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  1. sevin

    tfdb_toolsheds

    So how exactly are people updating their maps? Am I just supposed to remove the undulations from the cliff ground or are there some entities people are adding to block the rocket?
  2. sevin

    tfdb_toolsheds

    So what entities have been added to stop the rockets? And where are they snagging?
  3. sevin

    tfdb_toolsheds

    What do you mean? People just stopped abusing the downspike? What other feedback can you give me for future versions? I thought the general consensus was that it was a bad map.
  4. sevin

    tfdb_toolsheds

    Got a playtest in today and made some changes. b4 revisions and repairs - moved secondary cliffs and added connecting path to corresponding main cliff detailing - converted to nighttime for better rocket visibility tf2maps download
  5. sevin

    tfdb_toolsheds

    Just ignore me. b3b revisions and repairs - fixed misspelled blue rocket spawn target tf2maps download
  6. sevin

    tfdb_toolsheds

    Forgot to compile with the correct arena logic. Oh well, have a version change. b3 revisions and repairs - fixed missing arena logic - fixed some overlays not showing for real tf2maps download
  7. sevin

    tfdb_toolsheds

    I don't really know of a better place to post this, but I have recently hit b2 of my dodgeball map and I'd like to submit it to you guys to play. It is a standard size map set on a pair of clifftops, with an additional pair in between them off to the side for jumpers to try and reach for a...