READ ME Current FF2 Solo Bosses - 27/06/2023 (1 Viewer)

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Kruphixx

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CURRENT FF2 SOLO BOSSES

Keep in mind that this thread is not updated at all times. Some infos may be inaccurate. If they are, message me.

The Administrator
  • Health: 18K HP
  • Melee damage: 202
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Summon 4 minions, Gain a gun with 3 bullets that deal 175 damage

A Human Sentry Buster
  • Health: 19K HP
  • Melee damage: 230
  • Super-Jump: 6 second cooldown; 1 second charge time
  • Rage: Explosion with a 2.5-second delay that deals 400 damage

Ass Pancakes
  • Health: 24K HP
  • Melee damage: +140
  • Super-Jump: 5 second cooldown; 1.5 second charge time
  • Rage: Uber and immunity from all knockback for 8 seconds; Faster firing speed but lower damage

Beep Man
  • Health: 29K HP
  • Melee damage: 205-207
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Ectangle Ability: Force a target to stop moving for 3 seconds after pressing MMB while looking at them. Only possible after rage.
  • Hijack Ability: Force a sentry to change team color to BLU and fight for you for 6 seconds. Costs 50 rage, 30 second cooldown.
  • Rage: Forces nearby players to start "lagging" for 7 seconds

The Blightcaller
  • Health: 26K HP
  • Melee damage: 184
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Choose between three abilities
    • Diseased Touch: Spread the plague with each melee hit (Apply a long-lasting and high damage bleed effect), Gain additional knockback and airblast resistance
    • Green Flames: Create an explosion of green fire that deals 80 damage to players around you
    • Telekinesis: Gain Invincibility for 8 seconds

Captain Punch:
  • Health: 25K HP
  • Melee damage: 195
  • Slam ability: Hold R to do a slam that damages enemies and buildings around you
  • Charge ability (Rage only): Allows the boss to charge/fly for 4 seconds, has a 3.5 second cooldown
  • Boss can choose between 5 additional abilities:
    • AoE Punch: 50 damage in its radius, can affect buildings by 90 damage.
    • Double Punch Combo: Hit someone to stun them. Can be cancelled by a melee crit hit with 195 or more damage.
    • Hard Punch: Increased melee damage.
    • Fast Punches: Increased fire rate by 50%.
    • The Punishing Punch: Stun a player that is midair on hit.
  • Rage: Gain megaheal for 3 seconds. Boss damage also gets capped at 215.

Christian Brutal Sniper
  • Health: 25K HP
  • Melee damage: 202
  • Super-Jump: 5 second cooldown, 1.5 second charge time
  • Rage: Gain a bow with max 9 arrows, min 5 arrows (depending on the amount of players), Stun players for 4 seconds and sentries for 7

Demonman
  • Health: 2 Lives, 8.5 second timestop on life loss, 12K HP per life
  • Melee damage: 220
  • Jump Spell: 2.5 second cooldown, 0.5 second charge time
  • Teleport Spell: 1.5 second cooldown, 0.5 second charge time
  • Rage: Gain ability to shoot fireballs that deal 50-60 damage for 8 seconds

Demopan
  • Health: 25K HP
  • Melee damage: 202
  • Super-Jump: 10 second cooldown, 1.5 second charge time
  • Charge Ability (Tide Turner): Allows the boss to charge. Has a 5 second cooldown
  • Rage: Stun nearby enemies for 3.5 seconds, sentries for 6 seconds, gain uber for 3 seconds and megaheal for 2.9 seconds

Dic Soupcan
  • Health: 24K HP
  • Melee damage: 202
  • Super-Jump: 6 second cooldown, 1.5 second charge time
  • Lunge Ability: Lunge at an enemy. Deals 40 damage, 20 second cooldown
  • Rage: Choose between two abilities
    • Burp Pill: Pill that deals around 300 damage
    • Nightmare Mode: Knockback immunity for several seconds ; Player stun for 3 seconds ; Gain an eyelander with faster firing speed but lower damage

Easter Bunny
  • Health: 22K HP
  • Melee damage: 202
  • Super-Jump: 4 second cooldown, 1.5 second charge time
  • Rage: Shoot out eggs that deal around 40 damage for a few seconds, Stun players for 4 seconds and sentries for 7 seconds

Energineer
  • Health: 2 Lives, High-Damage Short Circuit on lifeloss, 11K HP per life
  • Melee damage: 202
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Rage: High damage laser and Uber for around 6 seconds
  • On Lifeloss: Gain an AoE limited range attack that lasts 5 seconds, has a 25 second cooldown and deals 6 damage per tick.

Female Pyro
  • Health: 26K HP
  • Melee damage: 202
  • Super-Jump: 5 second cooldown; 1.5 second charge time
  • Rage: Stun nearby enemies and sentries for 5 seconds, get a flare gun with 6 flares, gain megaheal for 3 seconds

Gabe Newell
  • Health: 2 Lives, Matrix on life loss, 12K HP per life
  • Melee damage: 140
  • Super-Jump: 7 second cooldown, 0.8 second charge time
  • Guitar Ability: Emits a shockwave that destroys all buildings within a small radius, deals % of damage to players based on how close they are
  • Rage: Stun nearby enemies for 3 seconds and sentries for 5; Gain immunity from all knockback for 7 seconds; Gain rage for 4.5 seconds; Faster melee firing speed but lower damage for 7 seconds

GentleSpy
  • Health: 23K HP
  • Melee damage: 174
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Stun nearby enemies and sentries around you for 4 seconds; Gain uber for 7 seconds; Gain an Ambassador with 3 bullets that deal 150 damage

Handsome Jack
  • Health: 25K HP
  • Melee damage: 240
  • Super-Jump: 8 second cooldown; 2.5 second charge time
  • Rage: Choose between three abilities
    • Arsenal (Default): Gain a random weapon (Pistol (15 bullets); SMG (15 bullets); Iron Bomber (8 grenades); Air Strike (8 rockets), Classic (5 bullets)) with increased damage. Costs 100 rage.
    • Cloak: Become completely invisible for 10 seconds. Costs 50 rage.
    • Random Buff: Gain either bullet, fire, explosion resistance or uber for 10 seconds. Costs 50 rage.

Handsome Rogue
  • Health: 21K HP (After losing 50% HP - Stops the time for 10 seconds)
  • Melee damage: 184
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Stun nearby enemies & sentries for a few seconds, gain ubercharge for 2.5 seconds, gain 15% damage reduction for 8 seconds, gain 12 throwable knives

Hatsune Miku
  • Health: 25K HP
  • Melee damage: +200
  • Super-Jump: 8 second cooldown, 1 second charge time
  • Rage: Choose between three abilities
    • Make Them Dance: Force nearby enemies to dance 2 times. 48 second cooldown.
    • Cleaver: Gain a cleaver that you can throw at an enemy. 56 second cooldown.
    • Unlimited Jumps: Allows the boss to jump infinitely for 10 seconds. 80 second cooldown.

Hotline Sniper
  • Health: 2 Lives, 3.4 seconds of matrix on life loss, 12K HP per life
  • Melee damage: 202 (On hit - Player gets Marked for Death for 5 seconds)
  • Super-Jump: 5 second cooldown, 1.5 second charge time
  • Rage: Stun nearby enemies for 5 seconds; Gain a scattergun with 4 shots that deals 60-320 damage depending on range). Note that the rage doesn't stun sentries.

Major Crits Jr:
  • Health: 37K HP
  • Weapon (Rocket Launcher): Around 40-90 damage per rocket (depending on the range). Allows the boss to rocket jump.
  • Rage: Gain ubercharge for 15 seconds

MeeM
  • Health: 26K HP
  • Melee damage: +100
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Stun nearby enemies for 4 seconds and sentries for 6 seconds; Spawn minions with 200 HP

MLG Spy
  • Health: 2 Lives, Matrix on lifeloss, 9K HP per life
  • Melee damage: 184
  • Super-Jump: 5 second cooldown, 1.5 second charge time
  • Rage: Stun players & sentries for a few seconds, Gain uber for 6 seconds, Gain an Australium Ambassador with 3 bullets in it that can deal up to 300 damage

Mr. Meeseeks
  • Health: 28K HP
  • Melee damage: 155
  • Super-Jump: 6 second cooldown; 1 second charge time
  • Rage: Stun nearby sentries for 5 seconds; Gain mini-crits and increased movement speed for 10 seconds; Spawn minions with uber and overheal for 2 seconds

Nightmare Medic
  • Health: 26K HP
  • Melee damage: 202
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Create a fire explosion that deals around 40 damage to all players around you, stun nearby enemies for 3 seconds

Ninja Spy
  • Health: 2 Lives, Matrix on life loss, 12K HP per life
  • Melee damage: 202
  • Super-Jump: 5 second cooldown; 1 second charge time
  • Rage: Stun and slow down nearby enemies for 6 seconds and stun sentries for 6 seconds

Painis Cupcake
  • Health: 20K HP
  • Melee damage: 202
  • Super-Jump: 6 second cooldown; 1 second charge time
  • Rage: Stun nearby enemies for 4.3 seconds and sentries for 6 seconds; Gain uber and immunity from all knockback for 10 seconds

Piss Cakehole
  • Health: 22K HP
  • Melee damage: 202
  • Super-Jump: 5 second cooldown; 1.5 second charge time
  • Lunge Ability: Lunge at an enemy, deals 100 damage. 15 second cooldown.
  • Rage: Stun nearby enemies and sentries for 6 seconds; Gain uber for 9 seconds; Faster melee firing speed but lower damage for 9 seconds

St. Heffe
  • Health: 3 Lives, around 9K HP per life
  • Melee damage: 202
  • Jump Ability: 3 second cooldown, requires 15 rage
  • Rage: Completely stun nearby enemies for around 8 seconds, gain uber and 3 Smites. Each Smite deals 100 damage and completely stuns the player.
  • On Lifeloss: Spawn beams that pull players up into the sky and kill them instantly when they reach the skybox ceiling

Stylish Raptor Spy
  • Health: 20K HP
  • Melee damage: 202
  • Super-Jump: 7 second cooldown; 0.8 second charge time
  • Rage: Force nearby enemies to do the "Thriller" taunt once and stun sentries for 5 seconds

The Human Sandvich
  • Health: 2 Lives, Matrix on life loss, 9K HP per life
  • Melee damage: 202
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Rage: Spawns 12 beams that pull enemies up and kill them for 11 seconds; Stun enemies for 4 seconds and sentrys for 6 seconds

The Mimicer
  • Health: 2 Lives, Matrix on life loss, 9K HP per life
  • Melee damage: 202
  • Point Teleport: Point at the location you want to teleport to and press right click
  • Cloak: Allows the boss to become invisible for around 15 seconds
  • Rage: Stun nearby enemies for 6 seconds and sentries for 8 seconds; Gain uber for 8 seconds

The Rock
  • Health: 34K HP
  • Melee damage: 450
  • Super-Jump: 8 second cooldown; 1 second charge time
  • Rage: Stun all sentries on the map for 5 seconds, gain resistance from all knockback for 12 seconds; Faster firing speed but slightly lower damage for 12 seconds

Zerstorer
  • Health: 16K HP
  • Melee damage: 160 + Bleeding effect for 2 seconds
  • Super-Jump: 5 second cooldown; 1 second charge time
  • Rage: Create an explosion with a 1.5 second delay that instantly kills enemies around you; Stun nearby enemies for 6 seconds and sentries for 8 seconds
 
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