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dr_aufgeben

Discussion in 'Deathrun - 193.192.59.191:27095' started by Kah, Apr 26, 2015.

  1. Kah

    Kah Active Member

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    Because putting a lot of effort in a map name is too much work.

    Hello everyone.

    As you may know I have been working on a deathrun map this past month, it has been a lot to do but I can finally tell you that the official beta version is ready. With beta I mean, all the traps are working (as far as I know) but it's not yet fully completed when it comes to the map design.

    Dr_aufgeben (which simply means dr_abandon in german) have been tested by (and I think you for that) @Beli Woody Held@Beli Woody Held, @mermite@mermite (early version of it), @Redspike@Redspike, @Madact@Madact, @Sky@Sky, @Donkey@Donkey and @Kevin@Kevin himself. Although the I have improved the map a lot since they tested it the last time. The map itself has 19 23 traps, where 3 of them are "random doors".

    Screenshots;

    Changelog 27.04.2015
    - Removed the button which repicks the random doors at the 2nd "random doors" trap, because sometimes it could trigger both doors to be deadly.
    - The door speed at the jump platforms have been slightly changed; from 5 to 15.
    - The three first door buttons have gained some more height due to people not being able to press them from above.
    - You cant fall into the water on the 2nd part as blue anymore.
    - Added cautions tags around the sawblades at the last trap. They're used to prevent people from skipping the trap by walking around it.
    - Fixed the "wheel of doom" trap (part 3) being able to slay people after the duration had end.
    - Added "speed tracks" to all 3 parts for the activator.

    Changelog 02.05.2015
    - Made the walls blocking platforms visible.
    - Added an easter egg (trail)
    - Fixed a bug that let people in RED survive the AFK slayer by staying on the edge.

    Changelog 24.05.2015
    - Official release of version 1.
    - Major design improvement, you won't believe your eyes.
    - Made the water platform trap easier to complete, while also making the glass walls fit better (looked horrible before)
    - Added a button for the activator for the water platform trap, allowing him to disable the walls for 5 seconds.
    - Added a new trap at part 2, where you get pulled into the water.
    - Fixed the credits texture not working as it should (@Kevin@Kevin)
    - Removed the old way to kill AFKers and added a motivator, The Hidden! He starts killing people stuck in the first part 3 minutes after map spawn, he gets to 2nd part after 240 seconds and to the 3rd part after 310 seconds.
    - You can no longer skip the first trap by jumping over it, sorry lads!
    - The activator can no go back as well as forward to the different parts where he activates the traps.
    - The train now goes faster, speed increased by 50. It starts at 250 and goes up to 550 (earlier it was from 200 to 500)
    - When winning as red, you now get teleported to the activator.
    - A fancy song is now playing when freerun is activated.

    Changelog 30.05.2015
    - Version 1b.
    - People who latespawn after the door have been closed will be killed.
    - Added 3 new traps; Firing mah lazer, Allahu Akbar and #thedress.
    - Made the map longer (design)
    - Made modifications to some of the traps.
    - Increased the volume of some sounds.
    - Fixed not all buttons being locked when freerun button is pressed.
    - Added a new easter egg: Secret minigame. Collect all missing glass shards to unlock it at the end of the map.
    - When one person has died from the random doors, it will be locked so no more can pass through it (to prevent people from delaying)
    - Removed the panda-logo from the 2nd part (didn't fit well)
    - Reduced the height of the building at 2nd part (@Fenrir@Fenrir)
    - Added caution marks around the push trap on the 2nd part.
    - Watergame: When activated, platforms now become unbreakable for 4 seconds.
    - Added MINIGAME: 50/50.
    - Added MINIGAME: Floor break.
    - The freerun tooltip now lives for 8 seconds instead of 5.
    - Changed design of some activator buttons.
    - You can no longer get stuck between the walls when using one of the easter eggs.

    Changelog 31.05.2015
    - Version 1c.
    - Changed the collisions of some models.
    - The activator can now choose to force a minigame at the beginning by pressing the blue button.
    - Made the 2nd part shorter.
    - Water game: Platforms and water are now covered by a layer of metal, until the activator breaks it.
    - Various bug fixes.

    Changelog 13.06.2015
    - Version 2
    - Removed several centered messages
    - Removed one of the random door cases
    - Instant minigames cannot be chosen after the 1st trap has been activated
    - The spawndoor now opens automatically
    - Minor trap improvements
    - Bug fixes
    - The waterlevel in jump rush now starts sooner
    - Jump rush: When someone reach the top, the last glass platform will disappear (to prevent people from delaying)
    - You can no longer avoid death in floor break
    - Map size reduced a lot (from 52MB to 28MB)
    - Added new easter: Music room
    - Credits picture updated
    - The freerun song will now be stopped at round start!

    Anything that can help me improve the map is highly appreciated, such as trap ideas/design ideas etc. Although I don't wish to see comments from people who say how awful this map is, without telling me why.

    Download (28 mb):

    This will be the official thread for the map. Any updates of it will be posted here.
     
    #1 Kah, Apr 26, 2015
    Last edited: Jun 13, 2015
  2. Kevin

    Kevin Founder
    Founder

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    Steam:
    added to both DR servers :)
     
  3. Beli Woody Held

    Beli Woody Held New Member

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    Steam:
    Haha , Was Fun Testing The Map Whit you :3
     
  4. Mertes

    Mertes Active Member

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    Steam:
    Great work, Ka! Making a map is fun as heck, I myself have done it and I am planning on continuing it. Funny thing is that I named it dr_abandoned, so the names are familiar in the sense of language. Good game. :p I will have to check this map out once I can get on again, you seem to know your stuff yo! :D
     
  5. mermite

    mermite Banned

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    Steam:
    As always @Naughty Ka Ƹ̵̡Ӝ̵̨̄Ʒ@Naughty Ka Ƹ̵̡Ӝ̵̨̄Ʒ you have excelled and impressed me. Looking much better than it did in its early version :)

    Keep up the good work
     
  6. Kah

    Kah Active Member

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    Added two known problems so far. They are not really that much of a problem, but will be fixed soon anyway. If you find anything else, feel free to notify me about it.
     
  7. Kah

    Kah Active Member

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    Important update released. Download link here. Also updated the OP. @Kevin@Kevin
     
  8. daguywithdashadow

    daguywithdashadow Active Member

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    Steam:
    I think the map looks good so far, and the (most of) traps seem to be working fine.
     
  9. Kah

    Kah Active Member

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    I might have to change the platform part a bit though, many find it hard to make it through.
     
  10. daguywithdashadow

    daguywithdashadow Active Member

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    Steam:
    Why dont you adjust it so its more of a linear path? Or maybe make the barriers opaque?
     
  11. Kah

    Kah Active Member

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    It would be easiest to just give the invisible walls a glass texture, or something similar which you can see through. I made those so people can't skip platforms.
     
  12. Kah

    Kah Active Member

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    Changelog added to OP. Added an easter egg and more.
     
  13. Kah

    Kah Active Member

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    Updated. This is the official release of version 1 (earlier at beta-stages).
     
  14. Kah

    Kah Active Member

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    Major changes have been made. The version is now 1b. Dr_aufgeben now has minigames and more.
    Also updated the screenshots since they were out of date.

    EDIT: The version is now 1c. See the changelog notes for more information.
     
    #14 Kah, May 30, 2015
    Last edited: May 31, 2015
    • Informative Informative x 1
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  15. Kah

    Kah Active Member

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  16. daguywithdashadow

    daguywithdashadow Active Member

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    Steam:
    Instant minigames? YESSS
     
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