sanction. Attempting to evade any punishment will result in further action. You may appeal any punishment given here: https://www.panda-community.com/forums/you-are-banned.16/ 1) Profile rules: a) Offensive names Any name that could potentially offend other players, such as insults, discrimination, or an otherwise objectionable name, is forbidden. This extends into weapon names and descriptions. b) Admin impersonation Any name that is the same as or deemed too similar to an admin’s, or use of a fake [Admin] tag, is strictly forbidden. c) Inappropriate personal content Publicly visible content within sprays or avatars that is deemed sexual, discriminatory, or otherwise inappropriate, is forbidden. 2) Communication rules: a) Offensive language You may not use any offensive language, which includes insults; excessive raging; disrespecting admins or other players or provoking them; or any kind of discrimination. Racism is strictly forbidden. Both the offensive language and offensive spray rules include pro-war exclamations or expressing a positive attitude towards terrorists, dictators or otherwise controversial figures. Keep that stuff out of the servers; it's a video game, not a place to express your controversial political viewpoints. b) Admin impersonation Pretending to be an admin or have influence over admins and their actions is strictly forbidden. c) Advertising Advertising other products or other communities, or otherwise unwanted advertising, is forbidden. For trade messages, use /t: d) Chat spamming Flooding the chat with the same message or with useless, unintelligible content that disrupt communication or are deemed otherwise irritating is forbidden. Additionally, refrain from typing in caps. e) Mic spamming Playing music, singing, or sending otherwise non-communicable noises over the microphone is forbidden. Screaming is not tolerated and is a one-way ticket to a permanent mute. Additionally, the admins have the right to mute you if the quality of your microphone is deemed too bad to be understandable, or if your voice is deemed too immature in an annoying way (i.e. “squeaky”). f) Speaking a foreign language Speaking a language other than English over the regular chat or the voice chat is not allowed. g) Ghosting Communicating game-related information while in team spectator or while being dead in VSH or FF2 to give players an advantage is forbidden. If there is only one (group of) player(s) left alive in VSH or FF2 and they are explicitly waiting for the boss to find them, it is okay to tell the boss where they are to avoid wasting time. This is the only exception to this rule. h) Obstructing administrators Generally obstructing an administrator in the performance of his tasks is strictly forbidden. This includes announcing when an administrator joins. i) Asking for free items Excessively asking or begging for free valuable items and/or donations is forbidden. Unacceptable Constantly asking for free items Asking for free expensive items (e.g - hats, keys, australians, unusuals) Constantly, and randomly sending trade requests Acceptable Asking for a specific, cheap item for free (e.g - crates for unboxing, weapon drops, like a spare degreaser) 3) Rules of play: a) Use of third-party tools Using any hacking tool will result in a permanent ban. b) Exploiting Using any exploits to your advantage, such as map defects, point farming (gameme) or manipulated game files, is strictly forbidden. Ask your admin if you are not sure whether something is allowed. This includes building a teleporter-exit in your spawn to let enemy spies enter. This means building a teleporter entrance in a certain area where disguised spies can use them. c) General disruptive behaviour This includes a number of things, such as: prolonging rounds without due cause; teaming with a player on the opposing team; excessive spawn killing; blocking people’s sight or otherwise grievous acts. d) Abuse of the !call Using the calladmin function for no good reason or while an admin is already on the server is strictly forbidden. e) Listen to the admins Always listen to the admins. In the end, they decide. If you feel like they are wrong about something, argue with them about it in a civilised way. If you cannot come to an agreement you may argue your case on the forum and see what others think. Generally obstructing administrative communication is forbidden. f) Avoiding punishment You're not allowed to avoid any form of punishment. Changing your IP address and/or creating new steam accounts to avoid your punishment is forbidden. g) Threatening Panda Community staff or infrastructure Threatening either Panda-Community staff or its infrastructure will result in an irreversible permanent ban. This includes denial of service threats or other 'real-life' threats (i.e. murder, rape). h) Scamming Scamming of any kind is not allowed on our servers. Breaking this rule will result in a ban. 4) Server-specific rules: The following servers have rules specific to only that server, in addition to the aforesaid rules. #1 - DM_Duel: • No rocket- or grenade spamming. This means standing next to a resupply locker and continuously shooting rockets (or grenades). This includes a repeated action of moving away from the locker to empty your clip and then coming back without having to reload let’s say more than one or two projectiles. • No Sniper camping near a supply locker. • No close quarter sticky traps. This is defined as putting a sticky trap above or under a window or right around a corner in a hallway where they are too hard to see and counter to be deemed fair in a small map with little options like this one. You are allowed however to close quater stickytrap when your team is getting heavily spawncamped • No Sniper shielding in spawn This is defined as a Medic healing a Sniper in the spawn with the Vaccinator (This includes ubering). It should also be noted that asking for this treatment from another medic player is forbidden. #4 , #19, #29 & USA – Dodgeball: • No stealing or attempting to steal / intercept rockets. Only attempt to airblast the rocket after hearing the sentry activation noise, unless you absolutely have to save yourself from dying. This does not include standing still and airblasting when the rocket comes close or moving toward the rocket and then airblasting. Examples of Stealing: 1. Going after and attempting to airblast every rocket even without having heard the sentry alert. 2. Reflecting the rocket in spite of being able to avoid it. 3. Positioning yourself badly and then repeatedly stealing the rocket when it comes toward you instead of moving. Exceptions to this rule are: 1. It is allowed to "wall" (statue as a group). 2. It is allowed to protect AFK teammates or teammates otherwise limited in their ability to play due to RTD or similar cause. 3. Nukes are exempt from this rule and may be stolen at all times. Additionally, going over to the enemy's side ("crossing") is a risk you choose to take. If you do not leave enough space for your enemy and they are forced to steal, it’s not their fault; it’s yours. When an enemy crosses to your side, keep in mind that this is not forbidden in itself and is something you have to accommodate for. • No blocking; leave space for others. What is considered as blocking includes: 1. Getting close to an enemy and immediately returning their rocket when it's not yours. 2. Not giving other players enough space to handle the rocket. 3. Hindering enemies' movement. It is allowed to bodyblock players who can't airblast the rocket and have been orbiting for too long. Examples of this include players who rolled "Stripped to Melee" in RTD and had their weapon removed. • No orbiting for too long It is generally not allowed to delay for longer than a few seconds. An exception to this is getting into position for a circle or similar at the end of a round within reasonable time. • No teamkilling This is included in our general "no griefing" rule but is added here to make it absolutely clear. Examples of teamkilling: 1. Suicide when the rocket is locked onto you, causing it to change targets without notice. 2. Intentionally causing your rocket to hit your teammates instead of you. This includes orbiting the rocket into them and positioning yourself behind teammates in a way that puts them at risk of death caused by your rocket. • No exploiting / abusing map features This is already covered by our general ruleset §3b (Exploiting). It is not allowed to position yourself in ways that cause delay / otherwise obstruct gameplay. It is not allowed to abuse ledges or similar map features by airblasting the rocket into them (only applies to #4, #19 and #29). #5 – Saxton Hale: • No camping as the Boss. • No teaming. Do your damage and don’t waste time. • Join team Spectator if you need to go AFK. #6 & #10 – Hightower TDM: • No staying inside of spawn with a group. If you want to party or be friendly, do it where the enemy team has the leisure of either joining in or killing you. #9 & #22 – Deathrun: • No delaying the round. You get 7 minutes per round and you may utilize that by taking a bit of time at difficult pieces, but keep a move on, actively participate to the gamemode. • No continuous favouring of certain people. This means not killing certain friends and letting them run free. • Do not use the bunny hop to skip traps. #12 - Slender Fortress: • Camping Camping at the same place for too long, only going around to reset your grace period and simply waiting for your team to collect every page, gas can, cable etc. is forbidden. If you refuse to help your team, hoping for an easy win, then you're not helpful nor useful for the team. • Blocking access to PvP zone Hindering players from joining pvp zone is forbidden. Stickytrapping the doors and spawncamping is considered as such too. • Spawncamping That means BLU and RED shouldn't spawncamp enemy team. Adding this rule with example just to make it absolutely clear that it's forbidden. (Killing your teammates at the beginning, before rounds starting is allowed. It's supposed to be like this.) Examples: The example of spawncamping would be building sentrygun inside the pvp zone which can attack RED players who haven't entered the zone or right after they enter, not being able to defend themselves. The same example refers to building sentrygun in a place where REDs spawns right into pvp zone after escaping (for example on noexit map). • Containment Breach map rules - These rules apply on Containment Breach map only. 1. Constantly closing and opening doors in this map is forbidden. Sometimes doors are glitching and people are unable to go through them and explore any further parts of the map or into PvP Zone 2. Closing doors on purpose when someone is going through them is forbidden. (It's easy to kill players like that.) 3. PvP doors on BLU are meant to be open all the time, don't close them. Shooting rockets, grenades, stickies and any other weapons that have blast radius near the doors counts as closing them, obviously. #13 – Freak Fortress: • No camping as the Boss. • No teaming. Do your damage and don’t waste time. • Join team Spectator if you need to go AFK. #17 – Jailbreak: The rules for this mod are many and complex. Therefore they have their own thread, found here: https://www.panda-community.com/threads/jailbreak-gamemode-rules.11901/ #18 - Mario Kart: • No spawncamping. This includes staying near the spawn, building any buildings close to it, spamming explosives or projectiles that headshot or healing a sniper aiming at the spawn with the vaccinator. #21 – Prophunt: • No wasting time. Teaming with a friend is generally fine in a server like Prophunt, but don’t waste time. • No continuously switching teams. • If you spawn late but within the time the props have to hide, you may not move out of your spawn area. #25 – Trade: • Do not build Sentryguns on the ledge, above spawn. Sentries on the roof above spawn is still permitted, as long as it does not have line of sight to the spawn exits. • No buildings blocking teleportation areas You must not block teleportation areas(both inbound and outbound) with dispensers/sentries/teleporters in an attempt to trap the enemy team. This applies to all teleportation areas.