Autismo
Active Member
- Joined
- Mar 19, 2023
- Messages
- 69
These are a couple of hales I made 4 years ago when I was attempting to try my hand at making freaks, there are others but not as good at these ones, since I'm not going to do anything other than let them rot away, it's best if I suggest them here.
Hardware
Health Formula (((760.8+n)*(n-1))^1.0341)+1089
Melee Damage 144 | crits while airborne
Max speed 280 (default for demoman)
Mobility
Uses a stickybomb launcher for mobility, deals no damage, +50% reloading speed, regenerates ammo
Abilities
Rage stuns enemies for 3.5 seconds (should be either retweaked to an uber for 3.5 seconds or reduce the duration to 2), applies quick fix uber and gives a loch n load that deals 180 damage per pipe (currently, it would be best if for anyone who's currently doing rebalances to neuter it)
DOESN'T HAVE A WEIGHDOWN
This is in consideration for the fact that the stickybomb launcher gives a maddening amount of moblity.
Uses only the bunny demoman config, has shadow93_abilities for roboticize but can be removed if need be.
only balance tweak I would suggest is making the stickybombs fizzle after a certain amount of time, 3 to 4 seconds so that people can't just lump a stack of over 3 stickies to catapult themselves across the map.
Download link (contains all materials needed)
Rattleton
Health formula |currently doesn't have one, if the hale does get one it should have a small health pool to combat the hale's strengths)
Melee Damage 155
Max speed 280 HU
Abilities
Uses the rope ability from sarysa's mods. | refer to pipsqueak
Cooldown is 6.5 seconds (SHOULD BE INCREASED TO 8 IF CONSIDERED TOO POWERFUL)
Aiming angle -40.0
Uses the OLD weighdown, should be replaced with the newer one on this server and I highly advice doing so.
Rage: summons a pack of skeletons that move at 560 HU, have 100 hp, deal 26 damage per swing, has +50% firing speed (movement speed will need readjustments but it looks funny to spectate it) and gives a rapid fire grenade launcher that deals 15 damage per hit, has a very small blast radius, travels incredibly fast, crit boosts on kill (will probably need removal), grenades come from the center.
(can be removed) Sub ability: summons an elite skeleton, costs 20 rage.
Same damage as hale (will need to be retweaked)
Movement speed (I don't know what the maximum speed cap is but the value is 100, will need to be decreased)
Jumps twice as high
+50% firing speed
500 hp
takes no falling damage
Teleports back to spawn when taking environmental damage.
probably the most unique one.
Download link
Hardware
Health Formula (((760.8+n)*(n-1))^1.0341)+1089
Melee Damage 144 | crits while airborne
Max speed 280 (default for demoman)
Mobility
Uses a stickybomb launcher for mobility, deals no damage, +50% reloading speed, regenerates ammo
Abilities
Rage stuns enemies for 3.5 seconds (should be either retweaked to an uber for 3.5 seconds or reduce the duration to 2), applies quick fix uber and gives a loch n load that deals 180 damage per pipe (currently, it would be best if for anyone who's currently doing rebalances to neuter it)
DOESN'T HAVE A WEIGHDOWN
This is in consideration for the fact that the stickybomb launcher gives a maddening amount of moblity.
Uses only the bunny demoman config, has shadow93_abilities for roboticize but can be removed if need be.
only balance tweak I would suggest is making the stickybombs fizzle after a certain amount of time, 3 to 4 seconds so that people can't just lump a stack of over 3 stickies to catapult themselves across the map.
Download link (contains all materials needed)
Rattleton
Health formula |currently doesn't have one, if the hale does get one it should have a small health pool to combat the hale's strengths)
Melee Damage 155
Max speed 280 HU
Abilities
Uses the rope ability from sarysa's mods. | refer to pipsqueak
Cooldown is 6.5 seconds (SHOULD BE INCREASED TO 8 IF CONSIDERED TOO POWERFUL)
Aiming angle -40.0
Uses the OLD weighdown, should be replaced with the newer one on this server and I highly advice doing so.
Rage: summons a pack of skeletons that move at 560 HU, have 100 hp, deal 26 damage per swing, has +50% firing speed (movement speed will need readjustments but it looks funny to spectate it) and gives a rapid fire grenade launcher that deals 15 damage per hit, has a very small blast radius, travels incredibly fast, crit boosts on kill (will probably need removal), grenades come from the center.
(can be removed) Sub ability: summons an elite skeleton, costs 20 rage.
Same damage as hale (will need to be retweaked)
Movement speed (I don't know what the maximum speed cap is but the value is 100, will need to be decreased)
Jumps twice as high
+50% firing speed
500 hp
takes no falling damage
Teleports back to spawn when taking environmental damage.
probably the most unique one.
Download link