Completed A new jb map that is too epic so it wont get added (1 Viewer)

Add this map?


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No.
 
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Well, might as well give it my go. :bbtcat:

This map is made by our own @Semicolon backslash from my team over at NY JB. I heard he was making a map for the server, but I was unsure about it after seeing some brief early screenshots of it. After play testing it, I still don't think it fits the bill. It definitely looks and feels like an early testing map (ones you would find without texturing and are just looking for actually map design feedback). However I don't want to assume anything, so I'll just proceed along with it.

Positives:
- The area and pathway design is quite interesting. I can sense some good potential with that.
- Buttons overall work alright, (even tried messing them up just in case) and they still seem to function alright.
- Games work just fine, so do doors and kill-zones.

Negatives:
- The cell area is quite boring. The only way to run is a bright blue hallway that can easily be seen by any player. Catching people running away towards would be way too easy.
- There is no other way to actually leave the cell area, so rebelling seems heavily discouraged (unless you're aiming to kill a guard).
- Versus Sentry has some big problems that do need attention. First off, a couple of barrels isn't good enough cover, especially when there are 3 sentries all in the same room. Some walls and maybe some ramps would spice things up. Heck lower the game into the ground if you need too xD. Secondly are the doors. They open on contact and there are 2 sentries that are able to fire outside of the game if the door is opened. What if the Warden orders all reds to face the door and AFK? They will all get shot by the sentries. This also brings up the issue with having no walls or any other kind of ramp or terrain change to the game. Do attend to this matter if you really want this map to be added.
- I cannot find ANY and I mean A N Y vents to break, secret ammo stashing to find, or just any fun way of rebelling using the map. The only 2 vents on the map are in plain sight in the maps broad daylight in a vast open area. No one can miss them and I would be very surprised if anyone did. Add some fun ways to rebel to spice up the maps reputation.
- Danger Below ends too quickly and seems a bit too complicated. Some floors are too easy to avoid, some are too hard.
- Crush Game's sounds are delayed. Make sure the beeps are matched with the games flow just so everyone can play the game fairly.

Neutrals:
- The classic Orange tower in the middle of the map. Is it really necessary? Could be fun for sniper rebellers though.
- Memes. Memes everywhere.
- In theater, you can break a rather large section of the floor and be able to drive a go-kart. I love it. Very fun indeed, and I hate asking this but: is that also really necessary?

Overall, the map needs work. Semi has poured so much of his time into this map and I praise him and his work for that, but the map does need much more cleaning up and tinkering before I believe it should be considered adding. There was talk about changing it into a Halloween mansion themed map, and I would honestly love to see that happen after taking into account what I've stated here (with frequent updates to it of course). This message is my personal feedback so no hard feelings. :nekoheart: Would love to hear from the rest of my team if they have any thoughts.

Thank you for the suggestion. ::):
 
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Simply put: everything Zero said above

However saying "is that also really necessary? " for an easter egg is not really a question to ask as, well, by that logic easter eggs are NEVER necessary however if you consider the fact that fun surprises are necessary to keep people coming back and to want people to vote for the map (aka SNOWDAY GRAVITY) then yes, it is necessary, lol.

But yeah fix Vs Sentry, Add secret ammo, fix crush game and danger below.

Maybe make the orange texture a different better one

And then id love to add the map.
 
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First of all I would like to thank everyone so far that has taken time to make an actual response

The cell area is quite boring. The only way to run is a bright blue hallway that can easily be seen by any player. Catching people running away towards would be way too easy.
The hallways was originally created for rebellers I guess it wouldn’t hurt to have a vent or two in the cells. Will fix


I cannot find ANY and I mean A N Y vents to break, secret ammo stashing to find, or just any fun way of rebelling using the map. The only 2 vents on the map are in plain sight in the maps broad daylight in a vast open area. No one can miss them and I would be very surprised if anyone did. Add some fun ways to rebel to spice up the maps reputation.
You must be playing on V1 where the third secret ammo is really hidden in V1b I rextextured where it’s location is to stand out. Oh and it seems you missed useless ammopack #4 like a lot of people since it’s in such a wierd spot may add another way that isn’t a requirement to boston basher jump or rocket jump to get there. Will fix

Danger Below ends too quickly and seems a bit too complicated. Some floors are too easy to avoid, some are too hard.
Evidence of the maps basically 1 month development time I had to make a tough and short danger below. Will fix

- Crush Game's sounds are delayed. Make sure the beeps are matched with the games flow just so everyone can play the game fairly.
The last beep is supposed to make a different sound but I guess I overlooked that. Will fix

- Memes. Memes everywhere.
- In theater, you can break a rather large section of the floor and be able to drive a go-kart. I love it. Very fun indeed, and I hate asking this but: is that also really necessary?
Alright so I’m going to ignore your comment on the memes and just deal with the nessescitty. The orange tower I honestly thought while making the map would make the map a sniper heaven and I still think to an extent and that is also why there is ammo in it (also the maps name is jb_orange so I kinda have to have it there) .The bumper karts do damage while ramming into blues still it’s easy to rid yourself of a bumper kart and the easter egg itself took like 5 minutes to make Will not fix


Maybe make the orange texture a different better one
If you can find any good orange textures that don’t ruin the maps asthetic I would be fine with that. Will possibly fix
 
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Just pushed out V1c fixes just about everything Zero brought up and adds a few more things
 
This is a meme map, along with the fact that the layout is complicated, it's not well made. My ears hurt, and you even added the fucking annoying ass microphone from famouz. Danger below seems near impossible and disco breaks my sound sometimes. I have many more problems about this map that I won't go into detail because I want to keep this short.
Honestly, don't add the map. Add it if you wish to kill off the server more than it has been already killed.
 
So here's my feedback. Things I like about this map are the style, the memes and some of your new ideas (die or don't die, a dispenser in vs sentry). But of course this thread is probably going to be more about fixing and adjusting what can still be adjusted rather than complimenting each other.

Feedback

- First off, why is arena kinda tilted? Is it a bug or intended? If so, why lol
- Minefield for me doesn't work correctly. If I just walk through it as a red, the mines just explode at random. I walk on the left, a mine explodes on the right, usually not damaging me at all.
- I've seen that there is a motivator for the deathrun minigame, but it's reaallly slow. Maybe speed him up a bit?
- The secret ammo pack at the bottom of the tower sticks out when holiday mode is enabled (christmas iirc), cause the little wraps stick out. Probably not intended.
- As far as I know, the vent that leads out of the cells into a secret area seems impossible to leave. Correct me if I'm wrong, but I can't find any way out. Also, how do you expect Blus to get there first before any Red is able to get ammo? Cause when the round starts a prisoner can really easily break that vent and get to the ammo, without any worries of a guard coming their way.
- Entering armory seems way too hard. There's two vents directly near each other in plain sight, which can easily be guarded. They also lead straight into the armory, which is kinda boring.
- Music in disco starts a bit late, might be hard to do the disco minigame because of that.

Ideas

- The map is kind of small with not a lot of places to explore. There's just the cell area, the main area, two hallways and a pool. An expansion to the whole area would be pretty cool. It doesn't even have to include minigames or whatever, just a place for rebellers to do their thing.
- What about adding more secrets? I've noclipped through your map and there's barely any secrets, even though I think your map would be great for all kinds of Panda in-jokes and such. Also, make ammo packs harder to reach. I want to be safe and away from the main area when I rebel, not in the middle of a tower where everyone can see me. That's another thing, it seems like this map is too well designed for guards to fight rebellers. So yeah, add more flavour areas!
- This kinda adds in to the previous points I've made, but make rebelling more fun on this map. Yes, there's a few ammo packs and a secret thing, but I want entering armory to be at least somewhat challenging. Make entering armory have multiple stages (like having to break something else before being able to break a vent) or at least give us one super secret multi-step option to get to a secret area. Get that trade server flow you get me?

Anyway that's pretty much it. I hope you can do something with this feedback.
 
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This is a meme map, along with the fact that the layout is complicated, it's not well made. My ears hurt, and you even added the fucking annoying ass microphone from famouz. Danger below seems near impossible and disco breaks my sound sometimes. I have many more problems about this map that I won't go into detail because I want to keep this short.
Honestly, don't add the map. Add it if you wish to kill off the server more than it has been already killed.

The layout is not complicated, it's very simple in fact. The microphone doesn't amplify sounds, it just changes them. Danger below has been fixed so it isn't that hard anymore. I don't know why your ears hurt and disco is not breaking my sound so that might be a client side thing. Also saying that the server is being killed is so baseless, vague and just pessimistic like what do you even mean? How exactly would this map kill the community? It just needs work.
I'm going to keep it short as well, but saying things like this is not going to help anyone at all and just make people angry. It's really not nice.
 
disco breaks my sound sometimes.
I believe it is an issue with the mine diamonds song will remove

I have many more problems about this map that I won't go into detail because I want to keep this short.
Honestly, don't add the map. Add it if you wish to kill off the server more than it has been already killed.
I didn’t excpect this map to get very far if it got in panda I would be suprised (still thank you to people who gave feedback and I doubt this map would kill the server considering we got maps like casuarinain rotation)

First off, why is arena kinda tilted? Is it a bug or intended? If so, why lol
it is tilted as a joke as this is a bit of a meme map will not fix



Minefield for me doesn't work correctly. If I just walk through it as a red, the mines just explode at random. I walk on the left, a mine explodes on the right, usually not damaging me at all.
Joke as well will not fix


The secret ammo pack at the bottom of the tower sticks out when holiday mode is enabled (christmas iirc), cause the little wraps stick out. Probably not intended.
Unintentional but it’s already pretty obvious ammo is there so probably won’t fix

I've seen that there is a motivator for the deathrun minigame, but it's reaallly slow. Maybe speed him up a bit?
will fix


As far as I know, the vent that leads out of the cells into a secret area seems impossible to leave. Correct me if I'm wrong, but I can't find any way out. Also, how do you expect Blus to get there first before any Red is able to get ammo? Cause when the round starts a prisoner can really easily break that vent and get to the ammo, without any worries of a guard coming their way.
There is a 25% every round (not just entering repeatedly) that you get teleported to the spot with ammo I did forget to texture the way out will fix that and may make the ammopack non respawning. Will fix

- Entering armory seems way too hard. There's two vents directly near each other in plain sight, which can easily be guarded. They also lead straight into the armory, which is kinda boring.
Map is a meme and as I said before was not 100% designed to be a good jailbreak map if I ever do the haunted mansion thing zero brought up before I would add way more interesting things to do will fix


- Music in disco starts a bit late, might be hard to do the disco minigame because of that.
I have no problem with that probably has to do with mine diamonds will look into will fix



- What about adding more secrets? I've noclipped through your map and there's barely any secrets, even though I think your map would be great for all kinds of Panda in-jokes and such. Also, make ammo packs harder to reach. I want to be safe and away from the main area when I rebel, not in the middle of a tower where everyone can see me. That's another thing, it s
Thats where the evidence of good map design is invalidated as I left barely any room for bonus hallways keyword barely I could still squeeze something in probably. Also panda inside jokes would probably not last (minus freekill lord I really want to put a monument honoring him) will fix

And for your last idea that I’m to lazy to quote I will totally add more ways to rebel since that seems to be a common problem here I am going to wait a week to push out updates as I don’t want to drive anyone crazy trying to keep up with updates so I will add your suggestions soon will fix
 
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- First off, why is arena kinda tilted? Is it a bug or intended? If so, why lol

it is tilted as a joke as this is a bit of a meme map will not fix

Semi saying that its a meme map doesnt really say why it is. I always thought that it was used for like height advantage like someone get the high ground someone else gets the low ground.
 
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General:


As said before, add new textures. I understand that you were aiming for orange, but it seems too plain

Although the map is already small compared to others, it feels too big, yet at the same time, not big enough. I think adding props along with, again, textures, would help this out, and also help rebels hide. I like the overall design of the map, but it just feels too open

Too much sans in my opinion, but I'm understanding that you wanted to make a meme map and is pretty funny in most parts

label exits, openings and add doors to many games

I recommend making orange tower some sort of rebelling possibility, maybe add a map pattern like in ml_castle with the trees or metal boxes like in jailfort, but at least add a secret ammo spot like others like zero said I see at least two ammo spots away from armory, good job

I would also like to point out the secret room next to obby, I like the idea of popping out 25 percent of the time, and I'm wondering how many times people will run back to cells to try again.
I also think that the place you are pooted out 75 percent of the time as you say, should not be so far over that it makes the blus run a mile to get to, I also think that maybe it should only work for one person per game, or for a time limit after the first person, though again, I would like to see people running back across the map to try again to get in

Not sure why you need two armory vents when you could accomplish the same thing with a ladder, it just adds a lot of time to get in and out """secretly"""

While in noclip, I found the cart changer room, I had to reset the map because I had no idea how to get out, and it takes a really long time to break, which maybe that's how it should be, but it does seem fun and hilarious to find a guy speeding across the map in a go cart while you're doing a regular day, I just hope it doesn't get exploited and break the gamemode. I also can't find a way to get out aside from falling in sweeper, I recommend finding a way to make the original hole the remover as well.

I did not see ammo pack #4 (or #3 as well I think unless you mean the armory)

Games:


Music volume and reaction speed of music in disco

I will never understand arena, but if you want, I guess it's ok

I want to test out die or don't die with some people, or at least have people explain it to me, but I'm already getting russian roulette or favoritism feels from it

Add more traps to deathrun and compact it. You could make it straight into the wall if you add a teleporter like in the minecraft map. Also, expose the hurt box trap so people can see their slow painful death.

Make danger below a lot faster and consistant, like zero said, some are too complicated, and some are really easy

Theater is very plain (once again, as good as cp orange is, I think everybody would agree a jb version needs more textures and theme)

label trivia and add a way for the contestants to know they hit the button first (It only shows the front side)

Maybe make crush game a little more interesting by adding a special death, such as spikes and metal crushers (and maybe add a classy plant icon, just saying)

Nine square has same notes as crush game. And I know you added a ledge for cheating, not necessarily bad, but I'm pointing it out

Pool has long hallway, but overall is fine

Obby looks short, yet well made with some new, original obsticles. Very good job

I noticed awp dodge has slightly inconsistent timing and also makes a sound when all snipers are down at some points, but is still pretty nice.

I agree with zero that vs sentry needs to be revised

Final notes:


It seems like a good map, I did enjoy looking through it, and I see potential. It is not ready to be accepted yet, but keep working on it and add stuff to make it less plain, and it should be great.
I also want to remind you that these are suggestions, although some are game breakers I think, and I'm really happy that you were able to complete all this

P.S. (Sorry if I repeated anything other people said, but I was giving my full first impressions of the map.)
 
Time for my book report length response

Semi saying that its a meme map doesnt really say why it is. I always thought that it was used for like height advantage like someone get the high ground someone else gets the low ground.
It is mainly intended as a joke hieght advantage could be an interesting thing though

Although the map is already small compared to others, it feels too big, yet at the same time, not big enough. I think adding props along with, again, textures, would help this out, and also help rebels hide. I like the overall design of the map, but it just feels too open
I’m already adding more props around the map :p oh and for textures I probably with all the remaining interior rooms with orange walls replace them with the concrete

Too much sans in my opinion, but I'm understanding that you wanted to make a meme map and is pretty funny in most parts
Sans appears in the map once and megolavania appeaes twice I wouldn’t say too much sans
label exits, openings and add doors to many games
Can do will fix
I would also like to point out the secret room next to obby, I like the idea of popping out 25 percent of the time, and I'm wondering how many times people will run back to cells to try again.
I also think that the place you are pooted out 75 percent of the time as you say, should not be so far over that it makes the blus run a mile to get to, I also think that maybe it should only work for one person per game, or for a time limit after the first person, though again, I would like to see people running back across the map to try again to get in
The 25% chance is at the beggining of the round meaning if it teleports you to the random vent it will continiue teleporting you to the random vent for the rest of the round or vice versa. Map is small so I doubt the running should be too much of a problem.

While in noclip, I found the cart changer room, I had to reset the map because I had no idea how to get out, and it takes a really long time to break, which maybe that's how it should be, but it does seem fun and hilarious to find a guy speeding across the map in a go cart while you're doing a regular day, I just hope it doesn't get exploited and break the gamemode. I also can't find a way to get out aside from falling in sweeper, I recommend finding a way to make the original hole the remover as well.
It has a long break time as a cost for all the memery you can do with it. You can also fall in pool to remove it and while I debated on the exit hole it might work but the overlapping triggers (one for the gover and one for the remover and one for teleporting) may not work together will fix

I want to test out die or don't die with some people, or at least have people explain it to me, but I'm already getting russian roulette or favoritism feels from it
More russian roulette and no favoritism I should’ve labeled those buttons. Will clarify also its mainly you walk into a room and get teleported to a death chamber or a not death chamber the two buttons are instakill (for death side)and teleport (for live side)

Add more traps to deathrun and compact it. You could make it straight into the wall if you add a teleporter like in the minecraft map. Also, expose the hurt box trap so people can see their slow painful death.
Good idea will do something with deathrun will fix

Theater is very plain (once again, as good as cp orange is, I think everybody would agree a jb version needs more textures and theme)
Already on it already fixing

label trivia and add a way for the contestants to know they hit the button first (It only shows the front side)
will fix

Maybe make crush game a little more interesting by adding a special death, such as spikes and metal crushers (and maybe add a classy plant icon, just saying)
will add no classy plant icon though

Nine square has same notes as crush game. And I know you added a ledge for cheating, not necessarily bad, but I'm pointing it out
I thought I fixed that ledge will look into and fix if nesscarry

I noticed awp dodge has slightly inconsistent timing and also makes a sound when all snipers are down at some points, but is still pretty nice.
I noticed the all snipers down and it makes a sound while testing but couldn’t find the source of the problem. As for the timing it’s for increased challenge. Will fix

It seems like a good map, I did enjoy looking through it, and I see potential. It is not ready to be accepted yet, but keep working on it and add stuff to make it less plain, and it should be great.
I also want to remind you that these are suggestions, although some are game breakers I think, and I'm really happy that you were able to complete all this
Thank you both for your feedback while I doubt orange will he added this time through hopefully maybe one day it can be seriously played despite it being a you know.
 
Few extra notes I found playing through it again:

Trivia, aside from it not showing the contestant if they hit the button first, does not have a working right podium. I tried multiple times, and the podium on right side, when hit, will always light up the middle podium instead of the correct one.

Along with what's already been said, danger below's floor is really hard to see through.

As a professional obby player, I was able to complete it as heavy, but slower classes are still at an extreme disadvantage:

The first trap, the strafe, has such a massive wall that I could barely get onto the other side, and definitely could not be done by a regular player

All the blocks in the lava are too far away and a pain to jump to

The part before the sniper doesn't require really any skill and feels like just a way to get over to the next trap, I would add walls or make it a bhop

The sniper itself, while I really like the idea, is a bit slow, and I feel like the protection wall should be on the other side so it's a bit harder, or could be made into a longer section

Overall, it is fun, but very short, I would really like to see more obstacles incorporated, and made a little harder, also, to add more room, you could either make the halls smaller and compact what's already in obby, or you could probably find a way to switch obby with crush game and nine square so you can work into the wall, the only problem being the secret ammo room.

Again, I still really like the map, it's just in early development right now
 
Trivia, aside from it not showing the contestant if they hit the button first, does not have a working right podium. I tried multiple times, and the podium on right side, when hit, will always light up the middle podium instead of the correct one.
already fixed

Along with what's already been said, danger below's floor is really hard to see through.
Yeah I can see where you’re coming from will fix


The first trap, the strafe, has such a massive wall that I could barely get onto the other side, and definitely could not be done by a regular pla
It’s really the obby’s main challenge I may add a moving platform to non jailbreak gods although this jump is basically the obby’s only real challenge so depending on edits I do I may add it or not possibly fix

All the blocks in the lava are too far away and a pain to jump to
Already edited this section which I assume you are talking about the part right after the moving platforms already fixed

The sniper itself, while I really like the idea, is a bit slow, and I feel like the protection wall should be on the other side so it's a bit harder, or could be made into a longer section
good idea will add

Overall, it is fun, but very short, I would really like to see more obstacles incorporated, and made a little harder, also, to add more room, you could either make the halls smaller and compact what's already in obby, or you could probably find a way to switch obby with crush game and nine square so you can work into the wall, the only problem being the secret ammo room.
love the idea of switching the games around as it would be better if the secret ammo wasn’t next to the normal vent so blues waiting for an easy kill have to guess right (or have two of them over there) also only reason obby is as short as is is size constraints will fix

Just saying the update that includes all of dynmks complaints and below will hopefully come out this weekend
 
Updated to V2 fixed just about everything I said I would minus a few
 
Hey there, map complainer back here again with another comment.

General

My biggest problem with the map is that everything is so freaking big. Not being a map maker, I'm not sure how to fix this, but keeping in mind that this is intended to be played on the jb server, I can see a lot of problems with it. One of the problems is that you can't see over the huge blu side blocks such as in danger below.

I would label the little hallways you have so that people can navigate a bit better when they're here.

I love the Awp Dodge/Pool secret spot, but the pool vent is really hard to break since you can't crouch in water. I see you moved it up so it's possible, but I think you should just move it to the wall.

I like the random props strewn around the map, good job.

Games

Crush game: Way too fast for such a large floor, especially on the second round, not sure if this will level up the skill or the hatred for this game, probably both, but I like the shotgun noises.

Arena: Tilt it fricken more, I wanna see people getting fall damage when they jump off the high end.

Death Run: I still don't like how big it is, it takes up about a 7th of the entire map, and it only has 5 buttons and an engie. I recommend switching blu and red sides and at least adding some more traps to the first section. (Also the engie is slow af)

Hide n go boom: Why are there 4 buttons? Are you doing this so that blus can decide when they blow something up, or is each button linked to a certain slot?

Obby:
  • Something I only just now realized, is that there is no blu side, which means if somebody wants to fricken hide behind a wall and just stay there, they can unless a blu comes in. All you need to do for this is make a giant box on top, accessible by ladder, that has a shoot through floor so they can track the progress of the reds. This will also add some cool possibilities for hiding as a rebel.
  • Thing obby actually looks really freaking cool, the only thing I would change is to have a little bit of space behind the jump pad at the end, but other than that, it looks great.

Notes:

I would really like to gather a few jb people up and make a community server so that we can give you suggestions while playing like a real game. I think it'll give some insight on how well real people could play the map, and might expose some bugs.

I think you did a great great job with the map, and after a few more bug fixes, I think we should add it. Btw, good luck on jb bootcamp.
 
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