SunnyGirl
Member
- Joined
- Jul 18, 2017
- Messages
- 21
I am posting this thread because when I became admin, I ran into some issues that I was not expecting. One of these issues are the so called "unspoken rules" for FF2. Unfortunately, these rules are not posted anywhere yet I still "have" to enforce them apparently. However, quite a few people feel as though it is a little unfair that they are getting punished for rules that aren't even established. Some people even believe I am just making some of these rules up. In conclusion, it's about time we try to clear things up and actually establish these rules.
Of course, some of these rules are situational and a bit unclear. Also, a majority of people may think a rule is kind of silly. So, I am going to bring up a couple of these "unspoken rules." Feel free to comment on this any additional rules that might have been left out or any disagreements you may have about a certain rule. Make sure you have something to back up your opinion, I don't want to see any kind of "That rule is dumb. We shouldn't make that a rule." But you can do "I disagree with that rule because...."
I'm mostly hoping that the rules posted in this thread will eventually be added. After reading this, please try to spread the word to other ff2 players on the server so that this thread can gain support and the rules will be updated. Anyways, onto the rules:
Camping:
As a player, whether or not you are the boss, you cannot camp. There are some exceptions to this rule. Below is a list of situations is which camping is acceptable:
Exploiting:
Now I am not entirely sure how people do this exploit, I think they use the voodoo thing, but when people do it as a boss, it makes them look like they are a RED version of the boss. I think that this shouldn't be allowed and counts as an exploit. It tricks a lot of people and gives them an unfair advantage.
This is all I can think of right now because it's getting later in the night and I'm getting tired. If you have anything to add on to this, please say so. If you disagree with a rule, say why. Or just vote!
Of course, some of these rules are situational and a bit unclear. Also, a majority of people may think a rule is kind of silly. So, I am going to bring up a couple of these "unspoken rules." Feel free to comment on this any additional rules that might have been left out or any disagreements you may have about a certain rule. Make sure you have something to back up your opinion, I don't want to see any kind of "That rule is dumb. We shouldn't make that a rule." But you can do "I disagree with that rule because...."
I'm mostly hoping that the rules posted in this thread will eventually be added. After reading this, please try to spread the word to other ff2 players on the server so that this thread can gain support and the rules will be updated. Anyways, onto the rules:
Camping:
As a player, whether or not you are the boss, you cannot camp. There are some exceptions to this rule. Below is a list of situations is which camping is acceptable:
- If you are a pyro with the phlogistinator, or you wish to help protect an engineer with a different weapon.
This is acceptable because a pyro with a phlog may need to be in a more narrow area to be effective. The other situation may be acceptable because the pyro could help buy the engineer more time to do more damage or set up the buildings. - If you are a demoman with a sticky trap prepared.
This is acceptable because demomen need to keep an eye on their sticky traps for when the boss gets near it and to bait them into it. - If you are a heavy.
This is acceptable because heavies move slowly. They can also do a lot of damage if they are in the right spot. - If you are an engineer. You have to at least set up a sentry.
This is acceptable because engineer can't exactly move their nests easily and generally have to stay by their sentry. - If you are a medic.
This is acceptable because medics aren't too great at fighting the boss and instead have to pocket other people. Sometimes they pocket an engineer to help protect them or a heavy. - If you are a sniper.
This is acceptable because snipers generally have to stay at a high point in order to shoot at the boss. They also can't do very much damage if they chase the boss around. - There are some situations in which you are allowed to remain in a certain area of a map because you would not do very well in a different part of the map.
For example, on the map Barn Night Final, a soldier (or scout or spy, etc) may not do well going underground. They would struggle to get away and won't be able to do much damage. The soldier may choose to stay above ground and wait for the boss to come back up to the surface. Or if you are a scout and instead of choosing to chase a boss into a building where there would be more obstacles, a scout may choose to remain in a more wide open area where you could maneuver properly and run away if need be.
Exploiting:
Now I am not entirely sure how people do this exploit, I think they use the voodoo thing, but when people do it as a boss, it makes them look like they are a RED version of the boss. I think that this shouldn't be allowed and counts as an exploit. It tricks a lot of people and gives them an unfair advantage.
This is all I can think of right now because it's getting later in the night and I'm getting tired. If you have anything to add on to this, please say so. If you disagree with a rule, say why. Or just vote!