1. Join us on our discord server for fun gaming evenings, discussions, music and much more!
    Dismiss Notice
  2. Introduce yourself here so we can get to know you!
    Dismiss Notice

About DR Bhop rule

Discussion in 'Deathrun - 193.192.59.191:27095' started by Madact, May 23, 2016.

?

What should we do with the bhop rule?

Poll closed May 26, 2016.
  1. Remove it.

    61.9%
  2. Be specific on it's meaning

    38.1%
Thread Status:
Not open for further replies.
  1. Madact

    Madact Well-Known Member
    Contributor

    Joined:
    Nov 8, 2014
    Messages:
    2,035
    Likes Received:
    1,051
    Steam:
    Since the changes to bhop have now made it so you cannot bounce high enough to skip traps entirely it is time to either remove the rule completely or be specific on what bhop skipping is.

    So far, I am unsure if it's possible to use the speed to skip a trap from the side or something or use it to avoid 'trigger_hurt' on the floor of traps.

    But I'm sure skipping along the floor of a trap to avoid the pending doom is just delaying, so :p

    Anyways discuss and vote! :D
     
  2. Stabbin

    Stabbin Gameserver Admin
    Gameserver Admin Donator Deathrun Team Development

    Joined:
    Aug 6, 2013
    Messages:
    669
    Likes Received:
    525
    Steam:
    I believe the rule was created because the old bhop settings granted temporary god-mode so the player wouldn't take fall damage. This however resulted in players being able to skip traps as they could not be hurt by "trigger_hurt"'s (as you said).

    In the current situation/configuration there is no situation in where a player would be able to skip an activated (i.e. enabled) trigger_hurt that is causing enough damage per server-tick. This is because there is no possible situation where god-mode is granted by the bhop plugin.
     
    • Informative Informative x 1
    • List
  3. Stabbin

    Stabbin Gameserver Admin
    Gameserver Admin Donator Deathrun Team Development

    Joined:
    Aug 6, 2013
    Messages:
    669
    Likes Received:
    525
    Steam:
    [​IMG]

    Just for more information, the damage dealt by the trigger_hurt should be more then the health of the "to kill" target. This will instantly kill a player touching the trigger area. In theory, if a trigger_hurts damage is lower then the health of the player passing through it, the player would be able to skip it if the player is moving so fast that he only touches the trigger for less then a second. This as the trigger_hurt only deals the specified damage every half a second. Though this situation would be a map issue, not an exploit.

    I hope I explained that alright..
     
  4. Aokigahara

    Aokigahara Member

    Joined:
    Dec 1, 2015
    Messages:
    104
    Likes Received:
    48
    Steam:
    So, do we remove it or no? Cause this seems to cause people to !calladmin whenever a player is bhopping and gaining speed. I'll vote to remove it.
     
  5. Madact

    Madact Well-Known Member
    Contributor

    Joined:
    Nov 8, 2014
    Messages:
    2,035
    Likes Received:
    1,051
    Steam:
    Well I wanted to do a poll and stuff we see where we go from there :p
     
    • Informative Informative x 2
    • List
  6. NicNac

    NicNac Member

    Joined:
    Jun 15, 2015
    Messages:
    82
    Likes Received:
    26
    Steam:
    So having the speed-advantage with bhopping and making it way harder for the activator to time his traps is allowed?
     
  7. Stabbin

    Stabbin Gameserver Admin
    Gameserver Admin Donator Deathrun Team Development

    Joined:
    Aug 6, 2013
    Messages:
    669
    Likes Received:
    525
    Steam:
    It does make it more challenging, though as lazy bhop is enabled it might happen too often. We did however limit the velocity to 400.
     
  8. mignone_roy20

    mignone_roy20 Well-Known Member

    Joined:
    Jun 15, 2015
    Messages:
    244
    Likes Received:
    250
    Steam:
    Well I've seen cases of people speeding up and bhopping like rockets to the end of the map. Pretty obnoxious to me as it's pretty unfair for the Death (sometimes they can't even catch up with them) and so it's an easy win for the runners. Sometimes the Death don't even see the bhoppers fly to the end.

    Maybe we could just change the rule or lower the velocity a little more?
     
  9. Aokigahara

    Aokigahara Member

    Joined:
    Dec 1, 2015
    Messages:
    104
    Likes Received:
    48
    Steam:
    Maybe we could allow death to have weapon, so he could activate trap from far?
     
  10. Stabbin

    Stabbin Gameserver Admin
    Gameserver Admin Donator Deathrun Team Development

    Joined:
    Aug 6, 2013
    Messages:
    669
    Likes Received:
    525
    Steam:
    @mignone_roy20@mignone_roy20 have you played DeathRun since yesterday evening? The velocity is only 400 as of right now. Death can easily keep up with that.

    I agree, a weapon would do no harm, a pistol perhaps?
     
    • Dislike Dislike x 1
    • Agree Agree x 1
    • List
  11. Danny

    Danny Donator
    Donator

    Joined:
    Dec 20, 2012
    Messages:
    1,058
    Likes Received:
    671
    Steam:
    Bullet-based weapons, if the Death can be any class, would be nice.
    By the way, why are most weapons restricted from Deathrun? Perhaps it's easier and more effective to restrict them from being used, than blocking specific weapons (and removing weaponstats) from firing to prevent exploits and bugs for future updates.


    Off-topic: This bhop makes it hard to jump from a platform to another, that is going to break after ca. a second, as you land on it. It is the bhop that is still in effect that does this.
     
    #11 Danny, May 24, 2016
    Last edited: May 24, 2016
  12. Stabbin

    Stabbin Gameserver Admin
    Gameserver Admin Donator Deathrun Team Development

    Joined:
    Aug 6, 2013
    Messages:
    669
    Likes Received:
    525
    Steam:
    There is no reason for runners to deal damage whilst playing, hence why we've disabled primary and secondary weapons. Some guns (Rocket launchers/Sticky launchers) can hurt the death through thin walls (map issues). All melee weapons are usable except for these select few:
    • The Eureka Effect (teleportation)
    • The Atomizer (extra jump)
    • Ullapool Caber (explosive jump)
    • The Boston Basher (bloody jump)
    • Three-Rune Blade (bloody jump)
    • Amputator (Lags everybody)
    • The Wrap Assassin (Ball deals AOE damage and makes it possible to activate traps through walls)
     
    • Informative Informative x 1
    • List
  13. Aokigahara

    Aokigahara Member

    Joined:
    Dec 1, 2015
    Messages:
    104
    Likes Received:
    48
    Steam:
    Maybe all the primary weapon but the rocket launcher, minigun, flamethrower, etc. Tho, for the demoman, I don't know if we can give a pistol or such to the demoman, we maybe need to find a solution for this class.
     
  14. Vecomti

    Vecomti Active Member

    Joined:
    Sep 15, 2014
    Messages:
    505
    Likes Received:
    202
    Steam:
    Or what if we don't, and if the activator want to play Demoman then they will just have to enjoy melee?
     
  15. Aokigahara

    Aokigahara Member

    Joined:
    Dec 1, 2015
    Messages:
    104
    Likes Received:
    48
    Steam:
    It's not complicated, either we change the rule/delete it, and for the weapons, it was just a suggestion, it could be a solution, or we leave it like this since we can't get that fast as stabbin said it's configured to 400, it was tested by some admins and kevin, so yeah, I think the best to do is to delete that rule "No bhop to skip trap." and maybe discuss about weapons.
     
  16. Da Random

    Da Random Gameserver Admin
    Gameserver Admin Trade Team

    Joined:
    Apr 19, 2014
    Messages:
    1,270
    Likes Received:
    848
    Steam:
    I would really like to see the "death players" be able to use a hitscan weapon such as a pistol/shotgun/smg to activate the traps from further away. And if the bhop rule gets removed it would only make sense as it makes it more risky for experienced players to try and skip through the whole map.
     
  17. Stabbin

    Stabbin Gameserver Admin
    Gameserver Admin Donator Deathrun Team Development

    Joined:
    Aug 6, 2013
    Messages:
    669
    Likes Received:
    525
    Steam:
    Surely you meant the rule?
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice