Completed [FF2] New Boss Suggestion "Nightmare Medic (1 Viewer)

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Maddox

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His Abilities:
Class: Medic
Weapon: The Persian Persuader
Charge Ability: Teleportation
Any other special ability: None

Rage:
-Gains Knockback Immunity
-Sets everyone around him on fire

Screenshot (2).png



Gameplay footage:




I provided @Kruphixx the files so he can check this boss out to see if he functions properly.
Would be a nice boss to add since he's quite similar to Demonman.


Thoughts?
@Darky @Kruphixx @Loki. @real >:3 @Popcorn003 @blood3y @Chupa @half of thincrust @Texan
 
Pretty neat boss but some changes need to be made:

- Currently the rage is a bit too weak:

"arg1" "0" // Sound (0 = No flame sound. 1 = Play flame sound.)
"arg2" "20" // Damage (Amount of damage delivered by the initial fire blast.)
"arg3" "500" // Range (Radius of fire blast.)
"arg4" "2" // Afterburn Damage (Amount of damage delivered by afterburn.)
"arg5" "4" // Afterburn Duration (Duration of afterburn in seconds.)

Damage could be increased a bit, maybe to around 30-40.

- Stun duration is 10 seconds which is obviously way too long, maybe it could be decreased to 3 or 4
 
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I also suggest that maybe the boss gets some sort of lunge ability like Dic Soupcan and Piss Cakehole.Since the teleport does have quite a cooldown,but if the rage works fine after the rework maybe it won't be needed.Suggesting this just in case.Also there's some sticky situations because Nightmare Medic can get trapped in ubered classes,walls etc. when he teleports so perhaps this can help.
 
Also forgot to mention that his stun distance is around 1500 units so half of the server would get stunned on smaller maps like military area. I could reduce it to around 500 units.
 
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I think that there is a way to code the stun distance depending on the map size.

Example
3000 units (Military Area) * 1/6 = 500 units stun distance
 
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I think that there is a way to code the stun distance depending on the map size.

Example
3000 units (Military Area) * 1/6 = 500 units stun distance
Sure but I'm not sure who would be willing to code that since UberMedic left. Don't look at me, don't have enough sourcepawn experience unfortunately.

Anyway I made some tweaks to the boss:

- Rage fire damage increased from 20 to 50
- Amount of taken damage required to use rage increased from 2000 to 3100
- Stun duration decreased from 10 to 4 seconds
- Stun distance decreased from 1500 units to 500

If the boss turns out to be too weak he can be tweaked later.
 

Attachments

  • nightmare_medic.zip
    3.9 MB · Views: 95
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If he ends up being weak regardless of the changes,we will give him some side abilities that will take the cake.
 
Made another small update:

- Updated boss theme to this
- Decreased teleport cooldown from 30 seconds to 25

Boss has been tested in-game so I can confirm that everything works fine :)

Update can be found here
 
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