News Changelog 11.08.2015 (1 Viewer)

Kevin

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  • updated FF2 to latest build
  • updated Prophunt to latest build (fixed several bugs)
  • nerfed goomba damage also on FF2 to 1500/jump
 
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Reactions: Fennie and OxyGenE
Thanks for updating ff2 @Kevin <3, does the bushwacker effect now on the server?
 
Thanks for updating ff2 @Kevin <3, does the bushwacker effect now on the server?
  • Updated the default health formula to match VSH's (Wliu)
  • Updated for compatability with the Gunmettle update (Wliu, Shadow, Starblaster64, Chdata, sarysa, and others)
  • Fixed boss weapon animations sometimes not working (Chdata)
  • Disconnecting bosses now get replaced by the person with the second-highest queue points (Shadow)
  • Fixed bosses rarely becoming 'living spectators' during the first round (Shadow/Wliu)
  • Fixed large amounts of damage insta-killing multi-life bosses (Wliu from Shadow)
  • Fixed death effects triggering when FF2 wasn't active (Shadow)
  • Fixed 'sound_fail' playing even when the boss won (Shadow)
  • Fixed charset voting again (Wliu from Shadow)
  • Fixed bravejump sounds not playing (Wliu from Maximilian_)
  • Fixed end-of-round text occasionally showing random symbols and file paths (Wliu)
  • Updated Russian translations (Maximilian_)
  • [Server] Fixed 'UTIL_SetModel not precached' crashes (Shadow/Wliu)
  • [Server] Fixed Array Index Out of Bounds errors when there are more than 32 chances (Wliu from Maximilian_)
  • [Server] Fixed invalid client errors in easter_abilities.sp (Wliu)
  • [Server] Missing boss files are now logged (Shadow)
  • [Dev] Added FF2_StartMusic that was missing from the include file (Wliu from Shadow)
  • [Dev] FF2_GetBossIndex now makes sure the client index passed is valid (Wliu)
  • [Dev] Rewrote the health formula parser and fixed a few bugs along the way (WildCard65/Wliu)
  • [Dev] Prioritized exact matches in OnSpecialSelected and added a 'preset' bool (Wliu from Shadow)
  • [Dev] Removed deprecated FCVAR_PLUGIN cvar flags (Wliu)
 
  • updated FF2 to latest build
  • updated Prophunt to latest build (fixed several bugs)
  • nerfed goomba damage also on FF2 to 1500/jump
Thanks for the update c:
 
That's a lot of changes. Praise it!
 
  • updated Spyper @FF2
  • updated Miku @FF2
  • updated HSB @FF2
  • updated some other stuff related to ff2
  • added Chuck Norris @FF2
  • added MaD Spy vs Spy @FF2
  • fixed some errors with the vo/.wav shit
  • removed Experimental Spy
 
For those who want to know what i changed with Spyper / Miku:

Spyper:

Miku:
  • No longer uses/requires shadow93_bosses subplugin
  • Now requires Dynamic Defaults (dynamic melee management/speed management/superjump/weightdown)
  • Now requires shadow93_abilities for RAGE
  • Cleaver/Leek is now a passive weapon with a 50 second regeneration time
  • Lowered Miku's HP formula to ((500.0+n)*n)^1.04
  • Miku can no longer double jump while melee is active, only can double jump while cleaver is active.
  • Starts with weaker melee but runs at scout speed (400), ends with stronger melee but runs the same speed as other classes speed (300)
  • 200% more baka and frogs
 
  • updated Spyper @FF2
  • updated Miku @FF2
  • updated HSB @FF2
  • updated some other stuff related to ff2
  • added Chuck Norris @FF2
  • added MaD Spy vs Spy @FF2
  • fixed some errors with the vo/.wav shit
  • removed Experimental Spy

That's what I call changes !
 

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