Mimicer: Revamped! - FF2 (1 Viewer)

Should this version of Mimicer replace the current one?


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Geronimo

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"If you want something done, do it yourself."

With a help from a friend, I've managed to bring you the single most important link you have ever seen: it's a nerfed and revamped version of The Mimicer.


Now I don't have the original config for Mimicer, which means this version of Mimicer may not share some aspects from the current one. The basic teleport, 2 lives, cloak, and blind+stun rage is still there. Here are some notable changes and differences I've noticed about this boss:

Health Formula is (((725+n)*n)^1.04)/2 which should be a downgrade from the current one. For anyone not willing to do the math, it's 25,412 HP total against a team of 23 REDs. 12,706 HP per life

Max Speed is 341, I personally do not know what this means. All I know is it obviously doesn't mean his normal speed.

Fire damage and Knockback seems to be increased, yet I don't know by how much.

Mimicer can now take fire damage while disguised.



That's basically it from what I have noticed, and if you have noticed something else that is different comment down below.



 
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I rather him still be removed entirely. But if we have to keep him, some nerfs are better then none especially with this boss's case, But if you can Make him wait awhile before attacking other players after a teleport so we can actually have a chance to escape and not get kill confirmed and it makes it into the actual mode then we have ourselves a deal!
 
the 341 is I think either pixels per second, units per second, or they have a weird one they use (i think its the last one, remember reading about it before)
 
I rather him still be removed entirely. But if we have to keep him, some nerfs are better then none especially with this boss's case, But if you can Make him wait awhile before attacking other players after a teleport so we can actually have a chance to escape and not get kill confirmed and it makes it into the actual mode then we have ourselves a deal!
He does have a wait time to attack after teleportation, in fact, he always had one.
 
He does have a wait time to attack after teleportation, in fact, he always had one.
Ok if so, make the player not get scared and make the boss's knockback range get higher. So if they get teleported on so they can actually get some damage in and again not get kill confirmed is what i'm trying to say. Because unless someone gets save by a urbercharge almost everyone dies by that figgin stupid teleport! Now if he uses rage with it then it's fair game, but i feel 50% of this boss is wait for teleport if someone is annoying is too hard to get and you don't have rage!
 
Ok if so, make the player not get scared and make the boss's knockback range get higher. So if they get teleported on so they can actually get some damage in and again not get kill confirmed is what i'm trying to say. Because unless someone gets save by a urbercharge almost everyone dies by that figgin stupid teleport! Now if he uses rage with it then it's fair game, but i feel 50% of this boss is wait for teleport if someone is annoying is too hard to get and you don't have rage!
Players do not get scared upon being teleported to, and as I said his knockback has been increased.
 
little bump

The poll is currently leaning to 'Yes', even with only 8 people I'm pretty sure it will keep leaning to 'Yes'.

Also, for anyone looking at this in the future, ignore my comment on Max Speed.
All I know is it obviously doesn't mean his normal speed.
 
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