- Joined
- Oct 21, 2016
- Messages
- 56
Hello!
I have complied a list of suggestions that i had on my mind for a while and id like the people who runs ff2 server to check them out.
Starting with Maps :
DustBowl Showdown and Mario Kart , these 2 maps kills the game the moment they are voted people leave and server dies I cannot think of more worthy maps of removal.
Gunturk + Minegay these two maps wouldn't be so bad if the teleportation mechanics are reworked in such a why that it doesn't allow players to camp it with stickies much like old water works map before, they are also on my removal request if they didnt get a rework,
speaking of rework Minecroft is a decent map with 1 issue: the Spells it offer a spell that red team uses and its the only thing that sucks about this map so id love to see a change to it.
Castle and mannco hq could use some more Health kits or just upgrade few.
and last Skyhigh resort this map is not in a good stand with community for pretty much the same reason as 2fort desk was, my fix to this is making falling out is deadly for red team,
falling outside of the map in most maps is deadly for red team, not having it in Skyhigh allows other plays to run away with no consequences at all and making it even harder for a boss to kill them.
Now Moving on to boss mechanics
Blu team minions should not be able to rtd especially when some bosses has strong minions for ex:
1-Count Heavy that summons 3-5 Fist of steel 600 heavies with 100% crit chance
2-Bombz the newest boss that summons a ton of fast minions that deal caper dmg.
and more, either nerf them or remove rtd but I suggest a mix of both.
The Mimicer This boss should NOT disguise on command, I was able to do it without backstabbing others
id also add slight hp nerf since he do has a clock and disguise on backstab which are ok with me and makes him unique to other bosses
Ninja Spy Very outdated and very weak his rage is spoking the team without any protection whatso ever, id say remove it and put it in normal Vsh not ff2
Same with Stylish raptor spy his rage is pretty much a downgrade since he gets no protection after he forces enemies to dance makes him an easy target for stabs and stomps
Fempyro should be removed for the reasons i mentioned before.
one last thing, i notice the trend of renewing and adding new bosses which iam on for but I think it would be to remove outdated bosses and one that never get used to make room for others.
And last Players mechanics
Revert the back scatter change, mini crits made sense and made back scatter an option for scouts, I don't see no reason to nerf it like that especially when u can get crits by taunting anyway.
Engineers pistol remove 50% of max ammo, 200 ammo allows engi to spam way too much poke dmg which he's already a decent dmg dealer and hard to kill when his nest is fully built,
ik it will force them to hug dispensers but it also may open engi s options to check out other weapons and for some other builds to shine.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thats all i could think of for now, i know no matter what there will be always something overpowered but we can always try to balance it out.
Please let me know what you guys think, id love to see these changes take effects
I have complied a list of suggestions that i had on my mind for a while and id like the people who runs ff2 server to check them out.
Starting with Maps :
DustBowl Showdown and Mario Kart , these 2 maps kills the game the moment they are voted people leave and server dies I cannot think of more worthy maps of removal.
Gunturk + Minegay these two maps wouldn't be so bad if the teleportation mechanics are reworked in such a why that it doesn't allow players to camp it with stickies much like old water works map before, they are also on my removal request if they didnt get a rework,
speaking of rework Minecroft is a decent map with 1 issue: the Spells it offer a spell that red team uses and its the only thing that sucks about this map so id love to see a change to it.
Castle and mannco hq could use some more Health kits or just upgrade few.
and last Skyhigh resort this map is not in a good stand with community for pretty much the same reason as 2fort desk was, my fix to this is making falling out is deadly for red team,
falling outside of the map in most maps is deadly for red team, not having it in Skyhigh allows other plays to run away with no consequences at all and making it even harder for a boss to kill them.
Now Moving on to boss mechanics
Blu team minions should not be able to rtd especially when some bosses has strong minions for ex:
1-Count Heavy that summons 3-5 Fist of steel 600 heavies with 100% crit chance
2-Bombz the newest boss that summons a ton of fast minions that deal caper dmg.
and more, either nerf them or remove rtd but I suggest a mix of both.
The Mimicer This boss should NOT disguise on command, I was able to do it without backstabbing others
id also add slight hp nerf since he do has a clock and disguise on backstab which are ok with me and makes him unique to other bosses
Ninja Spy Very outdated and very weak his rage is spoking the team without any protection whatso ever, id say remove it and put it in normal Vsh not ff2
Same with Stylish raptor spy his rage is pretty much a downgrade since he gets no protection after he forces enemies to dance makes him an easy target for stabs and stomps
Fempyro should be removed for the reasons i mentioned before.
one last thing, i notice the trend of renewing and adding new bosses which iam on for but I think it would be to remove outdated bosses and one that never get used to make room for others.
And last Players mechanics
Revert the back scatter change, mini crits made sense and made back scatter an option for scouts, I don't see no reason to nerf it like that especially when u can get crits by taunting anyway.
Engineers pistol remove 50% of max ammo, 200 ammo allows engi to spam way too much poke dmg which he's already a decent dmg dealer and hard to kill when his nest is fully built,
ik it will force them to hug dispensers but it also may open engi s options to check out other weapons and for some other builds to shine.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thats all i could think of for now, i know no matter what there will be always something overpowered but we can always try to balance it out.
Please let me know what you guys think, id love to see these changes take effects