Trollacademy
New Member
- Joined
- Mar 16, 2018
- Messages
- 12
I do apologize for this might not seeming the best but since I do not post much it might look bad but I am sorry. with that out of the way...
I say we add a new freak in the Ff2 Panda TX, since there's well. not much interesting things going on, a broken boss when you rage it does nothing than getting you stuck and so on, since if we can I can suggest we add in a new hale called Waails MK ll, the brief summary of the boss
Class: Scout
Weapon: Bat
Abilities: Super Jump; Weighdown; Bass Slam; AMS
Pressing Middle Mouse launches Waails MK II upward for a few seconds, then sends him back down, unleashing a potent sound wave and launching RED team members back (potentially killing some as well). This ability also stuns nearby REDs for a short duration.
AMS Ability 1: Incinerator Mode
Bring out a Scorch Shot with 5 shots and full crits for a short duration (the crits are temporary, but you keep the Scorch Shot until you run out of ammo.)
AMS Ability 2: Overheat
Waails MK II begins overheating and is unable to jump or attack for 10 seconds (He can still move). After those ten seconds are up, he unleashes a very powerful explosion that deals massive damage in a large area nearby.
This is the bosses Dropbox/files for what should be needed and inside of the boss.
I say we add a new freak in the Ff2 Panda TX, since there's well. not much interesting things going on, a broken boss when you rage it does nothing than getting you stuck and so on, since if we can I can suggest we add in a new hale called Waails MK ll, the brief summary of the boss
Class: Scout
Weapon: Bat
Abilities: Super Jump; Weighdown; Bass Slam; AMS
Pressing Middle Mouse launches Waails MK II upward for a few seconds, then sends him back down, unleashing a potent sound wave and launching RED team members back (potentially killing some as well). This ability also stuns nearby REDs for a short duration.
AMS Ability 1: Incinerator Mode
Bring out a Scorch Shot with 5 shots and full crits for a short duration (the crits are temporary, but you keep the Scorch Shot until you run out of ammo.)
AMS Ability 2: Overheat
Waails MK II begins overheating and is unable to jump or attack for 10 seconds (He can still move). After those ten seconds are up, he unleashes a very powerful explosion that deals massive damage in a large area nearby.
This is the bosses Dropbox/files for what should be needed and inside of the boss.