Declined Repair The Dice (1 Viewer)

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Pricholas

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This post is heavily biased toward dodgeball, just a heads up.

Many players voice that RTD in dodgeball can ruin the gamemode. Other players enjoy the spice that RTD provides to bring variety to the game. Personally, I've always been on the fence about it. I don't mind RTD, but I've always felt that the system used by Panda just lacks good synergy with dodgeball. Since we already have a roll the dice feature, I can't imagine it would be too difficult to change some things or even edit it specifically for the dodgeball servers.

If this is impossible to do (standalone) without drastically changing the other servers, please shut me down. Otherwise I still have a couple valid suggestions which are universal below.

Keep in mind, these are just my own suggestions and do not represent any imminent changes.

Necrosmash: Currently stutters the entire server for a very short time. Sometimes enough to where the target is killed during the lag without having a chance to move. Also sometimes results in other players flying off and losing rocket control. Very rarely, but hilariously, if you roll necrosmash while airborne at the end of the round, the roll doesn't take effect until you spawn.
Suggestion: Remove completely, or solve the stuttering issue.

Deadly Voice: Currently causes mass frame drop to the target, and anyone standing close enough. (Some people claim it doesn't cause them any stutter, but I can vouch on my above average PC it does.) Also promotes body blocking.
Suggestion: (Been on the task page for 3 months.) Either remove, fix the frame drop, or increase the range to help reduce body blocking.

Toxic: Currently gives the target 20s of death cloud which blocks some of the player's vision, and requires extremely close range for effective results. Encourages body blocking as well.
Suggestion: Increase the range of damage, but keep the damage output low. (I think this has already been mentioned somewhere else.)

Scary Bullets: Currently does absolutely nothing in the dodgeball environment except add a neat trail effect. (The old scary bullets changed the kill feed icon, and if I remember correctly would in rare cases spook enemy players via splash damage.)
Suggestion: No real suggestion here, but would be nice if it had an effect similar to the previous RTD system. Could also just be removed, but that brings other rolls into question such as outline or beacon which also a neutral effect.

Fire Breath: Currently allows a player to two shot any enemy from full health, also has a knock-back effect which often results in loss of rocket control.
Suggestion: Change fire breath to behave like a projectile, allowing it to be reflected. This would most definitely create just as much chaos, but would be very interesting to flip the table on someone who is being aggressive with this roll. According to @klay, this is possible.
Alternative Suggestion: Reduce the damage dealt, requiring three hits for a full health kill.

Vital
: Currently increases the health pool to 475 (I think) which is just enough to survive a single spawn rocket less than 40mph, and in uncommon situations against an opposing roll.
Suggestion: Increase the health gain, which would increase the usefulness of the roll across all situations. (Keeping it below the gain of lucky sandwich.)

Freeze
: Currently the target loses all ability to move and airblast for 10s.
Suggestion: Change the effect to the admin freeze condition, where the target can still reflect, and increase the duration to 20s. This would help new players learn statue.

Fast hands: Currently unusable in DB, even if force rolled by abusive admins. ;)
Suggestion: Add functional fast hands with a duration of 10s, wouldn't be too overpowered in most circumstances, depends on how fast the reflect rate actually is. Would need testing.

Homing Projectiles: Obviously the most overpowered roll possible for dodgeball, needs to be added ASAP, what are we even doing without it?

Dispenser: Second to homing projectiles, this awful roll has the highest kill rate, and can wipe out an entire team within seconds of placing it. Needs to be buffed.

I'm sure there is a couple other rolls that I have overlooked, but these are the major rolls I can think of. I'm also obviously well aware of the entire perk list, and there may be some other rolls which could technically be added to the dodgeball environment with some changes as well.

Thoughts and opinions?

Edit because a couple I forgot:

Godmode: Currently allows invulnerability for 20s. Except you can still be killed by everything except rockets. This includes sentry rolls, fire breath, toxic, deadly voice, nuke splash damage, and some map death barriers.
Suggestion: Find out why godmode sucks at being godmode :b

Powerplay: Again the same issue with godmode, except the only thing that can kill you is certain map death barriers.

Ignition: Currently sets the target on fire for a whole second. Neutral roll.
Suggestion: Add the admin burn condition to the target and drain health with or without killing. Similar to suffocating. Maybe add a "can be extinguished" condition?

Forced Taunt: The previous version of RTD allowed the target to bhop to avoid this roll, this is no longer possible with the new version. I get about two hops before it strikes.
Suggestion: Allow the target to bhop quickly enough to avoid the roll.

Invisibility: Makes the target invisible for a short time. Only reason this is added here is because of weapon skins and unusual effects still being visible. Not sure if this is quirk of TF2, or if the plugin needs to be updated to cater to skins. Defeats the purpose of the roll lest you don't use skins or have an unusual.

Fire-Timebomb: Similar to ignition, this should be changed to actually burn enemy players for a similar duration as the suggestion for ignition.

Freeze-Timebomb
: Normally an admin only command, this would fit right in as a roll considering we have ignition and freeze, but not fire-timebomb and freeze-timebomb.
Suggestion: Add freeze-timebomb to the perklist, adds a timer to the target and freezes all enemy players nearby for 10-20s.
 
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  • Creative
Reactions: Zyphon
OH YEA MAN THOSE HOMING ROCKETS ARE THE BEST RTD ROLL EVER!!!!
 
  • Funny
Reactions: Pricholas
though I don't play db, im going to agree with everything you said. they suggestions make sense, they all have weird stuff with them and you got it all down. some others that could need ideas are invis, forced taunt, extra ammo, extra throwables, maybe firework and explode and powerplay?
 
I thought fast hands and homing projectiles were removed ages ago.
 
I thought fast hands and homing projectiles were removed ages ago.
They're still on the perklist, I figured they were only usable on other servers. Seeing as at least half of the perks don't roll on DB.
 
change frozen, fire timebomb, firebreath and ignition to your suggestion. delete deadly voice and scary breath, both just useless.

dont see the point in changing forced taunt, wheres the point in having it if you can just bhop to avoid being affected by it.
 
I agree with this in that some things do need to be changed to accommodate to the game mode and be more fitting rather than it be a general across all servers with some perks being useless or just straight up annoying. Each of the suggestions sound fair enough to my judgement, I'm for the changes and suggestions given above
 
I'll give my opinion (and maybe fixes) later or tomorrow.
 
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I very much agree for these changes except for a one.

Freeze-Timebomb: Add it to the roll, but have the duration of the freeze when it explodes to seven seconds. Ten or twenty seconds might be a little too much. It really depends on the radius of the blast, so if it has the same blast radius as the normal timebomb. Make it just seven seconds.
 
. . .Freeze-Timebomb: Add it to the roll, but have the duration of the freeze when it explodes to seven seconds. . .

I wasn't thinking about this one actually, I can imagine some problems already though and I see your point. Depends on a specific behavior of the roll, does it only freeze enemies, does it also freeze you, and teammates? I may end up crossing this one off.
 
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Reactions: Spankyworld
I wasn't thinking about this one actually, I can imagine some problems already though and I see your point. Depends on a specific behavior of the roll, does it only freeze enemies, does it also freeze you, and teammates? I may end up crossing this one off.
If we're adding it, depending on if everyone agrees, I think it should be similar to the other timebombs.

Range:
  • It should be able to freeze everyone, and yourself, in a similar area to a Timebomb or Fire-Timebomb. Keep it nice and neat.

Freeze mechanics:
  • Freezing would be, as what Prich had suggested earlier, as if an admin froze you in place. Being able to airblast normally, but just frozen in one place in space. (Maybe the freeze should have a possible freezing of the airblast speed, but Most people might just want to statue).
  • The freeze should have at least a ten second countdown or at most to a twenty second countdown until the effects wears off.
If you agree with this suggestion either rate this with a agree or a disagree.
 
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