The previous nerf to serious sam was his health, that did put him on a much easier level to deal with but as I mentioned in the previous suggestion to nerf his health I will bring it up again here. His weapons do massive amounts of damage and negate the purpose of a nest of players.
After the fork changed and some of the boss's abilities were balanced, some of the tx ff2 players and myself have noticed that the Mimicer and Spypers abilities haven't been touched despite being generally unfair given their abilities are used by other bosses that are much fairer. To combat...
I would remove demopan's infinite charge to this:
Normal chargin targe where you press r to charge
Add bootlegger effect to demopan
increase stock chargin targe distance
increase stock chargin targe recharge
increase stock chargin targe turning radius
add charge on hit with pan
While the reason the pyro with a phlog being allowed to camp makes no sense to me, the normal pyro with airblast being allowed to camp would cause for the boss to be forced to rage to attempt at a push on the engi nest. The pyro alone could keep the boss at bay in a nest but that also doesn't...
The system of random crits was changed recently which stops the allowed crit rate at 12% meaning that if you do 850 damage in 20 seconds you can have a 12% chance of dealing random crits. This helps with hitscan weapons rather than projectile. Projectile weapons with random crits are wildly...
SourceBans Ban URL: My Ban
Name of your Banned Steam Account: (Was Dewtail) Shadow Frenzy
Steam ID: STEAM_0:0:54386695
Date and Time of the ban: 2019-08-30 12:51:54
Reason about the ban: Insultive and Toxic
Admin that banned you: Kevin
Why should you recieve a unban for the ban / gag /...
Courtesy of falcon:
>The New Health Formula: "((640+n)*n)^1.04"
>New Rage Damage : 2500 dmg/rage
>New Max speed: 360 hu/s
>Will start using dead ringer from now on
>25% more damage from fire and blast when cloaking
>Instead of -81% damage done, its -61% damage done per melee hit
2 new additions
1. Fewgoodmen - Every time a side wins they lose a member until its everyone against one player
* Activated by vote
*Every few rounds to avoid getting sick of it
2. Points per airblast to reward people actually hitting the rocket
* Can't be abused unless you airblast into...
Current Steam name. - AJGamePlay
SteamID (Unique ID on GameME). - STEAM_0:0:515768876
Which server the rule was broken on. - TX DB
Any useful links such as their GameME profile / SourceBans search - No bans no comms hlstats
The rule or rules they broke. - Teamkilling (Did it once before the...