Well, might as well give it my go.
This map is made by our own
@Semicolon backslash from my team over at NY JB. I heard he was making a map for the server, but I was unsure about it after seeing some brief early screenshots of it. After play testing it, I still don't think it fits the bill. It definitely looks and feels like an early testing map (ones you would find without texturing and are just looking for actually map design feedback). However I don't want to assume anything, so I'll just proceed along with it.
Positives:
- The area and pathway design is quite interesting. I can sense some good potential with that.
- Buttons overall work alright, (even tried messing them up just in case) and they still seem to function alright.
- Games work just fine, so do doors and kill-zones.
Negatives:
- The cell area is quite boring. The only way to run is a bright blue hallway that can easily be seen by any player. Catching people running away towards would be way too easy.
- There is no other way to actually leave the cell area, so rebelling seems heavily discouraged (unless you're aiming to kill a guard).
- Versus Sentry has some big problems that do need attention. First off, a couple of barrels isn't good enough cover, especially when there are 3 sentries all in the same room. Some walls and maybe some ramps would spice things up. Heck lower the game into the ground if you need too xD. Secondly are the doors. They open on contact and there are 2 sentries that are able to fire outside of the game if the door is opened. What if the Warden orders all reds to face the door and AFK? They will all get shot by the sentries. This also brings up the issue with having no walls or any other kind of ramp or terrain change to the game. Do attend to this matter if you really want this map to be added.
- I cannot find ANY and I mean A N Y vents to break, secret ammo stashing to find, or just any fun way of rebelling using the map. The only 2 vents on the map are in plain sight in the maps broad daylight in a vast open area. No one can miss them and I would be very surprised if anyone did. Add some fun ways to rebel to spice up the maps reputation.
- Danger Below ends too quickly and seems a bit too complicated. Some floors are too easy to avoid, some are too hard.
- Crush Game's sounds are delayed. Make sure the beeps are matched with the games flow just so everyone can play the game fairly.
Neutrals:
- The classic Orange tower in the middle of the map. Is it really necessary? Could be fun for sniper rebellers though.
- Memes. Memes everywhere.
- In theater, you can break a rather large section of the floor and be able to drive a go-kart. I love it. Very fun indeed, and I hate asking this but: is that also really necessary?
Overall, the map needs work. Semi has poured so much of his time into this map and I praise him and his work for that, but the map does need much more cleaning up and tinkering before I believe it should be considered adding. There was talk about changing it into a Halloween mansion themed map, and I would honestly love to see that happen after taking into account what I've stated here (with frequent updates to it of course). This message is my personal feedback so no hard feelings.
Would love to hear from the rest of my team if they have any thoughts.
Thank you for the suggestion.