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  1. K

    Awaiting Feedback [FF2] Remove vsh_rats_office

    This map has a ton of abusable sticky/telefrag spots and engi spots and just gets rtv'd quickly most of the time, also fairly small for a FF2 map. Just seems generally disliked by the community. Also I can't really be bothered to keep "fixing" it, unless someone else wants to give it a try. I'm...
  2. K

    Awaiting Feedback [FF2] Remove or nerf Fat Scout & Bison/Escape Plan strats

    There are currently two incredibly annoying strats on the server that I think need to be handled in some way. You can guess what Fat Scout is, if you have a Family Business equipped you gain faster movement speed the fire rate is also a bit faster. Bison/Escape plan strat is similiar in a way...
  3. K

    Awaiting Feedback [FF2 ONLY] Map update/fix for vsh_jealo_rc1

    An update to the map which fixes an issue that prevents bosses from being able to use point-teleport ability. The issue was apparently caused by broken collisions of some props, disabling them did the trick. Map file attached below. Again, this is for FF2 only.
  4. K

    Awaiting Feedback [FF2/VSH] Stripper config for vsh_granturks_v5_02 (bug fix)

    This is a small fix for the map. The map has a secret that upon activation launches players into the air for a bit and changes the gravity temporarily using a trigger, which causes the Hale's weighdown to stop working completely. This issue happens on both servers. The attached stripper simply...
  5. K

    Pending [FF2/VSH] Stripper config for arena_hydrothunder_b4

    Hello, this stripper adds some additional health packs to the map since the map lacks them (currently there's only one, small one) This makes it so that there's now 3 medium health packs. One of them replaces the small one, and the other ones replace the medium ammo packs in the tunnels in the...
  6. K

    Awaiting Feedback [FF2/VSH] Map removal suggestion - vsh_tower_of_peril_redux

    I think you can already tell what's wrong just by looking at the screenshot above. Really the main issue is the huge verticality this map has, which probably (most likely) can't be fixed with any updates. There's also some other issues, like the blue spawn which is completely underwater for...
  7. K

    Pending [FF2/VSH] Map update for vsh_island_outpost & vsh_prison

    THIS IS FOR BOTH FF2 AND VSH. Changelog: Made the water an instant killzone for red team due to func_croc not working properly in certain situations (being able to survive with a dead ringer on VSH) Changed the teleport sound after hale falls into the water to a louder one Increased max...
  8. K

    Pending [FF2] Remove vsh_2fortdesk

    I think a lot of people already know what's wrong with this map, the map is so open that there's basically almost no cover for the hale. I don't think I've ever seen a hale win on this map when the server was above 15 players. I attempted to make some changes to the map but seems like they...
  9. K

    Completed [FF2/VSH] Map update for arena_warehouse_remake

    I just released an update for the map mainly with many technical/visual improvements but there's also several gameplay changes thrown in there. https://gamebanana.com/mods/424189 Changelog: Changed the medium health packs near spawn exits to small ones Removed one of the health & ammo packs...
  10. K

    Pending [VSH] Various bug fixes and three gameplay changes

    For the past week or so me, @Abject and @Heather have been working on fixing various bugs on VSH as well as testing many gameplay changes. Threads for bigger gameplay changes will come later though. Here is a small list of things we've fixed, as well as three "balance" changes which are...
  11. K

    Pending [VSH] Mantreads nerf suggestion

    I'd like to suggest a nerf to Mantreads, it's been talked about quite a lot in this thread. I think right now it's pretty absurd, the self-dmg force that the mantreads have is just too high and allows soldiers to easily escape. It's basically a better super jump for soldier with no cooldown...
  12. K

    Completed [FF2/VSH] Add vsh_island_outpost

    Hello! This is a jungle-themed map that I recently finished and I think it could be a good addition to panda servers. I learned a lot after months of updating vsh_prison and hopefully this map doesn't have any... major issues. https://gamebanana.com/mods/462871
  13. K

    Completed [DR] dr_horrors map update

    Some changes to dr_horrors_panda. Thanks to @Stabbin for bringing some of these issues into light. The activator will now get uber in the minigame only for 5 seconds, instead of for the whole minigame. Fixed the logic for the bridge trap so that the beams also get hidden when the trap...
  14. K

    Pending [FF2] Enable the control point after some time

    I'd like to suggest enabling the control point after a specific amount of time, maybe around 4-5 minutes. Right now the rounds can last an insane amount of time when specific bosses are being played, especially bosses that can become invisible. Some people also have this annoying playstyle...
  15. K

    Declined [FF2] Blightcaller Change Suggestion

    Hello, I'd like to suggest changing the teleport cooldown on Blightcaller to be much higher. That's it. Currently people abuse that like crazy. It's basically: Teleport > Kill one person or two, sometimes none at all > Repeat. It causes a lot of delaying and I bet I'm not the only one who...
  16. K

    Pending [FF2] Jump Pads Change Suggestion

    I would like to suggest changing the crouch jump height multiplier on jump pads to something much lower. Currently the high value allows engis (or any other class for that matter) to easily escape to some very high spot or to the other end of a map with just one crouch jump which I think is...
  17. K

    Completed [FF2/VSH] Replacements for vsh_remains_of_king

    I'd like to suggest three potential replacements for vsh_remains_of_king, it seems like people on FF2 and VSH aren't too fond on this map. Gets rtv'd pretty quickly probably due to its size (pretty huge both horizontally and vertically) as well as it being incredibly open with not much cover for...
  18. K

    Completed [FF2/VSH] Map updates/fixes

    I'm once again posting some map updates. All maps have been thoroughly tested in-game, they're all ready to be added to the servers. Changelog: vsh_crevice_panda Adjusted the maximum height for some of the trigger_catapult-s (jump pads) so players don't take fall damage when they land...
  19. K

    Completed [FF2/VSH] Remove vsh_lowland

    This map: I think this map needs a removal, it's basically military but worse. Small, really cramped, full of large health packs and some annoying to deal with engi spots. Just in general an annoying map to play on, as both hale and normal player.
  20. K

    Completed [FF2/VSH] vsh_prison update

    Hello, I updated vsh_prison based on feedback from yesterday and today when the map was played on FF2. You can see some screenshots of the changes on the gamebanana page. https://gamebanana.com/mods/437190