Search results

  1. Autismo

    Pending [DR] Update dr_neco_arc to v1b

    https://gamebanana.com/mods/504442 general improvements, can no longer be bhopped in a matter of 15 seconds, reusable/buffed traps. that is all.
  2. Autismo

    Completed [DR] add dr_neco_arc_v1 to rotation

    https://gamebanana.com/mods/504442 Yes, the funny cat maemae from the melty blood series that no one has really played. 3 fun minigames 10 traps freerun button random events for freerun other secrets
  3. Autismo

    Pending [FF2] hardware resuggestion

    hello, from having heard and knowing that ff2 currently no longer has anyone currently working on it, but still the hope that someone later down the line may appear to breath life back into the server, potentially taking this suggestion and the other ones before that've been suggested like mlg...
  4. Autismo

    Completed [DR] update simulacrum to v2a

    https://gamebanana.com/mods/74590 that's all
  5. Autismo

    Awaiting Feedback [DR] Decrease the air acceleration to the vanilla tf2 value

    As the title says. This suggestion has to do with the bhop plugin than it does with the air strafing; by nerfing the concurrent air strafing formula it would punish bhop trap baiters by being unable to counter airstrafe traps with a highly delayed input, this also means making it harder to...
  6. Autismo

    Declined [DR] CHOP_SUEY map suggestion

    https://gamebanana.com/mods/327039 TABLE since I heard people like basic ended maps, I thought of suggesting this.
  7. Autismo

    Completed [DR] Division map suggestion

    https://gamebanana.com/mods/392521 Simple map with a slight bit of platforming, not the platforming you dread for it's very mild in comparison; this isn't neon or tron themed I.E BRIGHT COLOURS so don't worry this won't burn your eyes out.
  8. Autismo

    Accepted ungag appeal

    gagged account: scoob | Rectal prolapse medication (no longer in use) ID STEAM_0:1:80581321 Gag reason/gag date: toxic behaviours 2021-02-16 21:06:18 Admin who banned: deleted Admin - Waxel Why I should be ungagged: no idea other than wanting to communicate to deathrunners since the...
  9. Autismo

    Completed [DR] update Dr_Forgotten_Origin from v2a to v2b

    https://gamebanana.com/mods/380408 gives bhoppers a secret and a few other things
  10. Autismo

    Completed [DR] Cyber_tower Suggestion

    Suggested in https://www.panda-community.com/threads/dr-deathrun-updates-and-potential-maps.31763/ but warrants a thread for itself due to the difficulty behind the map, basically a much much harder neonoir and some of the minigames have (well I don't know how one goes around activating the...
  11. Autismo

    Completed [DR] Map suggestion?: Dr_Simulacrum (very long map)

    Hi, I currently know that certain maps like neonoir_impossible, pq_112 (the boss) and other maps with hard platforming are already trivial for being annoying for people since it requires a lot more effort than usual to play and to be completed for the average player, so with that in mind I'd...
  12. Autismo

    Completed [FF2] Daft Punk for Gambler and another one of mine replacement suggestion

    Hey, I've heard slight distaste for daftpunk and how bad the hale is currently with how some players are abusing the fact that you avoid the rage by bhopping it, so I'm suggesting a hale that I've heard people would like to play instead as. Gambler utilizes the RTD function to do plenty of...
  13. Autismo

    Declined [FF2] Major crits jr replacement (revamp) suggestion

    Hey, major crits sucks, like really bad, hale's gimmicky with the beggar's playstyle, having to weighdown to not fuck your rocket jumping up is tedious and it's annoying to jump since the rockets spread a bit whilst also traveling at a sluggish pace, you can also use a battalion's backup to full...
  14. Autismo

    Completed [FF2/VSH] Dumpster diving map retrieval suggestions

    yes, they're all arena but they work since we have arena_process that's still in rotation. https://gamebanana.com/mods/73408 suijin I think everyone knows how this maps goes, I've played it before on a vsh server and I can say with certainty that it plays very well...
  15. Autismo

    Completed [VSH/FF2] VSH_fightyard (revamped lumberyard) Vsh_Ravine_Revamped suggestion

    From what I've heard, these maps were originally in rotation but were removed because of people suggesting their removal, but I don't see why they would, they're good maps. https://gamebanana.com/mods/392385 Fightyard https://gamebanana.com/mods/74150 Ravine e
  16. Autismo

    Completed [FF2] Rocket/Sticky jumper attributes rework

    hello, currently these weapons are either used for delaying, being useless (sticky), or having absurd amounts of mobility with very little trade off due to other items making the damage intake less impactful (rocket jumper + treads). I'm suggesting making the weapons have their "no self...
  17. Autismo

    Pending [FF2] Hale replacement suggestion for other hale additions

    Hello, this refers to the hales here on this thread https://www.panda-community.com/threads/ff2-rattleton-and-hardware.30517/ and is a continuation of https://www.panda-community.com/threads/ff2-the-mobility-menaces.30748/ | I've been told by ubermedic that the limit has been reached for more...
  18. Autismo

    Completed [FF2/VSH] 3 map suggestions (for the last and final time, because I couldn't find any more good maps)

    I'm probably posting a bit too much about map inclusions recently, but not in a means to clutter but merely to have additions that can be added later on in the future, best idea for this thread is to add them slowly one by one given the highest voting order (or not at all given a no; won't be...
  19. Autismo

    Some weapon change suggestions

    This is more or so taking pre-existing ideas from a other server I used to play in. starting from first class to last scout: Stock bat +50% secondary ammo Force a nature -50% primary ammo (because it's a crutch) Shortstop +15% faster reloading speed +10% damage bonus Soldier: Rocket...
  20. Autismo

    Declined [FF2/VSH] Vsh_Limbo map suggestion

    https://gamebanana.com/mods/429062 Seems small at first but it's actually got a bit of room to it, looks to play well despite the skybox textured layout in the main center, not favoured well for engineers, snipers with rifles and heavies that use miniguns from a general point of view. Reminds...