In this video I show how the sv_dump_edicts is linked to the status command, by subtracting num edicts - free edicts, which results in the used edicts. The map I was on was full of point_spotlights which use 3 edicts each, so obviously this map will cause trouble with edicts.
Every mapper can...
I created a very small stripper for the map dr_wintervalley_final
changes:
>Players die when they try to skip trap 1.
That's about it.
Link to the stripper: https://github.com/sunstep/DRStrippers/blob/main/Strippers/dr_wintervalley_final/dr_wintervalley_final.cfg
Hey there!
I've been working on a long file to fix some issues for dr lazytown xmas. I will also be providing a command for easy copy paste installation to your servers. This file has taken me some effort, it's almost 700 lines long.
First I want to list what's changed exactly:
>Increased the...
[New deathrun plugin:]
Link to the plugin: https://github.com/Mikusch/deathrun
Dependencies:
Sourcemod (obviously)
DHooks
tf2attributes
Morecolors*
* = Compile only
I'm aware of the fact that there was a thread before this one, but this is a different dr plugin.
Made by Mikusch, possibly...
First I want to start by quoting a certain part of the rules about skipping in deathrun.
Deathrun has changed a lot lately, one of the first maps with a lot of parkour in the main part of the map was dr_neonoir_impossible_v10x
Things went from basic trap only maps (e.g dr_office) to something...
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