A new major update for the Hidden released! (1 Viewer)

Ron

Developer
Staff member
Developer
Donator
Joined
Apr 23, 2013
Messages
700
[*]
  • fixed a bug where players could rejoin red team mid round by reconnecting to the server.
  • fixed a bug where the server's description would not update correctly if the server moved to a non-arena map.
  • fixed a bug where user interface elements would rapidly flash when a user viewed the scoreboard.
  • fixed a bug where the hidden could use pounce to leave certain spawn rooms before the round had started.
  • fixed the arena end round screens not displaying valid information.
  • fixed a bug where the hidden's cloak would drain before the round was active.
  • fixed a bug where the hidden would cloak during taunts.
  • fixed a bug where sometimes assisted suicides wouldn't be considered by the next hidden selection system.Game-play Changes
    • removed the next_hidden command.
      • now if the hidden is killed by a player of red the killer is the next hidden. otherwise the hidden is a random selection (excluding the last player to play as the hidden).
      • observed a few cases where server admins were abusing this to allow a select group of people to play as the hidden.
    • provide the hidden with a large on screen prompt informing the player of their boo and pounce/sticking ability.
    • implemented restoring a client's last class after their life as the hidden (rather than just defaulting to soldier).
    • modified the hidden's boo ability.
      • now applies a bleed effect to affected targets.
      • affected targets are propelled forwards and slightly upwards.
      • this potentially allows the hidden to "deal" with players who, for example, sit in corners.
    • modified the hidden's sticking ability.
      • now when a the hidden sticks to a surface he remains stuck until attack2 is pressed again.
      • this has the effect of allowing the hidden to stick to any surface (including ceilings) and face to wait for targets before jumping to them.
      • this also allows the hidden to chain jumps together by sticking to surfaces.
    • modified the hidden's pounce ability.
      • reduced the cool-down between jumps.
      • slightly decreased overall the power of the jumps.
      • this allows for more frequent and more controllable jumps.
    • blocked the following items
      • Bonk! Atomic Punch
      • The Huo Long Heater
      • The Sandvich
      • The Festive Sandvich
      • The Robo-Sandvich
      • The Fishcake
      • The Dalokohs Bar
      • The Buffalo Steak Sandvich
      • The Holiday Punch
    • the hidden no longer instantly gains health upon kill but instead regenerates health.
      • the hidden regenerates a percentage of the total health used to heal per kill over a period of 10 seconds.
      • if the hidden gets another kill during a period when he is still regenerating, he heals at the same rate for longer (rather than quicker).
    • reduced the time which is the hidden is made visible for when set on fire.
      • pyro is still disabled by default.
    • optimised user interface elements.
      • made the hidden health indicator blend smoothly between green to red relative to their current health.
      • also made coloured health indication visible everyone, not just the hidden.
      • hide certain elements when they are not informative.
    • made the hidden visible when he wins a round.
      • now players can see the swag he wore to kill them.
    • disabled sniper by default.
      • can be enabled by server admins with sm_hidden_sniper_allow 1.
      Plugin Operation Changes
      • add "hidden" to server tags when the plugin is running, this allows players to easily search for servers running the mod.
      • the plugin now handles transitions to and from non-arena maps more elegantly."
 

Kevin

Owner
Staff member
Founder
Joined
Oct 4, 2012
Messages
4,726
the hidden updated, everything should work now better and that rejoin thing is hopefully not anymore possible
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)