FF2 Players lose crit bonuses (1 Viewer)

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Baka

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I have noticed that this has been going on for awhile, the issue at hand is that when you become summoned as a minion and were killed, for the rest of the map duration, if you were the last 2 people or the last person, you do not recieve the minicrit/crit bonus unless you taunt. If anyone can help look into this problem, it would be fairly nice. Also, never summon as Administrator on citypeak, the minions just die, like straight up.
 
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I have noticed that this has been going on for awhile
loonnnnnnnnnnnnngggggggggggggggg while. And I'm glad a thread has been summoned in regard of the bug.
May you find a way out to fix it @Kevin ?
Also, can you re-add the cloack resistance for the normal cloacks on eu?
 
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Kinda minor bug dont you think? Yea, it would be nice to have the crits when last, but 90% of the time it really makes no difference to the outcome of the game, unless you are really skilled. Its sometimes kinda nice actually so you dont have to sit in spec for 20 mins while soldier keeps juggling the hale in military

Nice necro still
 
can be easily fixed.
Migrate rages with rage_cloneattack from old 1st_set_of_abilities to ffbat_defaults and that should work perfectly fine.
Or you can update the old 1st_set_of_abilities to a newer one here.

CSS:
"name"    "rage_cloneattack"

"arg1"    "X"                    //Do you want to change hale model? Leave it empty if you dont want to change.
"arg2"    "X"                    //Do you want them to use weapons?, 0 = strip, 1 = allow them to use weapons
"arg3"    "MODEL_PATH"        //Model Path if arg1 is enabled
"arg4"    "X"                    //New class for minions, 0 to force hale's class, 1 - 9 for any class you want
"arg5"    "X"                    //total mininos should spawn per rage, 0 for unlimited(all dead players)
"arg6"    "tf_weapon_abc"    //Weapon Class name -  Leave it empty if you want bottle
"arg7"    "XXX"                    //Weapon Index
"arg8"    "X ; Y"                //Desired Attributes -  Leave it empty if you defaults - which is just no capture rate from control points
"arg9"    "X"                    //Ammo if weapons are not melee, leave it blank for no ammo
"arg10"    "X"                    //Ammo Clip if weapons are not melee, leave it blank for no ammo
"arg11"    "XYZ"                    //new health forumla, can be just numbers    or you can make it in a form an equations like hale's health forumla

"plugin_name"    "ffbat_defaults" //or use a newer "ff2_1st_set_abilities"

Nice necro
triple necro
 
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