Declined [FF2/VSH] Removal Of VSH Militaryzone (1 Viewer)

Status
Not open for further replies.

Ham

Member
Joined
Jan 20, 2023
Messages
31
Why remove it?

Reasons:

-No cover for a boss to take from Soldiers / Spies.
-Sentry spots that are pretty much impossible to get to without rage / weighdown.
-The map is so small that Soldier players can literally bomb you from their spawn to yours, dealing around 1.4 thousand damage.
-You most likely won't be able to cross half the map without a sniper already having their crosshair on you.
-If there's a Scottish Resistance Demoman against you, you might as well just take the 4 thousand damage, since you won't have any choice but to cross the bridges if you want a chance of killing anyone.
-Only 3 bosses are able to win semi-reliably those being Zerstorer, Easter Bunny and Human Sentry Buster.

If you have anything positive to say about the map and don't want it removed for some reason, share it in responses.
 
  • Optimistic
Reactions: Otis
sewers is a worse offender when it comes to open since any hale that doesn't have a massive mobility based ability or a good uber length on rage will get stuck in the open and ripped to shreds, rats is still in rotation despite being untextured, lowlands also is in the same boat as militaryzone, small meatgrinder maps with full health pack heals are just garbage by design.
the map would be okay if not for the full health heals which allows the (crutchtreads) trolldiers to jump over and over or anything with a strong mobility option that requires a health tax to jump around with (loose cannon, flare/detonator).
still I hate small maps so removing this from rotation would be fine regardless of trying to tweak it.
 
Suggestion declined due to poll votes

1684150893664.png
 
Status
Not open for further replies.

Users who are viewing this thread