The only ones I think might be balanced are Riverside, Rooftops, Jealo and Croclab.
I would say no to Desert Post and Runes, as I dont think they would be balanced or fun. Desert Posts has a lot of empty flat space and Runes is completely open.
Toxicaro is interesting as it gives off the...
I have been working on this map vsh_finnmill_v1
I know this version may have some visual issues such as the skybox cards and some lighting errors, but I wish to get some feedback about what you think about it. Any recommendations would be helpful, be they based on gameplay or other things...
vsh_stormmill_v1
Here is the link to the map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2116648668
It is not symmetrical like my previous project. If only one of my maps can make it in I would like it to be this one, as its my newer one, and there has been more skill put into it...
Does this version work? I used CompilePal with the auto packing service. New name because I think it sounds better and I didn't feel like making up more version names.
OK, I think the issue should be fixed, because I packed the custom skybox into the map with VIDE manually thanks to Tolfx. I would like to thank you for your help. Here is the packed version with a few tweaks, so it is called vsh_oldmill_b1 instead of vsh_oldmill_v1, so that it doesn't screw up...
Ok, so I made a new update to the steam workshop version. Now its called vsh_coldfreight_3
Here I added some more displacement smoothing tweaks, as well as adding some props in some buildings.
So basically changes up to date since the first version are:
Displacement fixes
Added some more...
Yep, I think you are playing the slightly older version. The new version should be out on the workshop now. And the new versions name in the map files is vsh_coldfreight_2
IMPORTANT
New version has been uploaded to the workshop and you should wait a while because its waiting for approval from Steam (If you are testing the map)
I believe this version is more polished, playable and way less buggy. Previously some displacements were crap.
New version is...
The map is now compiling.
Ok, I have come around to now edit it and make changes as suggested:
Fixed the displacement issues by fiddling with the displacements and/or covering them up
Changed natural lighting (increased sun light and decreased ambient light, to I think make the sun highlight...
Thanks for the help, but the problem was that when I used the sew tool in as many ways as possible it would still not align them, there would always be that stupid little lip on the side.
I played around with the outdoor lighting a while but I agree that it could be more defined. Snow is hard to...
I appreciate your feedback, Falko, and I will respond to it as well.
Yes, I am new to hammer, and displacements were the hardest to work with. The displacement sew tool has a mind of its own. I will try fixing this. Do you think covering them up with blocks or props would work?
I will fix the...
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