Lord
New Member
- Joined
- Feb 15, 2019
- Messages
- 5
Unless there’s an updated version out there maybe a mapper could take a look at it @Semicolon Backslash @Husky
Not worth decompiling for one small minigame (especially on a map where the creator says he doesn't want lots of alternate versions flying around) Either stripper source it or ignore it, I'm not gonna bother with it.Stripper plugin oh my god please don't decompile the map, the map maker already made this version cause he was sick of every server having a different version of the map.
The activator can just prefer not activating the first trap.Was actually more hoping the first trap would just get changed into a regular trap with trigger_hurt rather than the activator having to go in there and possibly getting killed.
I find a lot of players will just jump in so they have the opportunity to kill activator and technically it's round delaying. So a red makes it to the end, those trapped in the first trap get to play in the minigame section when really they did nothing but sit back and wait for some red who isn't trapped to do the work for them.
Not sure why you disabled the capture point. Is the easteregg now reachable in this version? I tried moving my booty into the corner for it but didn't seem to open. I maybe un-aware if there is an extra requirement?
Don't understand why if the motivator reaches the end blue wins. The exploit where people would get behind motivator is patched. I guess the first trappers are the ones unaffected by motivator, so I guess it's for that?
Secret room by force of nature, is that even reachable with no weapons? Does bhop make you fly far enough to reach it?
The activator can just prefer not activating the first trap.
You can reach the capture point by standing in 2 places so you won't get killed.
Map alpready had a secret allowing you to go blue's side with going behind motivator, so you could still go behind him.
You can reach the secret room by building a teleporter in the door in the stickybomb trap. Since buildings are disabled, I made it replace the secret that let you go to the blue's side.
I meant the water that became ice between force a nature and barrel.First time activators won't know this and do it anyways. Then they will either stumble across them or be so far gone through they wouldn't know where to find them. Also deathrun is not a vsh one. The map a proposely built for that first trap so hale could go down and kill them. One tiny blue spy verses red 5 heavies, sounds liek a porno. Overall what I'm trying to say is the cons for that trap outway the pros, espically with...what i know...players will jump in there to get a free ride to victory. They'll purposely go in so they don't have to do the map. That's delaying, but since they're trapped they have the excuse. Changing the trap to an actual trap stops this from happening.
I have no idea what you mean by two places. But if it's reachable now then yea disabled is good.
How the fudge can you get behind motivator now? D: tf
I probably need to see that one in action as I'm not sure what you mean. I thought you meant the one where the water flowed between the force of nature and barrel trap.
A lot of these easter eggs just remind me that people are going to stick around waiting for certain events to be triggered so they can get them. Just like all the other easter eggs x.x
I meant the water that became ice between force a nature and barrel.
But yet again, why would you downgrade to older boring version without ee's, when you can use just simply add 1 .cfg file in stripper plugin to fix it and also other maps without editing the whole map.This is so odd...I'm so use to the older version that the new version all the eastereggs are added back. So what I think 'oh only way you could get to it was the slap yourself as an admin multiply times' but couldn't do anything in that area. As you said though, you'd build a telly in order to get to blue side but your fix enables it again.
The older version completely disabled most easter eggs.
(By older I mean before the suggested update by Nikola)
Well this has been interesting
But yet again, why would you downgrade to older boring version without ee's, when you can use just simply add 1 .cfg file in stripper plugin to fix it and also other maps without editing the whole map.
Edit: About the pit, new players most of the time (like 99% times) aren't close to win as death so they do not even check the pit for players there, other players will simply finish the map and pick an ending.