- Joined
- Mar 7, 2017
- Messages
- 442
Hi,
I've lately noticed that some bosses who get a new melee during their rage isnt as good as i thought it would be.
So my change i would like to suggest for this is:
Give every boss who gets a new melee during their rage (Aside from Ass Pancakes, these changes wouldn't affect
him) that the damage gets increased up to 135 damage and decrease the firing speed by 5%. 100 damage seems quite low even with increased firing speed buff they get.
Light health classes like Scout could still escape it if they manage their movement wisely.
Second change i like to suggest is a own weighdown that will replace the current one.
How it would work is that every boss can have their own gravity (for the speed) and cooldown set, also something i wanted to implement is that certain bosses would get Megaheal during that for .5 seconds.
Third change would be about Zerstorer and Seeman (perhaps Human Sentry Buster too?)
their Rages are quite unfair and rarely predictable, for Human Sentry Buster, it takes quite too long to finish so its pretty easily to avoid.
So what i would like to suggest is:
Give them a Kamikaze, damage, delay and range can be discussed about but what i think could work is having the Explosion radius (Hammer Units) be 700.0 and the damage set to 500 (also for buildings) with a delay of 1.2 seconds.
Post your thoughts below If you like to.
I've lately noticed that some bosses who get a new melee during their rage isnt as good as i thought it would be.
So my change i would like to suggest for this is:
Give every boss who gets a new melee during their rage (Aside from Ass Pancakes, these changes wouldn't affect
him) that the damage gets increased up to 135 damage and decrease the firing speed by 5%. 100 damage seems quite low even with increased firing speed buff they get.
Light health classes like Scout could still escape it if they manage their movement wisely.
Second change i like to suggest is a own weighdown that will replace the current one.
How it would work is that every boss can have their own gravity (for the speed) and cooldown set, also something i wanted to implement is that certain bosses would get Megaheal during that for .5 seconds.
Third change would be about Zerstorer and Seeman (perhaps Human Sentry Buster too?)
their Rages are quite unfair and rarely predictable, for Human Sentry Buster, it takes quite too long to finish so its pretty easily to avoid.
So what i would like to suggest is:
Give them a Kamikaze, damage, delay and range can be discussed about but what i think could work is having the Explosion radius (Hammer Units) be 700.0 and the damage set to 500 (also for buildings) with a delay of 1.2 seconds.
Post your thoughts below If you like to.