Kah
Well-Known Member
- Joined
- Dec 21, 2014
- Messages
- 427
Because putting a lot of effort in a map name is too much work.
Hello everyone.
As you may know I have been working on a deathrun map this past month, it has been a lot to do but I can finally tell you that the official beta version is ready. With beta I mean, all the traps are working (as far as I know) but it's not yet fully completed when it comes to the map design.
Dr_aufgeben (which simply means dr_abandon in german) have been tested by (and I think you for that) @Beli Woody Held, @mermite (early version of it), @Redspike, @Madact, @Sky, @Donkey and @Kevin himself. Although the I have improved the map a lot since they tested it the last time. The map itself has19 23 traps, where 3 of them are "random doors".
Screenshots;
Changelog 27.04.2015
Changelog 02.05.2015
Changelog 24.05.2015
Changelog 30.05.2015
Changelog 31.05.2015
Changelog 13.06.2015
Anything that can help me improve the map is highly appreciated, such as trap ideas/design ideas etc. Although I don't wish to see comments from people who say how awful this map is, without telling me why.
Download (28 mb):
This will be the official thread for the map. Any updates of it will be posted here.
Hello everyone.
As you may know I have been working on a deathrun map this past month, it has been a lot to do but I can finally tell you that the official beta version is ready. With beta I mean, all the traps are working (as far as I know) but it's not yet fully completed when it comes to the map design.
Dr_aufgeben (which simply means dr_abandon in german) have been tested by (and I think you for that) @Beli Woody Held, @mermite (early version of it), @Redspike, @Madact, @Sky, @Donkey and @Kevin himself. Although the I have improved the map a lot since they tested it the last time. The map itself has
Screenshots;
Changelog 27.04.2015
- Removed the button which repicks the random doors at the 2nd "random doors" trap, because sometimes it could trigger both doors to be deadly.
- The door speed at the jump platforms have been slightly changed; from 5 to 15.
- The three first door buttons have gained some more height due to people not being able to press them from above.
- You cant fall into the water on the 2nd part as blue anymore.
- Added cautions tags around the sawblades at the last trap. They're used to prevent people from skipping the trap by walking around it.
- Fixed the "wheel of doom" trap (part 3) being able to slay people after the duration had end.
- Added "speed tracks" to all 3 parts for the activator.
- The door speed at the jump platforms have been slightly changed; from 5 to 15.
- The three first door buttons have gained some more height due to people not being able to press them from above.
- You cant fall into the water on the 2nd part as blue anymore.
- Added cautions tags around the sawblades at the last trap. They're used to prevent people from skipping the trap by walking around it.
- Fixed the "wheel of doom" trap (part 3) being able to slay people after the duration had end.
- Added "speed tracks" to all 3 parts for the activator.
Changelog 02.05.2015
- Made the walls blocking platforms visible.
- Added an easter egg (trail)
- Fixed a bug that let people in RED survive the AFK slayer by staying on the edge.
- Added an easter egg (trail)
- Fixed a bug that let people in RED survive the AFK slayer by staying on the edge.
Changelog 24.05.2015
- Official release of version 1.
- Major design improvement, you won't believe your eyes.
- Made the water platform trap easier to complete, while also making the glass walls fit better (looked horrible before)
- Added a button for the activator for the water platform trap, allowing him to disable the walls for 5 seconds.
- Added a new trap at part 2, where you get pulled into the water.
- Fixed the credits texture not working as it should (@Kevin)
- Removed the old way to kill AFKers and added a motivator, The Hidden! He starts killing people stuck in the first part 3 minutes after map spawn, he gets to 2nd part after 240 seconds and to the 3rd part after 310 seconds.
- You can no longer skip the first trap by jumping over it, sorry lads!
- The activator can no go back as well as forward to the different parts where he activates the traps.
- The train now goes faster, speed increased by 50. It starts at 250 and goes up to 550 (earlier it was from 200 to 500)
- When winning as red, you now get teleported to the activator.
- A fancy song is now playing when freerun is activated.
- Major design improvement, you won't believe your eyes.
- Made the water platform trap easier to complete, while also making the glass walls fit better (looked horrible before)
- Added a button for the activator for the water platform trap, allowing him to disable the walls for 5 seconds.
- Added a new trap at part 2, where you get pulled into the water.
- Fixed the credits texture not working as it should (@Kevin)
- Removed the old way to kill AFKers and added a motivator, The Hidden! He starts killing people stuck in the first part 3 minutes after map spawn, he gets to 2nd part after 240 seconds and to the 3rd part after 310 seconds.
- You can no longer skip the first trap by jumping over it, sorry lads!
- The activator can no go back as well as forward to the different parts where he activates the traps.
- The train now goes faster, speed increased by 50. It starts at 250 and goes up to 550 (earlier it was from 200 to 500)
- When winning as red, you now get teleported to the activator.
- A fancy song is now playing when freerun is activated.
Changelog 30.05.2015
- Version 1b.
- People who latespawn after the door have been closed will be killed.
- Added 3 new traps; Firing mah lazer, Allahu Akbar and #thedress.
- Made the map longer (design)
- Made modifications to some of the traps.
- Increased the volume of some sounds.
- Fixed not all buttons being locked when freerun button is pressed.
- Added a new easter egg: Secret minigame. Collect all missing glass shards to unlock it at the end of the map.
- When one person has died from the random doors, it will be locked so no more can pass through it (to prevent people from delaying)
- Removed the panda-logo from the 2nd part (didn't fit well)
- Reduced the height of the building at 2nd part (@Fenrir)
- Added caution marks around the push trap on the 2nd part.
- Watergame: When activated, platforms now become unbreakable for 4 seconds.
- Added MINIGAME: 50/50.
- Added MINIGAME: Floor break.
- The freerun tooltip now lives for 8 seconds instead of 5.
- Changed design of some activator buttons.
- You can no longer get stuck between the walls when using one of the easter eggs.
- People who latespawn after the door have been closed will be killed.
- Added 3 new traps; Firing mah lazer, Allahu Akbar and #thedress.
- Made the map longer (design)
- Made modifications to some of the traps.
- Increased the volume of some sounds.
- Fixed not all buttons being locked when freerun button is pressed.
- Added a new easter egg: Secret minigame. Collect all missing glass shards to unlock it at the end of the map.
- When one person has died from the random doors, it will be locked so no more can pass through it (to prevent people from delaying)
- Removed the panda-logo from the 2nd part (didn't fit well)
- Reduced the height of the building at 2nd part (@Fenrir)
- Added caution marks around the push trap on the 2nd part.
- Watergame: When activated, platforms now become unbreakable for 4 seconds.
- Added MINIGAME: 50/50.
- Added MINIGAME: Floor break.
- The freerun tooltip now lives for 8 seconds instead of 5.
- Changed design of some activator buttons.
- You can no longer get stuck between the walls when using one of the easter eggs.
Changelog 31.05.2015
- Version 1c.
- Changed the collisions of some models.
- The activator can now choose to force a minigame at the beginning by pressing the blue button.
- Made the 2nd part shorter.
- Water game: Platforms and water are now covered by a layer of metal, until the activator breaks it.
- Various bug fixes.
- Changed the collisions of some models.
- The activator can now choose to force a minigame at the beginning by pressing the blue button.
- Made the 2nd part shorter.
- Water game: Platforms and water are now covered by a layer of metal, until the activator breaks it.
- Various bug fixes.
Changelog 13.06.2015
- Version 2
- Removed several centered messages
- Removed one of the random door cases
- Instant minigames cannot be chosen after the 1st trap has been activated
- The spawndoor now opens automatically
- Minor trap improvements
- Bug fixes
- The waterlevel in jump rush now starts sooner
- Jump rush: When someone reach the top, the last glass platform will disappear (to prevent people from delaying)
- You can no longer avoid death in floor break
- Map size reduced a lot (from 52MB to 28MB)
- Added new easter: Music room
- Credits picture updated
- The freerun song will now be stopped at round start!
- Removed several centered messages
- Removed one of the random door cases
- Instant minigames cannot be chosen after the 1st trap has been activated
- The spawndoor now opens automatically
- Minor trap improvements
- Bug fixes
- The waterlevel in jump rush now starts sooner
- Jump rush: When someone reach the top, the last glass platform will disappear (to prevent people from delaying)
- You can no longer avoid death in floor break
- Map size reduced a lot (from 52MB to 28MB)
- Added new easter: Music room
- Credits picture updated
- The freerun song will now be stopped at round start!
Anything that can help me improve the map is highly appreciated, such as trap ideas/design ideas etc. Although I don't wish to see comments from people who say how awful this map is, without telling me why.
Download (28 mb):
This will be the official thread for the map. Any updates of it will be posted here.
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